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Trample

From Diablo 4 Wiki

Trample is a Druid skill from the Wrath skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg N/A
Unstoppable
Knocks Back (CC)
Stuns (CC)
Fortifies
Spirit

Trample Details and Upgrades

trample

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Tags: Wrath, Werebear, Shapeshifting

Upgrades

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Enhanced Trample

Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.

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Natural Trample

Casting Trample grants 20% Maximum Life as Fortify.

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Savage Trample

Casting Trample grants 40 Spirit.


Other Skills that work with Trample

The following skills either:

  • Create a condition Trample can exploit
  • Exploit a condition Trample creates
Basic Tree
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Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Skill

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Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

Skill

Core Tree
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Primal Landslide

When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

Skill

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Raging Landslide

When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.

Skill

Iron Fur
Iron Fur

You gain 3 / 6 / 9% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

Requires a point in Predatory Instinct.

Passive

Companion Tree
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Enhanced Wolf Pack

Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.

Skill

Nature's Reach

Nature's Reach

Deal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back.

Passive

Wrath Tree
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Natural Boulder

While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

Skill

Crushing Earth

Crushing Earth

Earth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Passive

Stone Guard
Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4 /8 / 12% increased damage.

Requires a point in Crushing Earth.

Passive

Mending

Mending

While in Werebear form, you receive + 6 / 12 / 18% additional Healing from all sources.

Passive

Provocation
Provocation

When you remain in Werebear form for at least 24/20/16 seconds your next skill will Overpower.

Requires a point in Mending.

Passive

Bad Omen
Bad Omen

Lucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Requires a point in Charged Atmosphere or Endless Tempest.

Passive

Ultimate Tree
Defensive Posture

Defensive Posture

Increase the amount of Fortify you gain from all sources by + 5 / 10 / 15%.

Passive

Unrestrained
Unrestrained

Reduce the duration of Control Impairing Effects by 5 / 10 / 15%.  Doubled this effect while you have Fortify for over 50% of your Maximum Life.

Requires a point in Thick Hide or Nature's Resolve.

Passive

Quickshift

Quickshift

When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Passive

Natural Fortitude
Natural Fortitude

Shapeshifting Fortifies you for 2 / 4 / 6% Maximum Life.

Requires a point in Quickshift.

Passive

Heightened Senses
Heightened Senses

When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Requires a point in Quickshift.

Passive

Natural Disaster
Natural Disaster

Your Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies.

Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Requires point in Defiance.

Passive

Key Passives Tree
Earthen Might

Earthen Might

Lucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:

  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds.

This chance is increased by:

Passive

Ursine Strength

Ursine Strength

Gain x 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x 25% increased damage and x 30% increased Overpower damage.

Passive

Bestial Rampage

Bestial Rampage

After being a Werewolf for 2 seconds, gain +30% Attack Speed for 15 seconds.

After being a Werebear for 2 seconds, deal x50% increased damage for 15 seconds.

Passive


Items that work with Trample

The following items either:

  • Grant a bonus when using Trample
  • Create a condition Trample can exploit
  • Exploit a condition Trample creates

Legendary Aspects

Aspect of Nature's Savagery
Offensive Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to 20 - 30% increased damage based on your amount of Fortify.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Seaside Descent
(Map)
Dry Steppes Druid
Aspect of the Changeling's Debt
Resource Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120 - 150% of the Poisoning damage and consume the Poisoning.

Ring

Conclave
(Map)
Kehjistan Druid
Aspect of the Trampled Earth
Offensive Trample now summons 6 Landslide pillars of earth during its duration that deal 70 - 80% normal damage. Trample is now also a Nature Magic and Earth Skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Ballistic Aspect
Utility When you have Fortify your Earth Skills gain +2 Ranks.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Whispering Pines
(Map)
Scosglen Druid
Crashstone Aspect
Offensive Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stockades
(Map)
Scosglen Druid
Earthguard Aspect
Defensive Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Druid
Skinwalker's Aspect
Defensive When you use a Shapeshifting Skill that changes your form, gain .07 - .12 Life. If you are at full Life, gain the same amount as Fortify.

Helm, Chest, Pants, Shield, Amulet (+50%)

Fading Echo
(Map)
Kehjistan Druid
Stormshifter's Aspect
Utility While Hurricane is active, gain + 2 Ranks to your Shapeshifting Skills.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Crusaders' Cathedral
(Map)
Kehjistan Druid

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Insatiable_Fury.png

Insatiable Fury

When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.

Type: Chest Armor
Class: Druid

Description: Werebear form is now your true form, and you gain + 3 Ranks to all Werebear Skills .

Affixes:

  • + % Physical Damage
  • + % Overpower Damage
  • % Damage Reduction While Fortified
  • + % Total ArmorWhile in Werebear Form
Hunters_Zenith.png

Hunter's Zenith

"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash

Type: Ring
Class: Druid

Description: Gain a bonus when you kill with a Shapeshifting Skill:

  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for # when damage is first dealt.
  • Affixes:

    • + % All Resistances
    • + % Lightning Resistance


    Changes to Trample

    Patch 1.2.0, October 17, 2023

    • Knockback distance reduced by 10%.
    • Natural Trample - Fortify amount changed from being based on Base Life to Maximum life.

    Patch 1.1.0a, July 18, 2023