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The Diablo series is known for its difficulty levels and Diablo 4 will also include different difficulty levels to make content more challenging. These are called World Tiers.

Diablo 4 World Tiers (Difficulty Levels)

While these are yet to be confirmed, information on what these will be has been mined from game files.

World Tier 1: Adventurer

Recommended for new players to Diablo or want a light challenge

  • Enemies are easy to defeat
  • Drops are average

World Tier 2: Veteran

Recommended for Diablo veterans who want to be tested

  • Enemies will challenge you
  • Better drops
  • Increased XP & Gold

World Tier 3: Nightmare

For players who desire more challenge.

  • Unlocked by completing the Cathedral of Light dungeon in World Tier 2: Veteran.
  • Recommended Level: 50 [PH]
  • Champion monsters now have a chance to appear.
  • Sacred items now have a low chance of dropping.
  • Nightmare Sigils which in turn unseal Nightmare Dungeons are unlocked.
  • Non-Physical resistances are reduced by 20%.

World Tier 4: Hell

Even stronger challenges await in the dark.

  • Unlocked by completing the Fallen Temple dungeon in World Tier 3: Nightmare.
  • Recommended Level: 60 [PH]
  • Sacred items drop more frequently.
  • Rare Nightmare Sigils unsealing more difficult challenges are unlocked.
  • Non-Physical resistances are reduced by 30%.

World Tier 5: Torment

Fight the strongest, most fierce demons in all of Sanctuary.

  • Unlocked by completing the Archives of Issalia dungeon in World Tier 4: Hell.
  • Recommended Level: 70 [PH]
  • Ancestral items have a low chance of dropping.
  • New Unique items can be found.
  • Non-Physical resistances are reduced by 40%.

Previous Diablo Games

Diablo 1 / Diablo 2

Diablo1 and Diablo 2 gave players the options of Normal, Nightmare and Hell.

Diablo 1

Hellfire supported Nightmare and Hell difficulty for single player characters, this is not a feature in the regular Diablo. In regular D1, you can only play NM and Hell with multiplayer characters. (You must be level 20+ to create a Nightmare game, or level 30+ to create a hell game.

Nightmare and Hell can be enabled for single player characters with this trick .

  • Start a multiplayer game on Nightmare or Hell, exit it (after however long), and then
  • AStart a new game with a single player character.
  • The single player game will be whatever difficulty the last multiplayer game was.
  • You must do this in the same play session (i.e. without closing and restarting Diablo)

Multilayer monsters will now have have double the hit points and other elements of the game are increased in difficulty as well.

Diablo 2

Normal, Nightmare and Hell returned in Diablo 2. See Diablo 2 Difficulties page for full details on how they differ from each other.

Diablo 3

Diablo 3 changed the difficulty settings from the previous two games. Monsters changed in the following ways[1]:

  • Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
  • Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
  • Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
  • Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
  • Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
  • Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
  • Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
  • Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
  • Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
  • Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
  • Torment VII: 18985% Health, 3604% Damage, 1850% extra gold bonus, 1900% extra XP bonus
  • Torment VIII: 41625% Health, 5097% Damage, 2150% extra gold bonus, 2425% extra XP bonus
  • Torment IX: 91260% Health, 7208% Damage, 2500% extra gold bonus, 3100% extra XP bonus
  • Torment X: 200082% Health, 10194% Damage, 2900% extra gold bonus, 4000% extra XP bonus
  • Torment XI: 438669% Health, 14416% Damage, 3350% extra gold bonus, 5000% extra XP bonus
  • Torment XII: 961759% Health, 20387% Damage, 3900% extra gold bonus, 6400% extra XP bonus
  • Torment XIII: 2108607% Health, 28832% Damage, 4500% extra gold bonus, 8200% extra XP bonus
  • Torment XIV: 2889383% Health, 40774% Damage, 5200% extra gold bonus, 10500% extra XP bonus
  • Torment XV: 6334823% Health, 57664% Damage, 6050% extra gold bonus, 13400% extra XP bonus
  • Torment XVI: 13888770% Health, 64725% Damage, 7000% extra gold bonus, 17000% extra XP bonus