The Barbarian has access to seven groups of skills and Passive Skills in general, they serve the following purposes:
- Basic – Generate Fury (Barb resource) and deal Physical Damage. Always available to cast.
- Fury – Deal Physical Damage at a cost to Fury
- Defensive – Mitigate damage received and increase survivability
- Brawling – Reposition you or boost damage during a fight
- Weapon Mastery – Unleash powerful attacks that altar the battle
- Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
- Key Passives
The Barbarian can have four weapons on his/her person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.
Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.
Certain Passive Skills can affect an entire category of skills, for example points in the Guttural Yell passive means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
Skills are augmented by Passive Skills which are listed below the skills in the same category.
BasicRequired Points: N/A - Generate Fury and deal Physical Damage |
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BashBash the enemy with your weapon, dealing 33% damage. After bashing enemies 4 times, your next Bash will Stun (CC) for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon. Requires bludgeoning weapon. Damage: Physical Generate Fury: 15 Lucky Hit Chance: 50% Tags: Basic, Bludgeoning |
Enhanced BashDamaging a Stunned enemy with Bash grants you 20% to Maximum life as Fortify. Double this amount when using a Two-Handed weapon. Requires point in Bash. |
Battle BashDamaging a Stunned enemy with Bash generates an additional 5 Fury, or 10 Fury if using a Two-Handed weapon. Requires point in Enhanced Bash. |
Combat BashAfter Critically Striking 4 times with Bash using a Two-Handed weapon your next Core or Weapon Mastery Skill will Overpower. Requires point in Enhanced Bash. |
FlayFlay the enemy, dealing 5% damage and inflicting 8% Bleeding damage over 5 seconds. Requires a slashing weapon. Damage: Physical Generate Fury: 15 Lucky Hit Chance: 50% Tags: Basic |
Enhanced FlayFlay has a 15% chance to make the enemy Vulnerable for 3 seconds. Double this chance when using a Two-Handed weapon. Requires point in Flay. |
Battle FlayWhen Flay deals Direct Damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds. Requires point in Enhanced Flay. |
Combat FlayWhen Flay deals Direct Damage to an enemy you gain 3% damage reduction and 50 Thorns for 3 seconds. This stacks up to 4 times. Requires point in Enhanced Flay. |
Lunging StrikeLunge forward and strike an enemy for 33% damage. Requires any complete Arsenal weapon. Damage: Physical Generate Fury: 12 Lucky Hit Chance: 50% Tags: Basic |
Enhanced Lunging StrikeLunging Strike deals x 30% increased damage and Heals you for 2% Maximum Life when it damages a healthy enemy. Requires point in Lunging Strike. |
Battle Lunging StrikeLunging Strike also inflicts 20% Bleeding damage over 5 seconds. Requires point in Enhanced Lunging Strike. |
Combat Lunging StrikeCritical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. Requires point in Enhanced Lunging Strike. |
FrenzyUnleash a rapid flurry of blows, dealing 24% damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by 20%[+] for 3 seconds up to +60%. Requires dual-wielding weapons. Damage: Physical Generate Fury: 4 Lucky Hit Chance: 30% Tags: Basic, Dual Wield |
Enhanced FrenzyWhile Frenzy is granting +60% bonus Attack Speed, it also generates 3 additional Fury. Requires a point in Frenzy. |
Battle FrenzyWhile Berserking, your other skills gain 5% Attack Speed for each stack of Frenzy you have. Requires point in Enhanced Frenzy. |
Combat FrenzyYou gain 8% Damage Reduction for each stack of Frenzy you currently have. Requires point in Enhanced Frenzy. |
CoreRequired Points: 2 - Deal Physical Damage at a cost to Fury |
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Hammer of the AncientsSlam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area. Requires Two-Handed Bludgeoning weapon. Damage: Physical Fury Cost: 35 Lucky Hit Chance: 50% Tags: Core, Bludgeoning |
Enhanced Hammer of the AncientsGain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients stacking up to 10 times. |
Furious Hammer of the AncientsHammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it. Requires point in Enhanced Hammer of the Ancients. |
Violent Hammer of the AncientsAfter Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds. Requires point in Enhanced Hammer of the Ancients. |
RendCleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds. Requires a slashing weapon. Damage: Physical Fury Cost: 35 Lucky Hit Chance: 33% Tags: Core |
Enhanced RendDealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. Requires point in Rend. |
Furious RendDirect damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. Requires point in Enhanced Rend. |
Violent RendRend deals x25% increased damage to Vulnerable enemies. Requires point in Enhanced Rend. |
UpheavalTear into the ground with your weapon and fling debris forward, dealing 77% damage. Requires a two-handed weapon Damage: Physical Fury Cost: 40 Lucky Hit Chance: 25% Tags: Core |
Enhanced UpheavalUpheaval has an 20% chance to Stun (CC) all enemies it damages for 2.5 seconds. Requires point in Upheaval. |
Furious UpheavalDealing Direct Damage to an enemy with a skill that is not Upheaval causes your next cast of Upheaval to deal x 12% increased damage, stacking up to 6 times. Requires point in Enhanced Upheaval. |
Violent UpheavalIf Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. Requires point in Enhanced Upheaval. |
Double SwingSweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both. Requires Dual Wielded weapons. Damage: Physical Fury Cost: 25 Lucky Hit Chance: 30% Tags: Core, Dual Wield |
Enhanced Double SwingIf Double Swing damages a Stunned (CC) or Knocked Down (CC) enemy, gain 25 Fury. Requires point in Double Swing. |
Furious Double SwingCasting Double Swing while Berserking grants 2 additional seconds of Berserking. Requires point in Enhanced Double Swing. |
Violent Double SwingHitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds. Requires point in Enhanced Double Swing. |
WhirlwindRapidly attack enemies nearby for 16% damage. Requires a complete Arsenal weapon. Damage: Physical Fury Cost: 25 per second Lucky Hit Chance: 20% |
Enhanced WhirlwindGain 1 Fury each time Whirlwind deals Direct Damage to an enemy, or 4 Fury against Elite enemies. Requires point in Whirlwind. |
Furious WhirlwindWhile using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds. Requires point in Enhanced Whirlwind. |
Violent WhirlwindAfter using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled. Requires point in Enhanced Whirlwind. |
Passives
Pressure PointLucky Hit: Your Core skills have up to a 10% / 20% / 30% chance to make enemies Vulnerable for 2 seconds. |
Endless FuryBasic skills generate 10/20/30%[x] more Fury when using Two-Handed weapons. |
DefensiveRequired Points: 6 - Mitigate damage received and increase survivability |
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Challenging ShoutTaunt nearby enemies and gain 40% Damage Reduction for 6 seconds. Cooldown: 25 seconds |
Enhanced Challenging ShoutWhile Challenging Shout is active, gain x20% bonus Maximum Life. Requires point in Challenging Shout. |
Tactical Challenging ShoutWhile Challenging Shout is active you gain 3 Fury each time you take damage. Requires point in Enhanced Challenging Shout. |
Strategic Challenging ShoutWhile Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life. Requires point in Enhanced Challenging Shout. |
Ground StompSmash the ground, dealing 10% damage and Stunning (CC) enemies for 3 seconds. Damage: Physical Cooldown: 16 seconds. Lucky Hit Chance: 33% Tags: Defensive |
Enhanced Ground StompIncrease Ground Stomp’s duration by 1 second. Requires point in Ground Stomp. |
Tactical Ground StompGround Stomp generates 40 Fury. Requires point in Enhanced Ground Stomp. |
Strategic Ground StompReduce the Cooldown of your Ultimate skill by 2 seconds for each enemy damaged by Ground Stomp. Requires point in Enhanced Ground Stomp. |
Iron SkinSteel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds. Damage: Physical Cooldown: 14 seconds Tags: Defensive |
Enhanced Iron SkinIron Skin's Barrier absorbs 20% more of your Maximum Life. Requires point in Iron Skin. |
Tactical Iron SkinWhile Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second. Requires point in Enhanced Iron Skin. |
Strategic Iron SkinIron Skin also grants 20% Maximum Life as Fortify. Double this amount if cast while below 50% Life. Requires point in Enhanced Iron Skin. |
Rallying CryBellow a rallying cry, increasing your Movement Speed by + 30% and Resource Generation by x 40% for 6 seconds, and Nearby allies for 3 seconds. Damage: Physical Cooldown: 25 seconds |
Enhanced Rallying CryRallying Cry grants Unstoppable while active. Requires point in Rallying Cry. |
Tactical Rallying CryRallying Cry grants 20 Fury and grants you an additional x20% Resource Generation. Requires point in Enhanced Rallying Cry. |
Strategic Rallying CryRallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal Direct Damage. Requires point in Enhanced Rallying Cry. |
Passives
Imposing PresenceGain x 6 / 12 / 18% additional Maximum Life. |
Martial VigorDamage Reduction against Elites is increased by 4 / 8 / 12%. Requires point in Imposing Presence. |
OutburstGain 2/4/6 Thorns. Also gain 1 Thorns for each 4 bonus Maximum Life you have. |
Tough as NailsIncrease your Thorns by + 3 / 6 / 9%. When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds. Requires point in Outburst. |
BrawlingRequired Points: 11 - Reposition you or boost damage during a fight |
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War CryBellow a mighty war cry increasing your damage dealt by x15% for 6 seconds, and Nearby allies for 3 seconds. Cooldown: 25 seconds |
Enhanced War CryWar Cry grants you Berserking for 4 seconds. Requires point in War Cry. |
Mighty War CryWar Cry grants 15% Maximum Life as Fortify. Requires point in Enhanced War Cry. |
Power War CryIf at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%. Requires point in Enhanced War Cry. |
KickThrow a powerful kick that deals 18% damage and Knocks Back (CC) enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds. Damage: Physical Charges: 2 Charge Cooldown: 13 seconds Lucky Hit Chance: 40% Tags: Brawling |
Enhanced KickDamaging enemies with Kick makes them Vulnerable for 4 seconds. Requires point in Kick. |
Mighty KickKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 2 seconds. Requires point in Enhanced Kick. |
Power KickIf Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies. Requires point in Enhanced Kick. |
ChargeBecome Unstoppable and rush forward pushing enemies with you then swinging through them for 180% damage and knocking them back (CC). Requires a complete Arsenal weapon. Cooldown: 17 seconds Damage: Physical Lucky Hit Chance: 33% Tags: Brawling
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Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned (CC) for 3 seconds. Requires point in Charge. |
Mighty ChargeDamaging enemies with Charge makes them Vulnerable for 4 seconds. Requires point in Enhanced Charge. |
Power ChargeReduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds. Requires point in Enhanced Charge. |
LeapLeap forward and slam down, dealing 33% damage and Knocking Back (CC) surrounding enemies on impact. Requires any complete Arsenal weapon. Damage: Physical Cooldown: 17 seconds Lucky Hit Chance: 66% Tags: Brawling
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Enhanced LeapIf Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. Requires point in Leap. |
Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Power LeapIf Leap damages at least one enemy, gain 40 Fury. Requires point in Enhanced Leap. |
Passives
Booming VoiceYour Shout skill effect durations are increased by x 8 / 16 / 24%. |
Raid LeaderYour Shouts also Heal allies for 1 / 2 / 3% of their Maximum Life per second. Requires point in Booming Voice. |
Guttural YellYour Shout skills cause enemies to deal 4 / 8 / 12% less damage for 5 seconds. Requires point in Booming Voice |
SwiftnessMovement Speed is increased by + 4 / 8 / 12%. |
Quick ImpulsesReduce the duration of Control Impairing Effects by 6 / 12 / 18%. Requires point in Swiftness. |
Aggressive ResistanceGain 4% Damage Reduction while Berserking. |
Battle FervorWhen a Brawling skill damages at least one enemy, gain Berserking for 1 / 2 / 3 seconds. Requires point in Aggressive Resistance. |
Prolific FuryWhile Berserking, Fury Generation is increased by x 6%/12%/18%. Requires point in Aggressive Resistance. |
Weapon MasteryRequired Points: 16 - Unleash powerful attacks that altar the battle |
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Death BlowAttempt a killing strike, dealing 120% damage to enemies in front of you. If this kills an enemy, the Cooldown is reset. Requires any complete Arsenal weapon Damage: Physical Cooldown: 15 seconds Lucky Hit Chance: 50% Tags: Weapon Mastery |
Enhanced Death BlowDeath Blow deals 150% increased damage to Bosses. Requires point in Death Blow. |
Fighter's Death BlowIf Death Blow damages at least one enemy, gain 20 Fury. Requires point in Enhanced Death Blow. |
Warrior's Death BlowIf Death Blow damages at least one enemy, gain Berserking for 3 seconds. Requires point in Enhanced Death Blow. |
RuptureSkewer enemies in a line, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount removing all Bleeding damage from them. Requires a slashing weapon. Damage: Physical Cooldown: 10 seconds Lucky Hit Chance: 50% Tags: Weapon Mastery |
Enhanced RuptureRipping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x 10% for each 50 Strength you have. Requires point in Rupture. |
Fighter's RuptureHitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life. Requires point in Enhanced Rupture. |
Warrior's RuptureHitting enemies with Rupture increases your Attack Speed by + 40% for 5 seconds. Requires point in Enhanced Rupture. |
Steel GraspThrow out a trio of chains that deal 23% damage and Pull In enemies. Damage: Physical Charges: 2 Charge Cooldown: 11 seconds Lucky Hit Chance: 25% Tags: Weapon Mastery |
Enhanced Steel GraspSteel Grasp also makes enemies Vulnerable for 3 seconds. Requires point in Steel Grasp. |
Fighter's Steel GraspIf Steel Grasp damages an enemy, gain Berserking for 2 seconds. Requires point in Enhanced Steel Grasp. |
Warrior's Steel GraspSteel Grasp gains 1 additional Charge. Requires point in Enhanced Steel Grasp. |
Passives
HamstringYour Bleeding effects Slow (CC) Healthy enemies by 20 / 40 / 60% |
Cut to the BoneYour Bleeding effects deal x 5 / 10 / 15% increased damage to Vulnerable enemies. Requires a point in Hamstrung. |
Pit FighterYou deal x 3 / 6 / 9% increased damage to Close enemies and gain 2 / 4 / 6% Distant Damage Reduction. |
No MercyYou deal + 3/ 6 / 9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies. Requires point in Pit Fighter. |
Expose VulnerabilityDealing Direct Damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 / 2 / 3 seconds. Requires point in No Mercy or Slaying Strike. |
Slaying StrikeYou deal x 8 / 15 / 22% increased damage against Injured enemies. Requires point in Pit Fighter. |
Thick SkinEach time you take Direct Damage gain 0.4 / 0.7 / 1.1% Maximum Life as Fortify. |
CounteroffensiveWhile you have Fortify for over 50% of your Maximum Life, you deal x 4 / 8 / 12% increased damage. Requires a point in Thick Skin. |
Defensive StanceIncrease the Damage Reduction gained while you are Fortified by an additional 2%. Requires a point in Thick Skin. |
UltimateRequired Points: 23 - Deal Physical Damage with Cooldowns with some generation of Fury. You can only have one Ultimate active at a time. |
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Call of the AncientsCall upon 3 Ancients to aid you in battle for 6 seconds.
Damage: Physical Cooldown: 50 seconds Lucky Hit Chance: 30% Tags: Ultimate |
Prime Call of the AncientsWhile Call of the Ancients is active, gain +20% bonus Attack Speed and x20% increased damage. Requires point in Call of the Ancients. |
Supreme Call of the AncientsEach of the Ancients gains additional power: Requires point in Prime Call of the Ancients. |
Iron MaelstromActivate three times to attach chains to each of your weapons and perform an attack:
Requires a Full Arsenal of weapons. Damage: Physical Cooldown: 45 seconds Lucky Hit Chance: 24% Tags: Ultimate |
Prime Iron MaelstromIron Maelstrom gains + 30% increased Critical Strike Chance and deals x 40% increased Critical Strike Damage. Requires point in Iron Maelstrom. |
Supreme Iron MaelstromDealing Direct Damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. Requires point in Prime Iron Maelstrom. |
Wrath of the BerserkerExplode into a rage, Knocking Back surrounding enemies and gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing Direct Damage with Basic skills grants Berserking for 5 seconds. Cooldown: 60 seconds Tags: Ultimate
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Prime Wrath of the BerserkerWhile Wrath of the Berserker is active, every + 20% increased Movement Speed and increase Fury Generation by x 30%. Requires point Wrath of the Berserker. |
Supreme Wrath of the BerserkerWhile Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's Maximum damage bonus is x 100%. Requires point in Prime Wrath of the Berserker. |
Passives
DuelistAttack Speed is increased by + 3 / 6 / 9% while using One-Handed weapons. |
Heavy HandedWhile using Two-Handed weapons you deal x 5 / 10 / 15% increased Critical Strike Damage. |
Brute ForceYour Overpower deals x 15 / 30 / 45% increased damage when using a Two-Handed weapon. Requires a point in Heavy Handed or Wallop. |
WallopYour skills using Bludgeoning weapons deal x 5 / 10 / 15% increased damage if the enemy is Stunned or Vulnerable. |
ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10 / 20 / 30% chance to Stun (CC) enemies for 3 seconds, or up to a 15 / 30 / 45% chance when using a Two-Handed Bludgeoning weapon. Requires a point in Wallop. |
Tempered FuryIncrease your Maximum Fury by 3 / 6 / 9. |
Invigorating FuryHeals for 3 / 6 / 9% of your Maximum Life for each 100 Fury spent. Requires a point in Tempered Fury. |
Furious ImpulseEach time you swap weapons, gain 2 / 4 / 6 Fury. Requires a point in Tempered Fury. |
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
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Unbridled RageCore Skills deal x100% increased damage, but cost x 100% more Fury. |
Walking ArsenalDealing Direct Damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x 10% increased damage for 8 seconds. While all three damage bonuses are active, you gain an additional x 15% increased damage. |
Gushing WoundsWhen causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds. |
UnconstrainedIncrease Berserk's maximum duration by 5 seconds and increase its damage bonus by + 35%. |
Barbarian | Druid | Necromancer | Rogue | Sorcerer |
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