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Sorcerer

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Sorcerer Fundamentals

  • Resource: Mana - Refills automatically
  • Weapon Slots: - 2 x 1 handed weapons. 1 x 2 handed weapon.
  • Dismount Skill: Freezing Wake
  • Sorcerer Skill Trees:
    • Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
    • Core - Elemental damage at the cost of mana. No Cooldowns.
    • Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
    • Conjuration - Summon elemental entities. They don't cost mana.
    • Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
    • Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
    • Key Passives
  • Sorcerer Specialization:

Starting and Levelling Up

Strength Intelligence Dexterity Willpower
Start With 7 10 7 8
1 Point in adds + 1 Armor + 0.05% All Resistances
x 0.01% Skill Damage
+ 0.025% Dodge Chance
x 0.2% Critical Strike Chance
+ 0.1% Healing received
+ 0.25% Overpower damage
x 0.1% Mana Regeneration


Strengths and Weaknesses

Strengths Weaknesses
Plenty of AOE skills Heavy on mana usage.
Defensive skills such as Flame Shield, Frost Nova, and Ice Armor. Most suited to ranged combat only.
Teleport to get out of sticky situations. A more limited arsenal to pick from. Daggers, Wands, Staves, and Focuses
Conjuration skills such as Hydra, Ice Blades, and Lightning Spear luring enemies to their death.


Diablo 4 Sorcerer Skills

Sorcerer Skill Notes

A new mechanic added to the Sorceress cold skills is chill. When a cold spell is used, it has a chilling effect which makes their movement speed slower and slower until they are frozen.

Sorcerer Passives

Certain Passives can affect an entire category of skills, for example, points in Align the Elements passive reduces the cost of all Mastery spells.

Skill Trees

Sorcerer Enchantment System - Class Mechanic

Part of the Sorceresses class mechanic the Enchantement System' allows you to add a selected skill to the skills Enchantment slot (Press S key to bring it up) and gain a bonus passive power from that skill. The Skill can still be used as an active skill.

Each skill offers something quite different whether it's dropping a random Meteor or increasing the chances of chilling a target. These Enchantment effects are passive so they happen automatically.


Sorcerer Enchantments
Enchantment Slot


  • First Enchantment slot unlocks at level 15 with the completion of the Sorcerer class quest. The second slot automatically unlocks at level 30.
  • You must have assigned at least one point to the skill. It won't be available to use as an Enchantment if the only points in it are from items.
  • The Enchantments cost zero mana when they activate.
  • Skills in the Enchantment slot can be swapped out at any time, on the fly at no cost. Simply drag and drop your new choice into the slot.
  • All active skills from the Basic, Core, Defensive, Conjuration and Mastery trees come with an Enchantment possibility and you can view all of those below in the expandable table.


+ Expand drop-down for all Enchantment Statistics.


Sorcerer Skill Cold-Based Enchantment Effect
Frost Bolt Direct Damage from skills applies up to 15% Chill.
Frozen Orb Whenever you cast a non-Basic Skill, you have a 20% chance to launch a Frozen Orb at a nearby enemy.
Ice Shards Ice Shards automatically conjure and fly towards Frozen enemies.
Frost Nova Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Ice Armor Upon getting hit, you have a 5% chance to apply Ice Armor.
Ice Blades For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Blizzard Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.


Sorcerer Skill Fire-Based Enchantment Effect
Fire Bolt Direct Damage from your skills applies up to an additional 23% Burning damage over 8 seconds.
Fireball When you kill an enemy, they explode in a Fireball for 50% of its damage.
Incinerate Every 18 seconds a serpent spawns and Incinerates enemies for 8 seconds.
Flame Shield Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Hydra After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Firewall Each time an enemy takes Burning damage, there is a 5% chance to spawn 2 Firewalls underneath them for 3 seconds.
Meteor Lucky Hit: Up to an 8% chance for a Meteor to fall on enemies.


Sorcerer Skill Lightning-Based Enchantment Effect
Spark Killing an enemy has a 10% chance to form a Crackling Energy.
Arc Lash When you use a Cooldown, enemies around you are Stunned for 0.5 seconds.
Chain Lightning Chain Lightning forms automatically after spending 100 Mana.
Charged Bolts When you Stun an enemy, there is a 40% chance to release 3 Charged Bolts from them.
Teleport Evade is replaced with a short-range Teleport on a 17 second cooldown.
Lightning Spear Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Ball Lightning Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.



How to unlock the Enchantment System

The system is unlocked via a quest called Legacy of the Magi which becomes available to you at level 15. You will need to battle through the Lost Archives dungeon and collect missing pages from the forgotten Codex for the NPC Mordarin who is located Southwest of Nevesk (Map).

When the pages are returned to Mordarin you will take part in a ritual which goes wrong. Mordarin will then give you the Codex and the Enchantment system will unlock.

Items and Weapons

The Sorcerer can equip the following weapons:

  • Dagger or Wand leaving the off-hand free to equip a Focus
  • Two-handed staff


Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Sorcerer's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

+ Expand drop-down for all Sorcerer Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Sorcerer item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand
All Stats
[10 - 18]
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Strength
[28 - 42]
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Dexterity
[28 - 42]
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Intelligence

28 - 42

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Willpower

28 - 42

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Cold Resist

35 - 65%

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Fire Resist

35 - 65%

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Lightning Resist

35 - 65%

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Poison Resist

35 - 65%

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Shadow Resist

35 - 65%

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* 18.5% Resistance to All Elements
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* 25% Cold/Fire Resistance
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* 25% Cold/Lightning Resistance
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* 25% Cold/Poison Resistance
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* 25% Cold/Shadow Resistance
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* 25% Fire/Lightning Resistance
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* 25% Fire/Poison Resistance
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* 25% Fire/Shadow Resistance
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* 25% Lightning/Poison Resistance
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* 25% Lightning/Shadow Resistance
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* 25% Shadow/Poison Resistance
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Life on Kill

60 - 143

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Life Regen while not damaged recently

60 - 142

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Healing Received

7 - 14%

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Lucky Hit: Up to a [X]% Chance to Heal
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Maximum Life

358 - 776

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Potion Capacity
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Potion Drop Rate
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Maximum Mana
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Mana Cost Reduction
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Resource Generation
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Lucky Hit: Chance to Restore [X]% Primary Resource
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* While Injured, Your Potion Also Restores 20% Resource
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Total Armor

5.2 - 12.5%

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Barrier Generation

7 - 14%

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* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
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Thorns
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Damage Reduction
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Damage Reduction while Injured
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Damage Reduction from Close Enemies
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Damage Reduction from Distant Enemies
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Damage Reduction from Enemies that are Burning
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* 20% Block Chance
* 60% Block Damage Reduction
Dodge Chance
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Dodge Chance Against Close Enemies
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Dodge Chance Against Distant Enemies
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* +2 Max Evade Charges
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Movement Speed
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Movement Speed for 4 seconds After Killing an Elite
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* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
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* Evade Grants +50% Movement Speed for 1 Second
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* Attacks Reduce Evade's Cooldown by 0.8 Second
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Control Impaired Duration
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Slow Duraction Reduction
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Shrine Buff Duration
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Damage
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Damage Over Time
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Critical Strike Damage
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Critical Strike Chance
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Attack Speed
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Basic Skills Attack Speed

4.4 - 10%

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Lucky Hit Chance
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* 10% Lucky Hit Chance (wand)
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Lucky Hit Chance while you have a Barrier

4.4 - 10%

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Damage to Injured Enemies
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Critical Strike Chance Against Injured Enemies
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Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
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Damage to Close Enemies
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* 20% Damage to Close Enemies (dagger)
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Damage to Distant Enemies
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Damage to Slowed Enemies
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Lucky Hit: Up to a [X]% Chance to Slow
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Damage to Stunned Enemies
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Damage for 4 seconds After Killing an Elite
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Overpower Damage
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Vulnerable Damage
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Damage to Crowd Controlled Enemies
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* 35% Damage to Crowd Controlled Enemies (staff)
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Crowd Control Duration

5 - 12%

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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Basic Skills Damage
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Core Skills Damage
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Conjuration Skill Damage
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Ranks to Conjuration Skills
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Ranks to the Conjuration Mastery Passive
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Ranks to Elemental Dominance Passive
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Ranks to Mastery Skills
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Ultimate Skills Damage
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Ranks to All Defensive Skills
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Ranks to Glass Cannon Passive
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Fire Damage
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Fire Damage Over Time
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Damage to Burning Enemies
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Pyromancy Skill Damage
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Ranks to Devouring Blaze Passive
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Ranks to Endless Pyre Passive
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Ranks to Fireball
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Ranks to Flame Shield
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Ranks to Firewall
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Ranks to Hydra
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Ranks to Incinerate
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Ranks to Inner Flames Passive
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Ranks to Meteor
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Cold Damage
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Frost Skill Damage
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Damage to Chilled Enemies
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Damage to Frozen Enemies
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Ranks to Blizzard
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Ranks to Frost Nova
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Ranks to Frozen Orb
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Ranks to Hoarfrost Passive
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Ranks to Ice Armor
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Ranks to Ice Blades
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Ranks to Ice Shards
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Ranks to the Icy Touch Passive
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Ranks to the Permafrost Passive
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Lightning Damage
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Lightning Critical Strike Damage
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Shock Skill Damage
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Crackling Energy Damage
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Ranks to Ball Lightning
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Ranks to Chain Lightning
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Ranks to Charged Bolts
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Ranks to Lightning Spear
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Ranks to Shocking Impact Passive
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Ranks to Teleport
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Cooldown Reduction

4.2 - 7%

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* 7% Cooldown Reduction
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Sockets 1 1 1 1-2 1-2 1-2 2
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand


Sorcerer Legendary Aspects

The Sorcerer has lots of Legendary Aspects that are tailored to his unique skills. As well as those he can also make use of the general aspects useful to all classes.

Use the drop-down below to see the full details of the Sorcerer Aspects.


+ Expand drop-down for all Sorcerer Aspect Statistics.
Name Category Description Dungeon Zone Class
Aspect of Abundant Energy
Offensive Crackling Energy has a 30 - 40% chance to chain to an additional enemy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Ancient Flame
Offensive While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40 - 50.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Armageddon
Offensive A hail of Meteorites falls during Inferno, dealing [# - #] Fire damage on impact. Your Meteorites Immobilize (CC) enemies for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Binding Embers
Utility Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized (CC) for 2 - 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Biting Cold
Offensive When you Freeze an enemy there is a 25 - 35% chance they become Vulnerable for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Forgotten Depths
(Map)
Dry Steppes Sorcerer
Aspect of Concentration
Resource Your Mana Regeneration is increased by 20 - 30% if you have not taken damage in the last 3 seconds.

Ring

N/A Extraction Sorcerer
Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 20 - 30%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Control
Offensive You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Efficiency
Resource Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10 - 20%.

Ring

Domhainne Tunnels
(Map)
Scosglen Sorcerer
Aspect of Engulfing Flames
Offensive You deal x 10 - 30% increased Burning damage (DoT) to enemies below 50% Life

While enemies are affected by more Damage over Time than their total Life, you deal x 80 - 100% increased Burning damage to them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Fortune
Utility Your Lucky Hit Chance is increased by 10 - 20% while you have a Barrier active.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Frozen Memories
Offensive The Avalanche Key Passive now applies to 1 additional cast.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Frozen Orbit
Offensive Frozen Orb stays in place after reaching its destination and explodes 2 additional times for 20 - 30% of its damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Overwhelming Currents
Offensive Unstable Currents has a 15 - 30% chance to cast an additional Shock skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Piercing Cold
Offensive Ice Shards pierce 3 - 4 times, dealing 20 - 25% less damage per subsequent enemy hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Dead Man's Dredge
(Map)
Fractured Peaks Sorcerer
Aspect of Piercing Static
Offensive Charged Bolts pierce, but deal x 60 - 40% less damage to targets hit after the first.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Wretched Delve
(Map)
Scosglen Sorcerer
Aspect of Searing Wards
Offensive After spending 75-125 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shattered Stars
Offensive Meteorites fall around Meteor, dealing [# - #] Fire damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for [#] damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shredding Blades

Season icon.png Season 3

Offensive Ice Blades chance to apply Vulnerable is increased by + 20% and the Vulnerable duration is increased by 4 seconds. You gain x 15–25% Vulnerable Damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Singed Extremities
Utility After Immobilize (CC) wears off, enemies are Slowed (CC) by 40 - 60% for 4 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Earthen Wound
(Map)
Hawezar Sorcerer
Aspect of Splintering Energy
Offensive Lightning Spear has a 11 - 20% chance to spawn an additional Lightning Spear when you cast it.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Crumbling Hekma
(Map)
Kehjistan Sorcerer
Aspect of the Bounding Conduit
Mobility Gain 20 - 25% Movement Speed for 3 seconds after Teleporting.

Boots, Amulet (+50%)

Komdor Temple
(Map)
Kehjistan Sorcerer
Aspect of the Frozen Tundra
Offensive While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [# - #] Cold damage. Your Ice Spikes have a 50% increased explosion radius.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of the Frozen Wake
Offensive While Ice Armor is active, you leave behind exploding Ice Spikes that deal [# - #] damage. Your Ice Spikes Chill enemies for 15%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of the Unbroken Tether
Offensive Chain Lightning has a 25 - 35% chance to chain 2 additional times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of the Unwavering
Defensive Taking direct damage has a 2 - 6% chance to reset the Cooldown of one of your Defensive skills.

Helm, Chest, Pants, Shield, Amulet (+50%)

Putrid Aquifer
(Map)
Kehjistan Sorcerer
Aspect of Three Curses
Offensive Meteor deals 35 - 50% increased Critical Strike Damage against Healthy targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Serpent's Lair
(Map)
Hawezar Sorcerer
Battle Caster's Aspect
Offensive When your Conjuration skills hit you have up to a 30 - 40% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Charged Aspect
Mobility Collecting Crackling Energy increases your Movement Speed by 10 - 15% for 8 seconds.

Boots, Amulet (+50%)

Maddux Watch
(Map)
Scosglen Sorcerer
Elementalist's Aspect
Offensive Core or Mastery skills cast at or above 100 Mana gain a 20 - 40% increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Pallid Delve
(Map)
Dry Steppes Sorcerer
Encased Aspect
Defensive While Deep Freeze is active, you restore 20 - 30% of your Maximum Life and Mana per second.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Everliving Aspect
Defensive You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Flamewalker's Aspect
Mobility Coming in contact with your Firewall grants you 15 - 25% Movement Speed for 6 seconds.

Boots, Amulet (+50%)

Cultist Refuge
(Map)
Fractured Peaks Sorcerer
Frostblitz Aspect
Defensive Frost Nova gains an additional charge but the Cooldown per charge is increased by 40 - 30%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Glacial Aspect
Offensive When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [# - #] damage. Your Ice Spikes deal x 15% increased damage to Frozen enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Gravitational Aspect
Offensive Ball Lightning orbits around you, but its damage is decreased by 10 - 20%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Incendiary Aspect
Resource Lucky Hit: Burning damage (DoT) has up to a 12 - 17% chance to restore 10 Mana.

Ring

Tomb of the Saints
(Map)
Kehjistan Sorcerer
Mage-Lord's Aspect
Offensive The Vyr's Mastery Key Passive's also grants x 6 - 9% Damage Reduction for each Close enemy, up to 18 - 27%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Prodigy's Aspect
Resource Using a Cooldown restores 15 - 25 Mana.

Ring

Witchwater
(Map)
Hawezar Sorcerer
Recharging Aspect
Resource Each time Chain Lightning bounces, gain 1.5 - 3 Mana.

Ring

Zenith
(Map)
Fractured Peaks Sorcerer
Serpentine Aspect
Offensive You may have 1 additional Hydra active, and Hydra’s duration is increased by 14 - 24%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Shattered Aspect
Offensive Explosions from the Shatter Key Passive deal x 30 - 40% increased damage if enemies die while Frozen.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Snowguard's Aspect
Defensive While within your own Blizzard, you take 20 - 25% less damage.

Helm, Chest, Pants, Shield, Amulet (+50%)

Fetid Mausoleum
(Map)
Hawezar Sorcerer
Snowveiled Aspect
Defensive Casting Ice Armor makes you Unstoppable and grants + 30% for 3 - 5 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Sarat's Lair
(Map)
Scosglen Sorcerer
Stable Aspect
Offensive While Unstable Currents is not active, your Shock skills have a 7 - 12% chance to trigger a free cast from it.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Storm Swell Aspect
Offensive You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Onyx Hold
(Map)
Dry Steppes Sorcerer



Sorcerer Unique Items

There are also Unique items that are specifically tailored to the Sorcerer.

+ Expand drop-down for all Sorcerer Uniques Statistics.
Blue_Rose.png

Blue Rose

"Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter." - Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"

Type: Ring
Class: Sorcerer

Description: Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing # Cold damage. Triple this chance if the enemy is Frozen.

  • + % Resistance to All Elements
  • + % Cold Resistance

Affixes:

Esadoras_Overflowing_Cameo.png

Esadora's Overflowing Cameo

The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.

Type: Amulet
Class: Sorcerer

Description: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [# - #] Lightning damage, increased by x 50% for every 100 Intelligence you have.

  • + % Resistance to All Elements

Affixes:

Esus_Heirloom.png

Esu's Heirloom

"While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans." - Barrett's Book of Implements

Type: Boots
Class: Sorcerer

Description: Your Critical Strike Chance is increased by 20 - 30% of your Movement Speed bonus.

Affixes:

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Flamescar

The burn may heal, but the pain is eternal.

Type: Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing # Fire damage.


Affixes:

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Gloves of the Illuminator

After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.

Type: Gloves
Class: Sorcerer

Description: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 35 - 25% less damage.

Affixes:

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Iceheart Brais

The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.

Type: Pants
Class: Sorcerer

Description: Enemies that die while Frozen have a 21 - 30% chance to unleash a Frost Nova.

  • While Injured, your potion also restores 20% Resource

Affixes:

  • % Damage Reduction
  • + % Freeze duration
  • + % Damage to Frozen enemies
  • + # - # Maximum Life
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The Oculus

The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight.- Master Eos

Type: Wand
Class: Sorcerer

Description: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

Affixes:


  • + [# - #] Damage
  • + 5 - 10 Ranks of Teleport
  • + 1 - 2 Max Evade Charges
  • Attacks reduce Evade's Cooldown by 0.6 - 0.8 secs
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Raiment of the Infinite

The power you have is never enough.

Type: Chest Armor
Class: Sorcerer

Description: After using Teleport, Close enemies are pulled to you and Stunned (CC) for 2 - 3 seconds, but Teleport's Cooldown is increased by x 20.0%.

Affixes:

  • + 28 - 42 Intelligence
  • + 1 Rank of Glass Cannon Passive skill
  • + 16.5 - 23.5% Damage to Close enemies
  • + 16.5 - 23.5% Damage to Stunned enemies
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Staff of Endless Rage

"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

Type: Staff
Class: Sorcerer

Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage.


Affixes:


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Staff of Lam Esen

"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artefacts that have survived to this day." - Barrett's Book of Implements

Type: Staff
Class: Sorcerer

Description: Your casts of Charged Bolts have a x40 - 60% chance to be attracted to enemies and last 300% longer.


Affixes:

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Starfall Coronet

"The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times are nigh. A rallying cry to take up arms and protect Sanctuary. - Crusader Hamilton"

Type: Helm
Class: Sorcerer

Description: Meteor now has 2 charges with a %[11.0-6.0] second Charge Cooldown instead of a mana cost, and drops 3 additional meteors around the target.

Meteors's Enchantment Effect and Enhanced Meteor drop 1 additional Meteor.


Affixes:

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Tal Rasha's Iridescent Loop

"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

Type: Ring
Class: Sorcerer

Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only)

  • + % Resistance to All Elements
  • + % Resistance to All Elements

Affixes:

  • + % Non-Physical Damage
  • + % Lucky Hit Chance
  • + % Resource Generation
  • + % Cooldown Reduction



Sorcerer Paragon Board Glyphs

These Glyphs are only usable by the Sorcerer class in the Paragon Boards.

+ Expand drop-down for all Sorcerer Uniques Statistics.
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Adept

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

40int.png

Charged

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Crackling Energy deals + 2% (lvl 1) - 13% (lvl 21_ increased damage.

Additional Bonus:

  • Picking up Crackling Energy grants you x 5% increased damage for 5 seconds, up to x 15%.

Requirements: 40 Intelligence (in radius range)

40int.png

Conjurer

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Conjuration Skills gain + 3% (lvl 1) - 15% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

40int.png

Control

Rare: Necromancer / Sorcerer / Rogue

Bonus:

  • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
  • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

Additional Bonus:

  • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.

Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

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Destruction

Rare: Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.

Additional Bonus:

  • Critical Strikes increase all damage the enemy takes from you by x 2% for 10 seconds, up to x 12%.

Requirements: 25 Dexterity (in radius range)

25dex.png

Electrocute

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

Additional Bonus:

Requirements: 25 Dexterity (in radius range)

40int.png

Elementalist

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

Additional Bonus:

  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

Requirements: 40 Intelligence (in radius range)

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Enchanter

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

Additional Bonus:

  • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

Requirements: 40 Intelligence (in radius range)

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Exploit

Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer

Bonus:

  • For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.

Additional Bonus:

  • When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.

Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)

25dex.png

Flamefeeder

Rare: Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

Additional Bonus:

  • You deal x 10% increased direct damage to Burning (DoT) enemies.

Requirements: 25 Dexterity (in radius range)

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Frostbite

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

Additional Bonus:

  • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

Requirements: 25 Willpower (in radius range)

25will.png

Imbiber

Rare: Barbarian / Necromancer / Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 2.65% (lvl 1) - 10% (lvl 21) increased damage while Healthy.

Additional Bonus:

  • You gain + 30% increased Potion Healing.

Requirements: 25 Willpower

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Invocation

Rare: Sorcerer

Bonus:

Additional Bonus:

  • Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.

Requirements: 25 Dexterity (in radius range)

25will.png

Pyromaniac

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

Additional Bonus:

  • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

Requirements: 25 Willpower (in radius range)

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Reinforced

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You gain 15% Damage Reduction while you have an active Barrier.

Requirements: 25 Willpower (in radius range)

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Stalagmite

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, your Ice Spikes deal + 2% (lvl 1) - 10% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

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Tactician

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill.

Requirements: 25 Dexterity (in radius range)

Tears of Blood.webp
Season icon.png Season 2

Tears of Blood

Unique:

Bonus:

  • For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
  • Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.



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Territorial

Rare: Barbarian / Druid / Necromancer / Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.

Additional Bonus:

  • You gain 15% Damage Reduction against Close enemies.

Requirements: 25 Dexterity (in radius range)

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Torch

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

Additional Bonus:

  • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

Requirements: 25 Willpower (in radius range)

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Unleash

Rare: Sorcerer

Bonus:

  • Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.

Additional Bonus:

  • After spending 50 Mana, you deal x7% increased damage and gain x6.7% increased Mana Regeneration for 3 seconds.

Requirements: 40 Intelligence (in radius range)

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Warding

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You take reduced damage the less Mana you have, up to 25%.

Requirements: 25 Willpower (in radius range)

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Winter

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • Whenever you Chill (CC) or Freeze (CC) an enemy, you deal x 3% increased Cold damage for 10 seconds, up to x 15%.

Requirements: 25 Dexterity (in radius range)


Sorcerer / Sorceress History

The female mage clan of Zann Esu is one of the oldest of the ancient clans, although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern Jungles.

The exact location of their community is a mystery. Until recently, their only contact with the outside world occurred during the recruitment missions. Once every seven years, the Zann Esu visited certain families across Sanctuary. These families had one thing in common — they each had a seven-year-old daughter. Always good-natured and polite, the Zann Esu visitors would meet the girls, ask a few questions, and then leave. A select few of the girls were visited a second time and offered apprenticeships. The families of those chosen enjoyed good fortune for many years after.

The Zann Esu, or Sorceresses as they are generally known, are on a quest for purity, the pursuit of the perfect magic. They feel the other disciplines of magic are haphazard and have instead chosen to focus strictly upon elemental magic. They mold the base elements into whatever magical forms they need — threatening all other magic disciplines with obsolescence. In order to achieve perfection in these elemental transmutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.

The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Sanctuary. For centuries they have studied in secret, perfecting their art and bidding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.

The Zann Esu oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of evil wherever they are found. – Compiled by Flux


Changes Archive

Archive updated 29 September 2020

Sorcerer Skill-driven Deaths

This system allows you to decapitate, bisect, freeze, shatter, eviscerate, and burn your enemies depending on skills used. The Sorceress' are as follows:

  • Freeze/Shatter - Break frozen monsters into pieces
  • Char - Singe the corpse of a monster with lightning
  • Burn – Scorch the monster’s flesh, leaving the remains of a charred skeleton
Sorceress Enchanment System
Sorceress Enchantment System

Skill Trees

Prior to the September 29 2020 developer update, the Diablo 4 Sorceress skills and passive trees were presented to the player in a typical Diablo style. When looking at the tree further, Blizzard decided to change the tree to include both skills and passives in a single tree (see above). Blizzard did not discuss the skills themselves or skills that would be removed or added at that time. Below is the original tree designs prior to that developer update.

Skill Tree 2020
Skill Tree - Sept 2020

Diablo 4 Sorcerer Skill Tree

On 29 December 2020, Blizzard revealed a major change to the way in which skills and passives would be presented to the player. Blizzard showed a revamped Sorceress skill and passives tree which can be seen below.

  • The square skills are where players add skill points.
  • The round nodes can be activated to augment the skills players have unlocked
  • Along the branches are also passive nodes which can be activated.
  • At the bottom of the tree in the root system, there are nodes that can be activated to provide “powerful effects”.
  • Blizzard has stated that players will not be able to acquire every Skill Tree node. By end-game, only 30-40% will be filled.
Old Talent System
Old Talent System

Old Enchantment System

Below are shots of the old Enchantment system interface revealed on 29 September 2020.

Previously, if you placed a skill in the Enchantment slot, you could o longer use it as an active skill, but your character instead gaines a secondary bonus power.

This was changed slightly where the skill could be used and the an extra power was attached to each skill.

Sorceress Enchanment System
Sorceress Enchantment System
Note the empty round slot above the main skill slots.


Barbarian Druid Necromancer Rogue Sorcerer