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Sorcerer Passives

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Below is a list of all Sorcerer Talents as found in the Sorcerer Skill Tree.

These talents are passives which can be acquired by the player.

Basic

Required Points: 0

Core

Required Points: 2

Potent Warding

Your non-Physical Damage and Resistances are increased by 2%.

Devastation

Deal x8% increased damage to Healthy enemies.

Elemental Dominance

Your damage increases over time, up to a maximum of 8% after 3 seconds. Casting a Skill resets this effect.

Defensive

Required Points: 6

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Elemental Attunement

Elemental Critical Strikes reduce the cooldown of your Defensive Skills by 3%. This effect cannot occur more than once every 10 seconds.

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Glass Cannon

You deal x6% increased damage, but take 3% more damage.

Conjuration

Required Points: 11

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Align the Elements

You gain 5%Damage reduction against Elites for each second you don't take damage from any of these sources, up to 50%.

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Mana Shield

Every time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds.

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Protection

Using a cooldown grants 10% of your maximum Life as a  Barrier for 5 seconds.

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Conjuration Mastery

While you have an active  Conjuration Skill, you deal x2% increased damage.

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Precision Magic

Your Lucky Hit Effect Chance is increased by up to 5%.

Mastery

Required Points: 16

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Ice Veil

Your Barriers have a 5% increased duration.

Barriers absorb damage from all sourced up to a specified amount.

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Hoarfrost

You deal more damage to enemies the more Chilled they are, up x6% while they are  Frozen.

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Cold front

While you have a  Barrier active, you apply 8% more  Chill.

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Regenerative Conduit

Crackling Energy restores 4 Mana upon pickup.

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Shocking Impact

Every time you Stun an enemy you deal 15.00% (9 -11) Lightning Damage to them.

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Static Discharge

Critical Strikes with Shock Skills have a 5% chance to form a Crackling Energy.

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Inner Flames

Your  Pyromancy Skills deal x8% increased damage after you haven't taken damage for 3 seconds.

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Soulfire

Fireball and  Meteor have an 1.5% increased chance to Critically Strike per enemy hit.

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Devouring Flames

Your Pyromancy Skills deal x1% increased direct damage for each source of Burning on an enemy, up to x4% .

Ultimate

Required Points: 23

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Frostbite

You deal x3% more damage to  Frozen or Vulnerable enemies, and x6% more damage to enemies who are both Frozen and Vulnerable.

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Icy Touch

You deal x4% increased damage to  Vulnerable enemies.

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Snap Freeze

Lucky Hit: Frost Skills have up to a 3% chance to instantly Freeze.

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Permafrost

Frost Skills deal x5% increased damage to Elites.

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Immolated Flesh

Burning enemies deal 4.5% reduced damage.

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Fiery Surge

Killing a Burning enemy grants 3% Attack Speed for 3 seconds.

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Pyromania

You deal x3% increased Critical Strike Damage per nearby Burning enemy, up to x50%.

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Endless Pyre

Burning effects last 6% longer.

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Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike.

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Conduction

Critical Strikes with  Shock Skills increase your Attack Speed by 5% for 2 seconds.

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Convulsions

Lucky Hit: Shock Skills have up to a 3% chance to Stun enemies for 3 seconds.

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Electrocution

Enemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Masteries

Required Points: 33

Icefall

Lucky Hit: Your Frost Skills have up to a 10% chance to make your next Ice ShardsFrozen Orb, or Blizzard consume no Mana and deal x40% more damage. Chance is doubled against Vulnerable enemies.

Shatter

After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.

Overflowing Energy

Crackling Energy hits 1 additional enemy. Each time  Crackling Energy hits an enemy, your  Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.

Vyr's Mastery

Close enemies take x10% more damage from your Shock skills and deal x20% less damage to you.

Warmth

Lucky Hit: Up to a 50% chance to gain 1 Mana per source of Burning on the enemy.

Esu's Ferocity

You deal x25% increased Burning damage to enemies over 50% Life and x25% increased  Pyromancy Skill Direct Damage to enemies under 50% Life.