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Status Effects

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Status Effects are conditions players and monsters find themselves in such as Frozen, Vulnerable or Immune. Most come via the use of skills or items, some are just a state of being such as Healthy (>80% health) or Injured (<35% health).

Name Description
Barrier A temporary additional barrier of protection that can be gained through certain skills and items worn. To boost your defense in combat and help with survivability, seek items or skills that provide additional Barrier protection.
Berserk Berserking grants 25% increased damage and 30% increased Movement Speed. This effect lasts up to 5 seconds.
Bleed Bleed inflicts physical damage as a percentage of weapon damage over time (dot).
Blood Orb Blood Orbs heal you (Necromancer) for 15% of your Maximum Life when picked up.
Chill Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it.
Crushing Blow Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Daze Dazed enemies cannot attack or use skills but are still able to move.
Fortify Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than your current Life.
Frozen Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
Healthy Healthy characters have more than 80% of their Life.
Immune Immune characters cannot be damaged and all negative effects are removed and prevented.
Injured Injured characters have less than 35% of their Life.
Overpower Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Stealth Stealthed characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth.
Unstoppable Unstoppable characters have all control impairing effects removed and prevented.
Vulnerable Vulnerable enemies take 20% increased damage.