Trample is a Druid skill from the Wrath skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Dmg | N/A |
Unstoppable | |
Knocks Back (CC) | |
Stuns (CC) | |
Fortifies | |
Spirit |
Trample Details and Upgrades
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Cooldown: 14 seconds Lucky Hit Chance: 20% Tags: Wrath, Werebear, Shapeshifting |
Upgrades
Enhanced TrampleTrample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first. |
Natural Trample |
Savage Trample |
Other Skills that work with Trample
The following skills either:
- Create a condition Trample can exploit
- Exploit a condition Trample creates
Basic Tree |
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Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. Skill |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. Skill |
Core Tree |
Primal LandslideWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. Skill |
Raging LandslideWhen you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. Skill |
Iron FurYou gain 3 / 6 / 9% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. Requires a point in Predatory Instinct. Passive |
Companion Tree |
Enhanced Wolf PackWolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies. Skill |
Nature's ReachDeal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. Passive |
Wrath Tree |
Natural BoulderWhile you have any Fortify, Boulder has +20% increased Critical Strike Chance. Skill |
Crushing EarthEarth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. Passive |
Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4 /8 / 12% increased damage. Requires a point in Crushing Earth. Passive |
MendingWhile in Werebear form, you receive + 6 / 12 / 18% additional Healing from all sources. Passive |
ProvocationWhen you remain in Werebear form for at least 24/20/16 seconds your next skill will Overpower. Requires a point in Mending. Passive |
Bad OmenLucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. Passive |
Ultimate Tree |
Defensive PostureIncrease the amount of Fortify you gain from all sources by + 5 / 10 / 15%. Passive |
UnrestrainedReduce the duration of Control Impairing Effects by 5 / 10 / 15%. Doubled this effect while you have Fortify for over 50% of your Maximum Life. Requires a point in Thick Hide or Nature's Resolve. Passive |
QuickshiftWhen Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%. Passive |
Natural FortitudeShapeshifting Fortifies you for 2 / 4 / 6% Maximum Life. Requires a point in Quickshift. Passive |
Heightened SensesWhen Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active. Requires a point in Quickshift. Passive |
Natural DisasterYour Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies. Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. Requires point in Defiance. Passive |
Key Passives Tree |
Earthen MightLucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:
This chance is increased by:
Passive |
Ursine StrengthGain x 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal x 25% increased damage and x 30% increased Overpower damage. Passive |
Bestial RampageAfter being a Werewolf for 2 seconds, gain +30% Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal x50% increased damage for 15 seconds. Passive |
Items that work with Trample
The following items either:
- Grant a bonus when using Trample
- Create a condition Trample can exploit
- Exploit a condition Trample creates
Legendary Aspects
Aspect of Nature's Savagery |
Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to 20 - 30% increased damage based on your amount of Fortify.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Aspect of the Changeling's Debt |
Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120 - 150% of the Poisoning damage and consume the Poisoning.
Ring |
Conclave (Map) |
Kehjistan | Druid |
Aspect of the Trampled Earth |
Offensive | Trample now summons 6 Landslide pillars of earth during its duration that deal 70 - 80% normal damage. Trample is now also a Nature Magic and Earth Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Ballistic Aspect |
Utility | When you have Fortify your Earth Skills gain +2 Ranks.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines (Map) |
Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Earthguard Aspect |
Defensive | Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Skinwalker's Aspect |
Defensive | When you use a Shapeshifting Skill that changes your form, gain .07 - .12 Life. If you are at full Life, gain the same amount as Fortify.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Fading Echo (Map) |
Kehjistan | Druid |
Stormshifter's Aspect |
Utility | While Hurricane is active, gain + 2 Ranks to your Shapeshifting Skills.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Crusaders' Cathedral (Map) |
Kehjistan | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Insatiable FuryWhen the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames. Type: Chest Armor Description: Werebear form is now your true form, and you gain + 3 Ranks to all Werebear Skills . |
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Hunter's Zenith"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash Type: Ring Description: Gain a bonus when you kill with a Shapeshifting Skill: |
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Changes to Trample
Patch 1.2.0, October 17, 2023
- Knockback distance reduced by 10%.
- Natural Trample - Fortify amount changed from being based on Base Life to Maximum life.
Patch 1.1.0a, July 18, 2023
- Savage Trample - Spirit gain increased from 20 to 40.