Status Effects are conditions players and monsters find themselves in such as Frozen, Vulnerable or Immune. Most come via the use of skills or items, some are just a state of being such as Healthy (>80% health) or Injured (<35% health).
Name | Description |
---|---|
Berserk | Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Bleed | Bleed inflicts physical damage as a percentage of weapon damage over time (dot). |
Blood Orb | Blood Orbs heal you for 15% of your Maximum Life when picked up. |
Chill | Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Crackling Energy | Crackling Energy periodically damages nearby enemies when picked up. |
Crushing Blow | Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Daze | Dazed enemies cannot attack or use skills but are still able to move. |
Fortify | Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than your current Life. |
Frozen | Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them. |
Healthy | Healthy characters have more than 80% of their Life. |
Immune | Immune characters cannot be damaged and all negative effects are removed and prevented. |
Injured | Injured characters have less than 35% of their Life. |
Overpower | Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Stealth | Stealthed characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth. |
Unstoppable | Unstoppable characters have all control impairing effects removed and prevented. |
Vulnerable | Vulnerable enemies take 20% increased damage. |