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Below is a list of all Sorcerer Talents as found in the Sorcerer Skill Tree.
These talents are passives which can be acquired by the player.
BasicRequired Points: 0 |
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CoreRequired Points: 2 | ||
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Potent WardingYour non-Physical Damage and Resistances are increased by 2%. |
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DevastationDeal x8% increased damage to Healthy enemies. |
Elemental DominanceYour damage increases over time, up to a maximum of 8% after 3 seconds. Casting a Skill resets this effect. |
DefensiveRequired Points: 6 | ||
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Elemental AttunementElemental Critical Strikes reduce the cooldown of your Defensive Skills by 3%. This effect cannot occur more than once every 10 seconds. |
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Glass CannonYou deal x6% increased damage, but take 3% more damage. |
ConjurationRequired Points: 11 | ||
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Align the ElementsYou gain 5%Damage reduction against Elites for each second you don't take damage from any of these sources, up to 50%. |
Mana ShieldEvery time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds. |
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ProtectionUsing a cooldown grants 10% of your maximum Life as a Barrier for 5 seconds. |
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Conjuration MasteryWhile you have an active Conjuration Skill, you deal x2% increased damage. |
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Precision MagicYour Lucky Hit Effect Chance is increased by up to 5%. |
MasteryRequired Points: 16 | ||
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Ice VeilYour Barriers have a 5% increased duration. Barriers absorb damage from all sourced up to a specified amount. |
HoarfrostYou deal more damage to enemies the more Chilled they are, up x6% while they are Frozen. |
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Cold frontWhile you have a Barrier active, you apply 8% more Chill. |
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Regenerative ConduitCrackling Energy restores 4 Mana upon pickup. |
Shocking ImpactEvery time you Stun an enemy you deal 15.00% (9 -11) Lightning Damage to them. |
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Static DischargeCritical Strikes with Shock Skills have a 5% chance to form a Crackling Energy. |
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Inner FlamesYour Pyromancy Skills deal x8% increased damage after you haven't taken damage for 3 seconds. |
SoulfireFireball and Meteor have an 1.5% increased chance to Critically Strike per enemy hit. |
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Devouring FlamesYour Pyromancy Skills deal x1% increased direct damage for each source of Burning on an enemy, up to x4% . |
UltimateRequired Points: 23 | ||
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FrostbiteYou deal x3% more damage to Frozen or Vulnerable enemies, and x6% more damage to enemies who are both Frozen and Vulnerable. |
Icy TouchYou deal x4% increased damage to Vulnerable enemies. |
Snap FreezeLucky Hit: Frost Skills have up to a 3% chance to instantly Freeze. |
PermafrostFrost Skills deal x5% increased damage to Elites. | ||
Immolated FleshBurning enemies deal 4.5% reduced damage. |
Fiery SurgeKilling a Burning enemy grants 3% Attack Speed for 3 seconds. |
PyromaniaYou deal x3% increased Critical Strike Damage per nearby Burning enemy, up to x50%. |
Endless PyreBurning effects last 6% longer. | ||
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Attack Speed by 5% for 2 seconds. |
ConvulsionsLucky Hit: Shock Skills have up to a 3% chance to Stun enemies for 3 seconds. |
ElectrocutionEnemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
MasteriesRequired Points: 33 | |
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IcefallLucky Hit: Your Frost Skills have up to a 10% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% more damage. Chance is doubled against Vulnerable enemies. |
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ShatterAfter Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen. |
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Overflowing EnergyCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites. |
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Vyr's MasteryClose enemies take x10% more damage from your Shock skills and deal x20% less damage to you. |
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WarmthLucky Hit: Up to a 50% chance to gain 1 Mana per source of Burning on the enemy. |
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Esu's FerocityYou deal x25% increased Burning damage to enemies over 50% Life and x25% increased Pyromancy Skill Direct Damage to enemies under 50% Life. |