This Diablo 4 FAQ covers the basics and headings will link out to more in-depth pages covering some of the specific topics. This FAQ is frequently updated.
When will Diablo 4 be released?
Diablo 4 is expected to release in the first half of 2023. More details on the release date page.
What is Diablo 4 About?
Diablo 4 takes place decades after the events of Reaper of Souls. Though Malthael’s plans were foiled, the Angel of Death exacted a terrible toll on humanity and Sanctuary suffered grave devastation. Entire populations decimated, cities ravaged, heaven itself suffered great losses causing them to shutter their gates.
You can imagine what that does to people. Religious schisms, famine, war, basically humanity left to our own devices and we know how well we do on our own.
It is against this backdrop of despair that Lilith returns and that’s when the events in the cinematic happened. This is important because in the mythos of Sanctuary Lilith is the mother of humanity. Lilith represents that demonic half that we all have inside our hearts. In that mythos she and the angle Inarius along with other rebel angles and rebel demons tired of this endless great conflict created a world that would be free of conflict called Sanctuary and along with that created the first mortals. That’s the legend, that’s what we’ve heard.
The scary part of that is that she knows our hearts, she knows what motivates us and can manipulate us. The other scary part of that is she is Mephisto’s daughter and she represents a link to an even great threat, the Greater Evils.
Even though she was summoned for reasons we are not ready to divulge just yet we know it can’t be good. With Heaven having closed their gates there’s no one to answer our prayers. Evan the Horadrim are but mad old men talking to themselves, talking to graves, clutching their bottles are hard as they once clutched their swords.
What platforms will Diablo 4 be released on?
Blizzard has plans to release the game on PC, PS4, Xbox One, PS5, Xbox SeriesX|S.
Will there be platform cross-play?
Yes, the game will work across platforms.
What are the classes?
Blizzard announced that there will be five classes when the game releases. The first three were announced at BlizzCon 2019 and these include the Barbarian, Sorceress, and Druid. These classes were playable at BlizzCon.
The final playable class in the initial release was announced in 2022 at the Xbox showcase. The Necromancer is the fifth class.
The fourth class is the Rogue which was announced at BlizzConline in 2021.
Blizzard intends to keep these classes as close to their roots as possible from the previous games and players can expect the fluid combat that appeared in Diablo 3 with enhancements.
The max character level currently sits at Level 40 but could change.
Unlike the previous games, there will be elements of character customisation such as the ability to change a character’s skin tone, scars, and select their facial appearance from a selection of types. More details on what will be in the final release are yet to be revealed.
Read more about the classes of Diablo 4.
Every class will have their skills defined by six different types, and six skills can be added to the skills bar. The elective mode will allow players to activate whatever skills they want in each slot.
The main difference between Diablo 3 and Diablo IV is that points can be added to each individual skill to increase each one’s rank. Items such as Legendaries can also impact the effectiveness of skills.
Find out about each of the classes and their skills:
Diablo IV will introduce talent tress for the first time. These Talent trees are independent of skills and allow players to augment their overall character by improving specific stats on areas such as providing buffs with a 10-20% max on things such as speed and crit.
Find out about each of the classes and their talents:
The Diablo Game World
Players of previous games in the franchise will find themselves back in the world of Sanctuary, the physical realm of the Diablo universe.
Below is a map shown at BlizzCon 2019 highlighting the playable zones in the initial release of Diablo IV and compare with the above map for locations that are included and omitted.
Diablo Quick History
Created by the powerful race birthed from angels and demons, the Nephalem, it became their plane of existence. Sanctuary and the Nephalem spawned from the offspring of the demoness Lilith (see Diablo IV cinematic trailer) and the archangel Inarius.
Sanctuary was under threat from the High Heavens and the Angiris Council who felt it was an abomination. Tyrael was to take the great armies of the High Heavens (also called the Heavenly Host) and destroy Sanctuary.
Uldyssian, who was once a simple farmer who discovered he had Nepahlim ancestry and set out to stop angels and demons from taking over Sanctuary, persuaded Tyrael that Sanctuary should remain unharmed. As Tyrael had the deciding vote within the Angiris Council, the world of Sanctuary was allowed to survive.
After the existence of Sanctuary was secured, Tyrael was ordered by his fellow angels on many occasions not to interfere with the mortal world. He has often disobeyed, fearing that Sanctuary would otherwise fall into the hands of the Burning Hells (the home of all demons).
Diablo 4 Story
The story takes place years after the events of Diablo 3, and in this Diablo game, Lilith is the main protagonist, queen of the Succubi and creator of the world of Sanctuary with Inarius. With a power vacuum because of events in the previous games following the battle between the High Heavens and the Burning Hells, Lilith is now heading to Sanctuary to take control. Her arrival in the world can be seen in the announcement cinematic.
Following criticism from fans that Diablo 3 was not dark enough and had strayed from its roots of the first two games, Blizzard has stressed that Diablo IV’s Sanctuary will be a much darker and foreboding place.
Diablo 4 differs from the previous games as this time Blizzard is creating a world where players will seamlessly transition between the games five zones as they travel around Sanctuary. The play area will include the following five zones:
Diablo 4 will feature a day and night cycle, weather and random events. Once areas are completed in the campaign, players will be able to interact with other players as the zone becomes open and shared with other real players. Players will then be able to take part in world events
For the first time in a Diablo game, mounts will be available to players to help them traverse the game world. Players will also be able to customise mounts with armour and saddles. Items on the mount can also determine how it performs. Better armor for protection or an increase in speed are two ways in which they can be augmented according to Blizzard.
Mounts can take damage but when attacked the player will be knocked off the mount.
Read more about mounts.
The Diablo 4 campaign will take place over five regions which are only a small section of Sanctuary, specifically the top right half of the eastern continent. Blizzard is promising a non-linear campaign which will allow players to decide how to progress the story and their characters.
Due to the freedom afforded by a non-linear campaign, the world will scale with a player’s level. Each area will have a base level and scale with the player upwards. Players will stop scaling after a certain level. Some areas will also scale so they are a few levels higher than your current level. Scaling will also be determined by the party leader when playing with others.
The game can also be completed without taking part in any of the new social activities that are being added to Diablo IV.
The campaign is expected to last about 30-40 hours of gameplay.
Now that the game has been designed with an open world in mind, Blizzard is introducing World Bosses. These bosses can appear anywhere in Sanctuary and are designed to be tackled by groups of players. Players in the game will be alerted to the appearance of a World Boss in the game world and can then decide whether to tackle it or not. Ashava was one such boss that was shown in the BlizzCon 2019 demo.
Blizzard will be bringing back the familiar Diablo monsters to Diablo IV such as skeletons, The Fallen, the Goatmen and more. Even the boss Duriel is being brought back. One new addition which was revealed in the Diablo Artbook is The Drowned who are undead living around the coastlines who drag their enemies into the sea.
The Diablo IV world will include many dungeons, said to be in the hundreds, that are private dungeons for that player/group. Players will make their way through each level of dungeon with no load times between dungeon levels. These dungeons will include random events and challenges so even though it may be the same dungeon location, it may play very differently from the time before.
Camps are “strongholds of evil”. Players will have reclaim these camps from the forces of evil. Once reclaimed, camps can spawn NPCs such as blacksmiths and quest givers.
Blizzard is introducing Dungeon Keys for the endgame. These keys will randomly generate an endgame dungeon and Keys work with specific dungeons. Keys come with affixes that add mechanics to the dungeon and more than 100 are expected to be available to players. Item drop quality will also be dependent on the dungeon difficulty.
Diablo III was heavily criticised for its itemisation which was eventually improved with the Loot 2.0. Diablo IV will introduce instanced loot which means that when loot drops, only you can see your items. Other players will only see it once you have picked it up and then dropped it.
As item quality increases, an item’s affixes will improve and will allow players to dip into areas of their talents that they may not have focused on in their talent tree. This will allow players to create more diverse character builds.
The top tier items are Mythic Items and only one can be equipped with four Legendary powers per item. Legendaries are being designed to offer customised skills beyond the skill system.
With the game so early in development, items are going to change and there have already been changes made since the BlizzCon 2019 reveal.
Here are the changes we’re considering:
- We’re increasing the total number of affixes on items, including Magic (Blue), Rare (Yellow), and Legendary (Orange). This should raise the overall importance of non-Legendary affixes on your character’s overall level of power.
- We are also introducing three new stats:
- Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing)
- Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time)
- Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance)
- Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing)
These new stats can appear as affixes, such as +15 Angelic Power. In addition to providing the above-stated benefit, we want these new stats to also act as pre-requisites for empowering certain other affixes. If you don’t have enough of a specific power, you can still equip the item, but you may not benefit from an affix linked to that power.
These additions are an example of how the development team is finetuning the items and affixes so that players have to decide whether a particular item is best suited to your build.
Read more about items and item tiers
Runewords will return (although they were planned for Diablo 3 when it was announced but were axed. Watch this space). They will be made up of a prefix and suffix to give bonuses.
Read more about Runewords
Game modes and mechanics
Blizzard is bringing a new and improved game engine to Diablo IV, and with it comes new game features and mechanics. Blizzard will retain the fluid combat from Diablo 3 but expect a few surprises.
In Diablo IV, players will die and drop gold then respawn at a checkpoint. The player must then respawn at a checkpoint and return to their corpse to retrieve the dropped gold
Diablo players have been hankering for a solid PvP system in the franchise for a long time. PvP was planned for Diablo 3 and demoed what looked like a decent arena system when Diablo 3 was announced. Unfortunately, that was scrapped and no full PvP mode was ever added.
In Diablo IV, PvP will feature in the game and the game has been designed with PvP in mind.
PvP areas are in the open world which you can walk into. These are optional zones.
Players can collect Shards of Hatred from PvP. These objects are collected unpurified. These Shards of Hatred can be purified at an “event” and turned into currency which can be used for in-game gear and trophies. Other PvP players can kill you and take these purified shards from you.
PvP areas will have their own mounts and special items but these won’t be more powerful than mounts or items found outside the PvP zones.
Players can become a Vessel of Hatred. Other players will then be alerted to your presence. You will then need to survive other players.
Ears are collected in PvP but they are only trophies.
Hardcore mode has been popular with Diablo players and it will be back in Diablo IV. Once you are dead, you are dead for good.
When Diablo 3 released, fans were not pleased that the game was online only even if they were playing solo. Diablo IV will work in the same way. You will need to be connected to the Internet. With Blizzard adding more social features inside the game, there is now more of a reason to make Diablo IV online only
Diablo IV will feature Seasons, a feature that has kept Diablo 3 players interested in the game long after they have completed the campaign. Blizzard will introduce and balance Legendary items based on what each Season brings. Blizzard may also introduce special events but much of what Seasons will include has yet to be revealed.
Blizzard has confirmed there will be in-game cinematics.
Trading plays a part in Diablo IV but trade is focused around consumable items and crafting materials that will bound on trade.
Addons / Mods
No addons/mods can be used in Diablo 4. The elective mode is as far as they want to go with user customisation.
The seamless world of Diablo gives Blizzard the ideal opportunity to bring players together with more social features. These will include Clans, voice chat, and Social Hubs,
Social hubs will include NPCs and you can meet other players to form a group or trade. Players will also be notified of World Events which they can rush to undertake should they desire.