History of PvP in Diablo
PvP was most prevalent Diablo 2 where players could join games and partake in PvP duels which usually took place in Act 1. However, while you could PvP, it was never part of story and there were no dedicated PvP zones.
Blizzard experimented with PvP in Diablo 3 and during development had created PvP arenas which were playable at BlizzCon 2010. According to Blizzard at the time, the PvP was being developed alongside the full game. The mode shown at BlizzCon 2010 was more a team deathmatch experience with a time limit and kill count.
As it transpired, the PvP mode never shipped with release of Diablo 3 leaving many fans disappointed. Instead small level with a brawling mode was added located at the Scorched Chapel via NPC Nek the Brawler.
Diablo 4 PvP
Diablo players have been hankering for a solid PvP system in the franchise for a long time. In Diablo 4, PvP will feature in the game and the game has been designed with PvP in mind.
Players can collect Shards of Hatred from PvP. These objects are collected unpurified. These Shards of Hatred can be purified at an “event” and turned into currency which can be used for in-game gear and trophies. Other PvP players can kill you and take these purified shards from you.
PvP areas will have their own mounts and special items but these won’t be more powerful than mounts or items found outside the PvP zones.
Players can become a Vessel of Hatred, or accomplished PvPers if you prefer. Other players in the world will then be alerted to their presence in the game and bounty will be placed on their head. Other players can then hunt down the prolific PvPer.
Like Diablo 2 PvP, Diablo 4 will also geature ears as a PvP trophy. These are only trophies and serve no other purpose in the game.