Flame Shield is a Sorcerer skill from the Defensive skill tree. Its features are:
Grants Player | Exploits Condition |
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Fire Dmg | N/A |
Burning Dmg (DoT) | |
Immunity | |
Barrier | |
+ Movement Speed | |
+ Mana Cost | |
Heals | |
Defensive | |
Pyromancy |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Flame ShieldEngulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune. Cooldown: 20 seconds Enchantment Slot EffectFlame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. Damage: Fire Lucky Hit Chance: 35% |
Upgrades
Enhanced Flame ShieldFlame Shield grants + 25% Movement Speed while active. |
Mystical Flame ShieldYou gain 25% Mana Cost Reduction while Flame Shield is active. |
Shimmering Flame ShieldFlame Shield Heals you for 50% of your missing Life. |
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.
Tips for using Flame Shield
- Flame Shield is classified as a Barrier so it will be affected by all skills and items that boost or exploit the barrier mechanic.
Items that work with Flame Shield
The following items either:
- Grant a bonus when using Flame Shield
- Create a condition Flame Shield can exploit
- Exploit a condition Flame Shield creates
Legendary Aspects
Aspect of Binding Embers |
Utility | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized (CC) for 2 - 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Conflagration |
Offensive | While channeling Incinerate, your Burning damage (DoT) is increased by 20 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Light's Watch (Map) |
Fractured Peaks | Sorcerer |
Aspect of Engulfing Flames |
Offensive | You deal x 10 - 30% increased Burning damage (DoT) to enemies below 50% Life While enemies are affected by more Damage over Time than their total Life, you deal x 80 - 100% increased Burning damage to them. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by 10 - 20% while you have a Barrier active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Deflecting Barrier |
Defensive | While you have a Barrier active, there is a 7 - 13% chance to ignore incoming direct damage from Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Unwavering |
Defensive | Taking direct damage has a 2 - 6% chance to reset the Cooldown of one of your Defensive skills.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Putrid Aquifer (Map) |
Kehjistan | Sorcerer |
Assimilation Aspect |
Resource | You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-20% of your Maximum Life.
Ring |
N/A | Extraction | All |
Conceited Aspect |
Offensive | Deal x 15 - 25% increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Incendiary Aspect |
Resource | Lucky Hit: Burning damage (DoT) has up to a 12 - 17% chance to restore 10 Mana.
Ring |
Tomb of the Saints (Map) |
Kehjistan | Sorcerer |
Storm Swell Aspect |
Offensive | You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
Unique Items
Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Gloves Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage. |
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Soulbrand"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas" Type: Chest Armor Description: Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20]% Damage Reduction.
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Temerity"The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps." - Barrett's Book of Implements Type: Pants Description: Effects that Heal you beyond 100.0% Life grant you a Barrier up to 40% - 80% of your Maximum Life that lasts for 8 seconds. Potions can be used while at full Life |
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X'Fal's Corroded SignetSkulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there. Type: Ring Description: Your Damage over Time effects have up to a 50% chance to erupt, dealing # damage of the same type to Nearby enemies. |
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FlamescarThe burn may heal, but the pain is eternal. Type: Wand Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing # Fire damage. |
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Staff of Endless Rage"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah Type: Staff Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage. |
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Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan Type: Ring Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only) |
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Paragon Glyphs
ElementalistRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
EnchanterRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
FlamefeederRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
PyromaniacRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
ReinforcedRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
TacticianRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
TorchRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) |
Item Affixes
The following Affixes are particularly useful with Flame Shield
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weap 1H | Weap 2H | Off-Hand |
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Ranks in Flame Shield [2 - 3] |
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Ranks in Defensive Skill [1 - 2] |
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Pyromancy Skill Damage [10.5 - 17.5%] |
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Fire Damage [10.5 - 17.5%] |
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Damage Over Time [7.0 - 14.0%] |
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Damage Over Time [14 - 28%] |
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Fire Damage Over Time [12.5 - 19.5%] |
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Damage to Burning Enemies [7- 14%] |
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Damage to Burning Enemies [14 - 28%] |
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Damage Reduction from Burning Enemies [5.0 - 12.0%] |
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Lucky Hit Chance while you have a Barrier [3.2 - 6] |
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Lucky Hit Chance while you have a Barrier [4.4 - 10] |
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Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weap 1H | Weap 2H | Off-Hand |
Changes to Flame Shield
There have been no changes to Flame Shield.