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Inspiring Leader: Difference between revisions

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[[File:Inspiring Leader.webp|right|68x68px|alt=Inspiring Leader]]
[[File:Inspiring Leader.webp|right|68x68px|alt=Inspiring Leader]]
==== [[Inspiring Leader]] ====
==== [[Inspiring Leader]] ====
After you have been [[Healthy]] for at least <span class="yellow">2</span> seconds, you and your <span class='white'>Minions</span> gain <span class="yellow">+ 4%</span> [[Attack Speed]].
 
While you are [[Healthy]], you gain <span class="yellow">4/8/12%</span>[+] increased critical chance and your Minions gain <span class="yellow">6/12/18%</span>[+] increased Critical Strike Chance..
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==  Changes to {{PAGENAME}} ==
==  Changes to {{PAGENAME}} ==
[[Patch 1-4-0|Patch 1.4.0]], May 14, 2024
* Previous – After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
* Now – While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.


[[Patch 1-2-0|Patch 1.2.0]], October 27, 2023
[[Patch 1-2-0|Patch 1.2.0]], October 27, 2023

Latest revision as of 23:20, 4 May 2024

Inspiring Leader is a Necromancer passive skill from the Ultimate skill tree.

Inspiring Leader

Inspiring Leader

While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance..

Changes to Inspiring Leader

Patch 1.4.0, May 14, 2024

  • Previous – After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now – While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Patch 1.2.0, October 27, 2023

  • Healthy duration requirement reduced from 4 to 2 seconds.