The Rogue has access to six groups of skills and one set of Masteries (Key Passives):
- Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
- Core - Melee and ranged attacks dealing physical damage. Use Combo Points
- Agility - Accelerated movement-based skills
- Subterfuge - Stealth, traps and shroud
- Imbuements - Enhance weapons with cold, poison or shadow damage
- Ultimate - Traps, stealth and arrows. Can have only one active at a time
- Key Passives - Damage, Attack Speed, Crit. Can only select one at a time
The tables below show the Rogue's skills and Passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are listed below the main skills of each tree.
BasicRequired Points: 0 - These skills build Combo Points |
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PunctureThrow blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Primary PunctureEvery 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Blade ShiftQuickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds. |
Enhanced Blade ShiftDamaging an enemy with Blade Shift grants + 20% Movement Speed. |
Primary Blade ShiftWhile Blade Shift is active you gain, + 15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20%. |
Fundamental Blade ShiftMoving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze (CC) enemies for 2 seconds. |
Invigorating StrikeMelee attack an enemy, dealing 25% damage and increasing Energy Regeneration by 20%[x] for 3 seconds. |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. |
Primary Invigorating StrikeInvigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance. |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds. |
Forceful ArrowFire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds. |
Enhanced Forceful ArrowEvery 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance. |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through all enemies hit. |
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. |
HeartseekerFire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by 5%[+] for 4 seconds, up to 15%[+]. |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable . |
Primary HeartseekerHeartseeker ricochets to an additional enemy, dealing 75% of the original damage. |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%. |
* Vulnerable enemies take 20% increased damage.
CoreRequired Points: 2 - These skills work in tandem with the Rogue Specialization Combo Points. |
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Twisting BladesImpale an enemy with your blades, dealing 45% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 72% damage. |
Enhanced Twisting BladesTwisting Blades deals 30%[x] increased damage when returning. |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . |
Advanced Twisting BladesWhen your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds. |
BarrageUnleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage. |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. |
Advanced BarrageWhenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance. |
FlurryUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 75% damage to each. |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. |
Improved FlurryFlurry deals 20%[x] increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. |
Rapid FireRapidly fire 5 arrows, each dealing 33% damage. |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has 5%[+] increased Critical Strike Chance, up to 25%[+] for the 5th arrow |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
Advanced Rapid FireRapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade. |
Penetrating ShotFire an arrow that pierces through all enemies in a line, dealing 70% damage. |
Enhanced Penetrating ShotPenetrating Shot deals 10%[x] increased damage per enemy it pierces. |
Improved Penetrating ShotPenetrating Shot deals an additional 10%[x] increased damage per enemy it hits. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Passives
SturdyYou gain 4% Close Damage Reduction. |
Siphoning Strikes
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Stutter StepCritically Striking an enemy grants 5%[+] Movement Speed for 4 seconds. |
AgilityRequired Points: 6 |
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Shadow StepBecome Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. |
Enhanced Shadow StepDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8%[+] for 3 seconds. |
Disciplined Shadow StepShadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds. |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. |
DashDash forward and slash enemies for 36% damage. |
Enhanced DashEnemies damaged by Dash take 15%[x] increased Critical Strike Damage from you for 5 seconds. |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds. |
Enhanced CaltropsEnemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second, up to 45%[x] |
Disciplined CaltropsYou have 5%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies. |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 25% per second. |
Passives
Weapon MasteryGain a bonus when attacking based on weapon type:Swords: 3%[x] increased damage. Damage: Physical Damage |
ConcussiveAfter Knocking Back or Knocking Down an enemy, you gain 4%[+] increased Critical Strike Chance for 4 seconds. |
Trick AttacksWhen you Critically Strike a Dazed enemy they are Knocked Down (CC) for 0.5 seconds. |
Rapid GambitsYour Evade Cooldown is reduced by 0.5 seconds when you Daze (CC) an enemy. |
RuggedGain 9% Damage Reduction against Damage Over Time effects. |
Reactive DefenseGain 6.0% Damage Reduction while inflicted with Control Impairing Effects. |
SubterfugeRequired Points: 11 |
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Dark ShroudSurround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. |
Enhanced Dark ShroudDark Shroud's shadows have a 14% chance to not be consumed. |
Subverting Dark ShroudEach active shadow from Dark Shroud grants you 4%[+] increased Movement Speed. |
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance. |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes them for 4 seconds. |
Enhanced Smoke GrenadeEnemies affected by Smoke Grenade take x 25% increased damage from you. |
Subverting Smoke GrenadeIf an enemy is Vulnerable , Slowed (CC), or Chilled then Smoke Grenade will Daze (CC) them for 20%[x] longer. |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable . |
Poison TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area. |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. |
Subverting Poison TrapYou deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap. |
Countering Poison TrapPoison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated. |
ConcealmentVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. |
Enhanced StealthYou gain 40 energy when you enter Concealment. |
Subverting StealthThe skill that breaks Concealment makes enemies Vulnerable for 6 seconds. |
Countering StealthThe skill that breaks Concealment will always be a guaranteed Critical Strike. |
Passives
AgileUsing a Cooldown increases your Dodge Chance by 4% for 3 seconds. |
Mending ObscurityWhile Stealthed, you Heal for 4% Maximum Life (66) per second. |
ExploitYou deal 6%[x] increased damage to Healthy and Injured enemies. |
MaliceYou deal 3%[x] increased damage to Vulnerable enemies. |
ImbuementsRequired Points: 16 |
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Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. |
Enhanced Shadow ImbuementYou have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement . |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit. |
Enhanced Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. |
Mixed Cold ImbuementCold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies. |
Blended Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds. |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 5 seconds. |
Enhanced Poison ImbuementPoison Imbuement’s Poisoning duration is increased by 1 second. |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds. |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage. |
Passives
Precision ImbuementImbued Skills gain 3%[+] increased Critical Strike Chance. |
Frigid FinesseYou deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect. |
Shadow Crash
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Consuming ShadowsEach time you kill an enemy with Shadow damage, you generate 10 Energy. |
Deadly VenomYou deal 3%[x] increased Poisoning damage. |
Alchemical AdvantageYou gain 1%[+] increased Attack Speed for each enemy you've Poisoned, up to 15%[+]. |
Debilitating ToxinsPoisoned enemies deal 5% less damage. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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Shadow CloneYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage. |
Prime Shadow CloneYou are Unstoppable for 5 seconds after casting Shadow Clone. |
Supreme Shadow CloneYour Shadow Clone deals an additional 20% of your damage. |
Rain of ArrowsArrows rain down over a large area 2 times, each wave dealing 110% damage. |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x30% increased potency. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. |
Death TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. |
Supreme Death TrapIf Death Trap kills an enemy, its Cooldown is reduced by 12 seconds. |
Passives
Trap MasteryWhen Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
AftermathAfter using an Ultimate Skill, restore 30 Energy. |
Adrenaline RushWhile moving, you gain 5%[x] increased Energy Regeneration. |
HasteWhile at or above 50% maximum Energy, gain 5%[+] increased Movement Speed. While below 50% maximum Energy, gain 5%[+] increased Attack Speed. |
ImpetusAfter moving 12 meters, your next Non-Basic attack deals 7%[x] increased damage. |
Innervation
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Second WindEvery 100 Energy you spend grants you 5%[+] increased Lucky Hit Chance for 5 seconds. |
Alchemist's FortuneNon-Physical damage you deal has a 5%[+] increased Lucky Hit Chance. |
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
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MomentumCutthroat Skills grant a stack of Momentum for 8 seconds if they either: |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds. |
PrecisionWhen you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast. |
VictimizeVictimize's damage is increased by 120%[x] of your Vulnerable Damage Bonus. |
Exposure• Reduce the active Cooldowns of your Trap Skills by 20% |
Barbarian | Druid | Necromancer | Rogue | Sorcerer |
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