Stun is a crowd control effect in Diablo 4 which prevents movement and attacks. This applied to both players and enemies.
Class Stun skills
Barbarian Stun Skills
Basic |
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BashBash the enemy with your weapon, dealing 30% damage. After bashing enemies 4 times, your next Bash will Stun (CC) for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon. Requires bludgeoning weapon. Damage: Physical Generate Fury: 13 Tags: Basic, Bludgeoning Lucky Hit Chance: 50% |
Ultimate |
ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10 / 20 / 30% chance to Stun (CC) enemies for 3 seconds, or up to a 15 / 30 / 45% chance when using a Two-Handed Bludgeoning weapon. Requires a point in Wallop. |
Defensive |
Ground StompSmash the ground, dealing 10% damage and Stunning (CC) enemies for 3 seconds. Damage: Physical Cooldown: 16 seconds. Lucky Hit Chance: 33% Tags: Defensive |
Brawling |
KickThrow a powerful kick that deals 18% damage and Knocks Back (CC) enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned (CC) for 3 seconds. Damage: Physical Charges: 2 Charge Cooldown: 13 seconds Lucky Hit Chance: 40% Tags: Brawling |
Ultimate |
WallopYour skills using Bludgeoning weapons deal x 5 / 10 / 15% increased damage if the enemy is Stunned or Vulnerable. |
Iron MaelstromActivate three times to attach chains to each of your weapons and perform an attack:
Requires a Full Arsenal of weapons. Damage: Physical Cooldown: 45 seconds Lucky Hit Chance: 24% Tags: Ultimate |
Weapon Mastery |
No MercyYou deal + 3/ 6 / 9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies. Requires point in Pit Fighter. |
Druid Stun Skills
Wrath |
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Bad OmenLucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. |
Crushing EarthEarth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Cooldown: 14 seconds Lucky Hit Chance: 20% Tags: Wrath, Werebear, Shapeshifting |
Key Passives |
Earthen MightLucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:
This chance is increased by:
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Companion |
Nature's ReachDeal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. |
Ultimate |
Natural DisasterYour Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies. Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. Requires point in Defiance. |
PetrifyEncase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to x 50% and its duration is increased to 6 seconds. Type: Nature Magic Damage: Physical Cooldown: 50 seconds Tags: Ultimate, Nature Magic, Earth |
Thick HideWhenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6 / 13 / 19% Maximum Life. Requires point in Defensive Posture. |
Necromancer Stun Skills
Corpse & Macabre |
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Corpse TendrilsVeins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse. Damage: Physical Cooldown: 11 seconds Lucky Hit Chance: 20% Tags: Corpse, Corruption |
Crippling DarknessLucky Hit: Darkness skills have up to a 15% chance to Stun for 1 second. Point required in Reaper's Pursuit. |
TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions. Point required in Crippling Darkness and Gloom. |
Golem |
Note - The Necromancer's Golem can stun. |
Rogue Stun Skills
Imbuements |
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Shadow CrashLucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds. |
Key Passives |
MomentumCutthroat skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks if Momentum you gain:
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ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to: |
Sorcerer Stun Skills
Basic |
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Arc LashUnleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Enchantment Slot EffectWhen you use a Cooldown, enemies around you are Stunned for 0.5 seconds. Damage: Lightning Lucky Hit Chance: 14% Tags: Basic, Shock |
Ultimate |
ConvulsionsLucky Hit: Shock Skills have up to a 3%/6%/9% chance to Stun enemies for 3 seconds. Requires a point in Conduction or Electrocution. |
Mastery |
Shocking ImpactEvery time you Stun an enemy you deal 15%/30%/45% Lightning Damage to them. Requires a point in Static Discharge. |
Aspects that stun
Generic Aspects
Aspect of Audacity |
Resource | When there are at least 5 Close enemies, Stun (CC) them for 2 - 4 seconds. This can only occur once every 20 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Retribution |
Offensive | Distant enemies have a 8% chance to be Stunned (CC) for 2 seconds when they hit you. You deal x 10 - 20% increased damage to Stunned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Abandoned Mineworks (Map) |
Kehjistan | All |
Barbarian Aspects
Aspect of Anemia |
Utility | Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30%] chance to Stun them for [2.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Kor Dragan Barracks (Map) |
Fractured Peaks | Barbarian |
Skullbreaker's Aspect |
Offensive | Stunning a Bleeding enemy deals 22 - 40% of their total Bleeding amount to them as Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Barbarian |
Weapon Master's Aspect |
Utility | Your Weapon Mastery skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery skill has up to a 37% - 55% chance to Stun (CC) them for 2 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Barbarian |
Necromancer Aspects
Torturous Aspect |
Utility | Enemies afflicted by your Iron Maiden have a 15 - 25% chance to be Stunned (CC) for 1 second when they deal direct damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Deserted Underpass (Map) |
Kehjistan | Necromancer |
Rogue Aspects
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun enemies for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Sorcerer Aspects
Aspect of Control |
Offensive | You deal 25 - 35% more damage to Immobilized, Stunned, or Frozen enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Countering Stun
When a player is affected by Stun, there are skills that can counter the effect. These include the following skills:
Barbarian
Brawling |
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ChargeBecome Unstoppable and rush forward pushing enemies with you then swinging through them for 25% damage and knocking them back (CC). Requires a complete Arsenal weapon. Cooldown: 17 seconds Damage: Physical Lucky Hit Chance: 33% Tags: Brawling
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Defensive |
Enhanced Rallying CryRallying Cry grants Unstoppable while active. Requires point in Rallying Cry. |
Ultimate |
Wrath of the BerserkerExplode into a rage, Knocking Back surrounding enemies and gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing Direct Damage with Basic skills grants Berserking for 5 seconds. Cooldown: 60 seconds Tags: Ultimate |
Druid
Defensive |
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Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Ultimate |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
Wrath |
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Cooldown: 14 seconds Lucky Hit Chance: 20% Tags: Wrath, Werebear, Shapeshifting |
Rogue
Subterfuge |
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ConcealmentVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack skill during Concealment will break Concealment. Cooldown: 20 seconds Tags: Subterfuge |
Ultimate |
Prime Shadow CloneYou are Unstoppable for 5 seconds after casting Shadow Clone. |
Agility |
Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds. Damage: Physical Lucky Hit Chance: 100% Tags: Agility, Imbueable, Cutthroat |
Sorcerer
Defensive |
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TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival. Cooldown: 11 seconds. Enchantment Slot EffectEvade is replaced with a short-range Teleport on a 17 second cooldown. Damage: Lightning Lucky Hit Chance: 65% Tags: Defensive, Shock |