Concealment is a Rogue skill from the Subterfuge skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Stealth | Critical Dmg |
Unstoppable | |
+ Movement Speed | |
+ Energy | |
Vulnerable | |
Critical Strike Chance |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
ConcealmentVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack skill during Concealment will break Concealment. Cooldown: 20 seconds Tags: Subterfuge |
Upgrades
Enhanced StealthYou gain 40 energy when you enter Concealment. |
Subverting StealthThe skill that breaks Concealment makes enemies Vulnerable for 6 seconds. |
Countering StealthThe skill that breaks Concealment will always be a guaranteed Critical Strike. |
Other Skills that work with Concealment
The following skills either:
- Create a condition Concealment can exploit
- Exploit a condition Concealment creates
Basic Tree |
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Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through Vulnerable enemies. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. Skill |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%. Skill |
Core Tree |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Improved FlurryFlurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Skill |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
Advanced Rapid FireRapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. Skill |
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1 / 2 / 3% of your Maximum Life. Point required in Sturdy. Passive |
Stutter StepCritically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds. Passive |
Agility Tree |
Enhanced DashEnemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds. Skill |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
Trick AttacksWhen you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds. Point required in Concussive or Rapid Gambits. Passive |
Subterfuge |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. Skill |
MaliceYou deal x 3% / 6% /9% increased damage to Vulnerable enemies. Requires point in Exploit. Passive |
Ultimate Tree |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Key Passives Tree |
PrecisionEach Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 4 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus. Passive |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 29% of the original damage to them and surrounding enemies. Victimize's damage is increased by x 120% of your Vulnerable damage bonus. Passive |
Items that work with Concealment
The following items either:
- Grant a bonus when using Concealment
- Create a condition Concealment can exploit
- Exploit a condition Concealment creates
Legendary Aspects
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Aspect of Synergy |
Offensive | Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 30 - 50%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Infiltrator's Aspect |
Offensive | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be 5 - 8 seconds per trap placed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.
Ring |
Shifting City (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Changes to Concealment
Patch 1.1.0a, July 18, 2023
- Stealth duration increased from 4 to 5 seconds.