The Sorcerer has access to six groups of skills and in general, they serve the following purposes:
- Basic
- Core
Skills are augmented augmented by Talents. View the Sorcerer Talents or the full Sorcerer Skill Tree.
CoreRequired Points: 2 | ||
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FireballHurl an exploding ball of fire, dealing 66.00% (42 - 51) damage to nearby enemies. Damage: Fire Tags: Core, Pyromancy |
Enhanced FireballFireball costs 10 less Mana. |
Greater FireballWhen you cast Fireball while Healthy, it has a 50% increased radius and deals 20% increased Critical Strike Damage. |
Destructive FireballFireball deals x20% increased damage to the first enemy hit by its explosion. | ||
IncinerateChannel a beam of fire, Burning enemies for 36.40% (25). Damage increases by 17.50% (12) per second, up to 71.40% (59). Mana Cost: 20 per second Damage: Fire Tags: Core, Pyromancy, Channeled |
Enhanced IncinerateWhile Channeling Incinerate, you take 30% less damage from nearby enemies. |
Greater IncinerateIncinerate now starts at full power, but its Channeling cost is increased by 80%. |
Destructive IncinerateWhile Channeling Incinerate, you burn nearby enemies for 15% of the damage per second. | ||
Frozen OrbUnleash an orb that Chills for 34% and expels piercing shards dealing a total of 31.69% (20 - 24) damage. Upon expiration, Frozen Orb explodes, dealing 29.25% (18 - 22) damage. and Chilling enemies for 9%. Mana Cost: 40 Damage: Cold Tags: Core, Frost |
Enhanced Frozen OrbWhen cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%. |
Greater Frozen OrbFrozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. | ||
Ice ShardsLaunch 5 shards that deal 25.00% (16-19) damage each. Deals x25% increased damage to Frozen enemies. Mana Cost: 30 Damage: Cold Tags: Core, Frost |
Enhanced Ice ShardsIce Shards have 15% chance to ricochet to another enemy. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards treats enemies as if they were Frozen. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. | ||
Chain LightningUnleash lightning that deals 42.00% (26-32) damage and chains up to 4 times. Mana Cost: 35 Damage: Lightning Tags: Core, Shock |
Enhanced Chain LightningChain Lightning bounces to 1 additional enemy. |
Greater Chain LightningWhen Chain Lightning Critically Strikes, it has a 25% chance to spawn a Crackling Energy. |
Destructive Chain LightningChain Lightning deals x5% increased damage per enemy hit. | ||
Charged BoltsRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing 15.00% (9-11) each. Mana Cost: 40 Damage: Lightning Tags: Core, Shock |
Enhanced Charged BoltsCharged Bolts gains an extra projectile. |
Greater Charged BoltsCharged Bolts deals x25% increased damage to Stunned enemies. |
Destructive Charged BoltsHitting the same enemy with at least 5 Charged Bolts in a single cast reduces their damage by 20%. for 3 seconds |
DefensiveRequired Points: 6 | ||
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Flame ShieldEngulf yourself in flames for 2 seconds, Burning nearby enemies for 6.50% (4) per second. While Flame Shield is active, you are Immune. Cooldown: 19.6 Damage: Fire Tags: Defensive, Pyromancy |
Enhanced Flame ShieldFlame Shield grants 25% Movement Speed while active. |
Mystical Flame ShieldEnemies continue Burning for 3 additional seconds after being hit by Flame Shield. |
Shimmering Flame ShieldFlame Shield makes enemies Vulnerable for 4 seconds. | ||
Frost NovaUnleash a torrent of frost, Freezing enemies around you for 2 seconds. Cooldown: 14.7 Tags: Defensive, Frost |
Enhanced Frost NovaFrost Nova's radius is increased by 25%. |
Mystical Frost NovaFrost Nova's Freeze duration is increased by 20% when hitting 3 or more enemies. |
Shimmering Frost NovaFrost Nova generates 4 Mana per enemy hit. | ||
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 21 damage. While Ice Armor is active, 10% of your Cold Damage dealt is added to its Barrier. Barriers absorb damage from all sources up to a specified amount. Cooldown: 19.6 Tags: Defensive, Frost |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 25%. |
Mystical Ice ArmorWhile Ice Armor’s Barrier is at or above its original amount, you deal x30% increased damage. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen for 3 seconds. | ||
TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25.00% (16 -9) damage around you upon arrival. Cooldown: 10.8 Damage: Lightning Tags: Defensive, Shock |
Enhanced TeleportAfter Teleporting, take 30% less damage for 5 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy deals x40% more damage. |
Shimmering TeleportTeleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
ConjurationRequired Points: 11 | ||
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HydraSummon a 3 headed hydra for 8.0 seconds. Each head spits fire at a nearby enemy, dealing 30.00% (19 - 23) damage. Mana Cost: 20 Damage: Fire Tags: Conjuration, Pyromancy |
Enhanced HydraHydras last for an additional 4 seconds. |
Summoned HydraHydra also Burns enemies for an additional 12% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, Hydras gain 15% Attack Speed for 3 seconds. | ||
Lightning SpearConjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing 15.00% (9 - 11) damage per hit. Mana Cost: 19.6 Damage: Lightning Tags: Conjuration, Shock |
Enhanced Lightning SpearLightning Spear has a 10% increased chance to critically strike against Stunned enemies. |
Summoned Lightning SpearCollecting Crackling Energy reduces the cooldown of Lightning Spear by 0.5 seconds. |
Invoked Lightning SpearAfter critically striking, Lightning Spear has a 5% increased stacking critical strike chance for its duration. | ||
Ice BladesConjure ice blades for 6.0 seconds that rapidly slashes enemies for 30.67% (19 - 24) damage and has a 20% chance to make them Vulnerable for 2 seconds. Cooldown: 11.8 Damage: Cold Tags: Conjuration, Frost |
Enhanced Ice BladesIce Blades has a 10% increased chance to make enemies Vulnerable. |
Summoned Ice BladesEvery time Ice Blades hits a Vulnerable enemy, it gains 25% Attack Speed, up to 100%. |
Invoked Ice BladesKilling a Vulnerable enemy increases your active Ice Blades' duration by 1 second. |
MasteryRequired Points: 16 | ||
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BlizzardSummon a frigid blizzard that deals 120.00% 85 damage and continually Chills enemies for 18% over 5 seconds. Mana Cost: 40 Damage: Cold Tags: Mastery, Frost |
Enhanced BlizzardBlizzard’s duration is increased by 2 seconds. |
Mage's BlizzardEvery second an enemy is in Blizzard, they take x2.5% increased damage from you, up to x20%. |
Wizard's BlizzardWhile you have an active Blizzard, your Core Skills cost 10% less Mana. | ||
Ice VeilYour Barriers have a 5% increased duration. Barriers absorb damage from all sourced up to a specified amount. |
HoarfrostYou deal more damage to enemies the more Chilled they are, up x6% while they are Frozen. |
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Cold frontWhile you have a Barrier active, you apply 8% more Chill. |
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Ball LightningConjure a ball of lightning that slowly moves forward, continually zapping enemies for 15.00% (9 - 11) damage. Mana Cost: 50 Damage: Lightning Tags: Mastery, Shock |
Enhanced Ball LightningBall Lightning deals damage 30% more frequently. |
Mage's Ball LightningEach time Ball Lightning hits an enemy, it deals x2% increased damage, up to x30%. |
Wizard's Ball LightningIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. | ||
Static DischargeCritical Strikes with Shock Skills have a 5% chance to form a Crackling Energy. |
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FirewallCreate a wall of flames that Burns enemies for 160.00% 114 over 8 seconds. Mana Cost: 30 Damage: Fire Tags: Mastery, Pyromancy |
Enhanced FirewallEnemies that stand in Firewall for at least 2 seconds take x25% increased Burning damage from all sources. |
Mage's FirewallEach enemy standing in Firewall increases your Mana Regeneration by 5% |
Wizard's FirewallYou deal x5% increased damage per active Firewall. | ||
MeteorSummon a meteor that strikes the target location, dealing 50.00% (32 - 39) damage and Burning the ground for 35.00% (24) damage over 3 seconds. Mana Cost: 40 Damage: Fire Tags: Mastery, Pyromancy |
Enhanced MeteorIf Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls 30% faster and costs 6 less Mana. |
Wizard's MeteorMeteor’s impact Immobilizes enemies for 2 seconds. |
UltimateRequired Points: 23 | ||
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Deep FreezeEncase yourself in ice, becoming Immune for 4 seconds, continually Chilling enemies for 20%. When Deep Freeze ends, Frozen enemies shatter for 200.00% (128 - 156). Casting Deep Freeze again ends the effect early. Cooldown: 58.8 Damage: Cold Tags: Ultimate, Frost |
Prime Deep FreezeGain 5%of your Life as a Barrier for 6 seconds for each enemy shattered by Deep Freeze. |
Supreme Deep FreezeWhen Deep Freeze ends, your active cooldowns are reduced by 50%. |
InfernoIgnite a roaring inferno that pulses in and out of the target area, Burning enemies for 295.00% (210) damage over 8 seconds, and then explodes, dealing 50.00% (32 - 39) damage to enemies on the outer edge. Cooldown: 44.1 Damage: Fire Tags: Ultimate, Pyromancy |
Prime InfernoEnemies inside of Inferno's final explosion are Immobilized for 4 seconds. |
Supreme Fire BoltKilling a Burning enemy reduces Inferno's cooldown by 1 second. |
Unstable CurrentsLightning surges within you for 10 seconds. Whenever you cast a Lightning Skill, another random Lightning Skill is also cast. Cooldown: 68.5 Damage: Lightning Tags: Ultimate, Shock |
Prime Unstable CurrentsUnstable Currents increases Attack Speed by 25% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, collecting Crackling Energy increases its duration by 0.25 seconds. |