Caltrops is a Rogue skill from the Agility skill tree. Its features are:
Grants Player | Exploits Condition | |
---|---|---|
Physical Dmg | Critical Strike Dmg | |
+ Increased Dmg | Vulnerable | |
Cold Dmg | ||
Critical Strike Chance | ||
Slows (CC) | ||
Chills (CC) | ||
Agility | ||
Mobility | ||
Trap |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Lucky Hit Chance: 25% |
Upgrades
Enhanced CaltropsEnemies in Caltrops take x 10% increased damage from you, increased by x 5% each second up to x 45% |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 25% per second. |
Tips for using Caltrops
- The trap will be placed directly below the Rogue and she will be launched backwards to just outside of it.
- The initial damage is applied to those in the trap when you cast it. The slow effect applies to both those stood in it when you cast it and to any enemies who pass through it.
Other Skills that work with Caltrops
The following skills either:
- Create a condition Caltrops can exploit
- Exploit a condition Caltrops creates
Basic Tree |
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Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. Skill |
Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. Skill |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. Skill |
Primary Invigorating StrikeInvigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance. Skill |
Forceful ArrowFire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes the enemy Vulnerable for 5. seconds. Requires a Ranged Weapon Damage: Physical Lucky Hit Chance: 50% Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. Skill |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%. Skill |
Core Tree |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. Skill |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Improved FlurryFlurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Skill |
Advanced Rapid FireRapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. Skill |
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1 / 2 / 3% of your Maximum Life. Point required in Sturdy. Passive |
Stutter StepCritically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds. Passive |
Agility Tree |
Enhanced DashEnemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds. Skill |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
Trick AttacksWhen you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds. Point required in Concussive or Rapid Gambits. Passive |
Subterfuge Tree |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Subverting StealthThe skill that breaks Concealment makes enemies Vulnerable for 6 seconds. Skill |
Imbuement Tree |
Enhanced Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. Skill |
Mixed Cold ImbuementCold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. Skill |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Frigid FinesseYou deal x 5%/10%/15% increased damage to Chilled enemies. This bonus increases to x 10%/20%/30% against Frozen enemies. Passive |
Chilling WeightChilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect. Requires point in Frigid Finesse. Passive |
Ultimate Tree |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Alchemist's FortuneNon-Physical damage you deal has a 5% / 10% / 15% increased Lucky Hit Chance. Requires point in Innervation. Passive |
Key Passives Tree |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. Passive |
PrecisionEach Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 4 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus. Passive |
Items that work with Caltrops
The following items either:
- Grant a bonus when using Caltrops
- Create a condition Caltrops can exploit
- Exploit a condition Caltrops creates
Legendary Aspects
Aspect of Explosive Verve |
Utility | Your Grenade skills count as Trap skills. Whenever you arm a Trap or drop Grenades, you gain 10 - 18% increased Movement Speed for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Derelict Lodge (Map) |
Fractured Peaks | Rogue |
Aspect of Noxious Ice |
Utility | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 14 - 29% additional Poison damage to Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Synergy |
Offensive | Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 30 - 50%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Uncanny Treachery |
Defensive | Dealing direct damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15 - 45% Control Impaired Duration Reduction for 4 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Demon's Wake (Map) |
Scosglen | Rogue |
Blast-Trapper's Aspect |
Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Kor Valar Ramparts (Map) |
Fractured Peaks | Rogue |
Cheat's Aspect |
Defensive | You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Frostbitten Aspect |
Utility | Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Icy Alchemist's Aspect |
Offensive | Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Snap Frozen Aspect |
Defensive | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [# - #] damage for 5 seconds, absorbing up to a maximum of [# - #] damage.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Cowl of the Nameless"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Type: Helm Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies. |
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EaglehornScholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets. - Barrett's Book of Implements Type: Bow Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals x 40%–60% bonus damage. |
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Changes to Caltrops
Patch 1.4.0, May 14, 2024
- Added Mobility Tag.
Patch 1-3-0, January 23, 2024
- Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
- New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
Patch 1.2.0, October 17, 2023
- Duration increased from 6 to 7 seconds.
Patch 1.1.1, August 8, 2023
- Enhanced Caltrops - Damage bonus increased from 3% to 5%.
Patch 1.1.0a, July 18, 2023
- Cast speed increased by 15%.
Patch 1.0.3, June 27, 2023
- Methodical Caltrops - Chill increased from 20% to 25%.
Patch 1.0.2d, June 4, 2023
- Damage increased from 30% to 40%.,,