The Sorcerer has access to six groups of skills and one set of Masteries (Key Passives):
- Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
- Core - Elemental damage at the cost of mana. No Cooldowns.
- Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
- Conjuration - Summon elemental entities. They don't cost mana.
- Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
- Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
- Key Passives - Drive vital synergies through unique interactions.
The tables below show the Sorcerer's skill and passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.
BasicRequired Points: 0 |
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Frost BoltThrow a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%. Enchantement Slot EffectDirect Damage from skills applies up to 15% Chill. Damage: Cold Lucky Hit Chance: 40% Tags: Basic, Frost |
Enhanced Frost BoltFrost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets. |
Glinting Frost BoltFrost Bolt generates 4 Mana when hitting Chilled or Frozen enemies. |
Flickering Frost BoltFrost Bolt makes Frozen enemies Vulnerable for 3 seconds. |
* Vulnerable enemies take 20% increased damage.
Fire BoltHurl a flaming bolt, dealing 18% damage and Burning for 44% over 8 seconds. Enchantment Slot EffectDirect Damage from your skills applies up to an additional 23% Burning damage over 8 seconds. Damage: Fire Lucky Hit Chance: 35% Tags: Basic, Pyromancy |
Enhanced Fire BoltFire Bolt pierces through Burning enemies |
Glinting Fire BoltFire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds. |
Flickering Fire Bolt |
SparkLaunch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage on each hit. Enchantment Slot EffectKilling an enemy has a 10% chance to form a Crackling Energy. Damage: Lightning Lucky Hit Chance: 9% Tags: Basic, Shock |
Enhanced SparkEach time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 7% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target. |
Glinting SparkSpark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%. |
Flickering SparkEach time Spark hits an enemy it has a 4% chance to spawn a Crackling Energy. |
Arc LashUnleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Enchantment Slot EffectWhen you use a Cooldown, enemies around you are Stunned for 0.5 seconds. Damage: Lightning Lucky Hit Chance: 14% Tags: Basic, Shock |
Enhanced Arc LashIf Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
Glinting Arc LashHitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds. |
Flickering Arc LashGain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%. |
CoreRequired Points: 2 |
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FireballHurl an exploding ball of fire, dealing 60% damage to surrounding enemies. Mana Cost: 35 Enchantment Slot EffectWhen you kill and enemy, they explode in a Fireball for 50% of its damage. Damage: Fire Lucky Hit Chance: 33% Tags: Core, Pyromancy |
Enhanced FireballFireball radius is increased based on distance travelled, up to 50%. |
Greater FireballFireball deals 10% Burning damage you've applied to enemies as additional direct damage. |
Destructive FireballFireball's Critical Strike Damage is increased by + 20%, increased to + 30%, when hitting at least 3 enemies. |
IncinerateChannel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 2 seconds, up to 72%. Mana Cost: 12 per second Enchantment Slot EffectEvery 14 seconds a serpent spawns and Incinerates enemies for 8 seconds. Damage: Fire Lucky Hit Chance: 8.3% (per use) Tags: Core, Pyromancy, Channeled |
Enhanced IncinerateWhile Channeling Incinerate, you burn enemies around you for 25% of the damage per second. |
Greater IncinerateEvery 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 second. |
Destructive IncinerateEnemies deal 25% less damage while Burning from Incinerate. |
Frozen OrbUnleash an orb that Chills for 34% and expels piercing shards dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 9%. Mana Cost: 40 Enchantment Slot EffectWhenever you cast a non-Basic Skill, you have a 20% chance to launch a Frozen Orb at a nearby enemy. Damage: Cold Lucky Hit Chance: 4% Tags: Core, Frost |
Enhanced Frozen OrbWhen cast above 40 Mana, Frozen Orb's explosion damage is increased by x 45% against Elites and x 30% against all other enemies. |
Greater Frozen OrbFrozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
* Vulnerable enemies take 20% increased damage.
Ice ShardsLaunch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies. Mana Cost: 30 Enchantment Slot EffectIce Shards automatically conjure and fly towards Frozen enemies. Damage: Cold Lucky Hit Chance: 16% Tags: Core, Frost |
Enhanced Ice ShardsIce Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
Greater Ice ShardsWhile you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Chain LightningUnleash a stream of lightning that deals 36% damage and chains between nearby enemies and you up to 5 times, prioritizing enemies. Mana Cost: 35 Enchantment Slot EffectChain Lightning forms automatically after spending 100 Mana. Damage: Lightning Lucky Hit Chance: 25% Tags: Core, Shock |
Enhanced Chain LightningChain Lightning gains +3% increased Critical Strike Chance per bounce. |
Greater Chain LightningEach time Chain Lightning bounces, it deals x 5% increased damage for its duration. |
Destructive Chain LightningWhen Chain Lightning Critically Strikes, it has a 30% chance to spawn a Crackling Energy. |
Charged BoltsRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each. Mana Cost: 30 Enchantment Slot EffectWhen you Stun an enemy, there is a 40% chance to release 3 Charged Bolts from them. Damage: Lightning Lucky Hit Chance: 20% Tags: Core, Shock |
Enhanced Charged BoltsHitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 30% damage to enemies around them. |
Greater Charged BoltsCharged Bolts deals x25% increased damage to Stunned enemies. |
Destructive Charged BoltsHitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds. |
Passives
Potent WardingAfter casting a Non-Basic skill, you gain + 3/ 6/ 9% Resistance to All Elements and + 1 / 2 / 3% Maximum Resistance to that Skill's element for 9 seconds. |
DevastationYour Maximum Mana is increased by 3/6/9. |
Elemental DominanceYour Core and Mastery skills deal x 3 /6 / 9% increased damage when cast above 50 Mana. Point required in Devastation. |
DefensiveRequired Points: 6 |
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Flame ShieldEngulf yourself in flames for 2 seconds, Burning nearby enemies for 40% damage per second. While Flame Shield is active, you are Immune. Cooldown: 20 seconds Enchantment Slot EffectFlame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. Damage: Fire Lucky Hit Chance: 35% Tags: Defensive, Pyromancy |
Enhanced Flame ShieldFlame Shield grants +25% Movement Speed while active. |
Mystical Flame ShieldYou gain 25% Mana Cost Reduction while Flame Shield is active. |
Shimmering Flame ShieldFlame Shield Heals you for 50% of your missing Life. |
Frost NovaUnleash a torrent of frost, Freezing enemies around you for 3 seconds. Cooldown: 24 seconds. Enchantment Slot EffectLucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies. Tags: Defensive, Frost |
Enhanced Frost NovaKilling enemies Frozen by Frost Nova reduces its Cooldown by 1 second, up to 4 seconds per cast. |
Mystical Frost NovaFrost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. |
Shimmering Frost NovaFrost Nova generates 4 Mana per enemy hit. |
* Vulnerable enemies take 20% increased damage.
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to Barrier. Cooldown: 20 seconds. Enchantment Slot EffectUpon getting hit, you have a 5% chance to apply Ice Armor. Tags: Defensive, Frost |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by x25%. |
Mystical Ice ArmorDamage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen for 3 seconds. |
* Vulnerable enemies take 20% increased damage.
TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival. Cooldown: 11 seconds. Enchantment Slot EffectEvade is replaced with a short-range Teleport on a 17 second cooldown. Damage: Lightning Lucky Hit Chance: 65% Tags: Defensive, Shock |
Enhanced TeleportTeleport Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. |
Shimmering TeleportAfter Teleporting, you gain 30% damage reduction for 3 seconds. |
Passives
Elemental AttunementLucky Hit: Critica Strikes have up to a 5%/10%/15% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
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Glass CannonYou deal x6%/x12%/x18% increased damage, but take x3%/x6%/x9% more damage. |
ConjurationRequired Points: 6 |
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HydraSummon a 3-headed Hydra for 10 seconds. Each head spits fire at enemies, dealing 12% damage. Maximum 1 active Hydra at a time. Mana Cost: 20 Enchantment Slot EffectAfter spending 300 Mana, a 5-headed Hydra spawns for 5 seconds. Damage: Fire Lucky Hit Chance: 53% Tags: Conjuration, Pyromancy |
Enhanced Hydra |
Summoned HydraHydra also Burns enemies for an additional 60% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, your Hydras gain +30% Critical Strike chance for 3 seconds. |
* Healthy characters have more than 80% of their Life.
Lightning SpearConjure a spear of lightning that seeks out enemies for 6 seconds, dealing 15% damage per hit. Mana Cost: 20 seconds. Enchantment Slot EffectAbsorbing Crackling Energy has a 10% chance to conjure a Lightning Spear. Damage: Lightning Lucky Hit Chance: 5% Tags: Conjuration, Shock |
Enhanced Lightning SpearAfter Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration. |
Summoned Lightning SpearCollecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%. |
Invoked Lightning SpearLightning Spear Stuns enemies for 2 seconds when Critically Striking. |
Ice BladesConjure a pair of ice blades for 6.0 seconds that rapidly slashes enemies for 22% damage and have a 40% chance to make them Vulnerable for 2 seconds. Cooldown: 16 seconds. Enchantment Slot EffectFor every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy. Damage: Cold Lucky Hit Chance: 15% Tags: Conjuration, Frost |
Enhanced Ice BladesIce Blades' Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy. |
Summoned Ice Blades20% of Enhanced Ice Blades' Cooldown reduction is applied to your other Skills. |
Invoked Ice BladesYour Ice Blades gain 10% increased Attack Speed per active Ice Blades. |
* Vulnerable enemies take 20% increased damage.
Passives
Align the ElementsYou gain 3 / 6 / 9% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage. |
Mana ShieldEvery time you spend 100 Mana, you gain 7 / 14 / 21% Damage Reduction for 5 seconds. Requires a point in Align the Elements. |
ProtectionUsing a cooldown grants 10 / 20 / 30% of your Maximum Life as a Barrier for 3 seconds. Requires a point in Align the Elements. |
Conjuration MasteryYou deal x1%/x2%/x3% increased damage for each active Conjuration. |
Precision MagicYour Lucky Hit Effect Chance is increased by up to +5%/+10%/+15%. |
MasteryRequired Points: 16 |
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BlizzardSummon a frigid blizzard that deals 130% damage and continually Chills enemies for 18% over 8 seconds. Mana Cost: 40 Enchantment Slot EffectEvery 15 seconds, a Blizzard forms over you and follows you for 6 seconds. Damage: Cold Lucky Hit Chance: 33% Tags: Mastery, Frost |
Enhanced Blizzard |
Mage's BlizzardWhen cast above 50 Mana, Blizzard's duration is increased by 4 seconds. |
Wizard's BlizzardWhile you have an active Blizzard, your Core Skills cost 20% less Mana. |
Ball LightningDischarge a ball of lightning that slowly moves forward, continually zapping enemies for 18% damage. Mana Cost: 50 Enchantment Slot EffectLucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning. Damage: Lightning Lucky Hit Chance: 5% Tags: Mastery, Shock |
Enhanced Ball LightningBall Lightning's damage rate is increased by 200% of your Attack Speed Bonus. |
Mage's Ball LightningAfter hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies for 1 second. |
Wizard's Ball LightningIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast. |
FirewallCreate a wall of flames that Burns enemies for 160% damage over 8 seconds. Mana Cost: 30 Enchantment Slot EffectEach time an enemy takes Burning damage, there is a 5% chance to spawn 2 Firewalls underneath them for 3 seconds. Damage: Fire Lucky Hit Chance: 30% Tags: Mastery, Pyromancy |
Enhanced FirewallEnemies take x25% increased Burning damage from you while standing in Firewall. |
Mage's FirewallEnemies continue Burning for 3 seconds after leaving a Firewall. |
Wizard's FirewallYou gain x 5% increased Mana Regeneration per active Firewall, up to x 35%. |
MeteorSummon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds. Mana Cost: 40 Enchantment Slot EffectLucky Hit: Up to an 8% chance for a Meteor to fall on enemies. Damage: Fire Lucky Hit Chance: 40% Tags: Mastery, Pyromancy |
Enhanced MeteorIf a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls 30% faster. |
Wizard's MeteorMeteor’s impact Immobilizes enemies for 2 seconds. |
Passives
Icy VeilYour Barriers have a +5%/+10%/+15% increased duration. |
Snap FreezeLucky Hit: Frost Skills have up to a 3% chance to instantly Freeze. Requires a point in Icy Veil. |
Cold FrontWhile you have a Barrier active, you apply x8%/x16%/x24% more Chill. Requires point in Icy Veil. |
Static DischargeLucky Hit: Critical Strikes with Shock Skills have up to 5%/10%/15% chance to form a Crackling Energy. |
Shocking ImpactEvery time you Stun an enemy you deal 15%/30%/45% Lightning Damage to them. Requires a point in Static Discharge. |
Invigorating ConduitUpon absorbing Crackling energy, you gain 4/8/12 Mana. Requires a point in Static Discharge. |
Inner FlamesYour Pyromancy Skills deal x3%/x6%/x9% increased damage while you are Healthy. |
Devouring BlazeYou deal x 7 / 14 / 21% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x 10 20 30% Requires a point in Inner Flames. |
Crippling FlamesLucky Hit: Your Pyromancy skills have up to a 5%/10%/15% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy. Requires a point in Inner Flames. |
* Healthy characters have more than 80% of their Life.
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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Deep FreezeEncase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early. Cooldown: 60 seconds. Damage: Cold Lucky Hit Chance: 2% Tags: Ultimate, Frost |
Prime Deep FreezeWhen Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
Supreme Deep FreezeWhen Deep Freeze ends, your non-Ultimate Cooldowns are reduced by 100%. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
InfernoSummon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds. Cooldown: 45 seconds. Damage: Fire Lucky Hit Chance: 10% Tags: Ultimate, Pyromancy |
Prime InfernoInferno repeatedly Pulls enemies to its center. |
Supreme InfernoWhile Inferno is active, your Pyromancy Skills cost no Mana. |
Unstable CurrentsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. Cooldown: 70 seconds. Damage: Lightning Tags: Ultimate, Shock |
Prime Unstable CurrentsUnstable Currents increases your Attack Speed by +25% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, Crackling Energy pulses 25% faster and costs no charges. |
Passives
PermafrostFrost Skills deal x5%/x10%/x15% increased damage to Elites. |
HoarfrostYou deal x3%/x6%/x9% increased damage to Chilled enemies, and x6%/x12%/x18% increased damage to Frozen enemies. Requires a point in Permafrost. |
Frigid BreezeLucky Hit: Cold Damage against Vulnerable enemies has up to a 20%/40%/60% chance to generate 5 Mana. |
Icy TouchYou deal x4%/x8%/x12% increased Cold Damage to Vulnerable enemies. Requires a point in Permafrost. |
* Vulnerable enemies take 20% increased damage.
Fiery SurgeKilling a Burning enemy increases your Mana Regeneration by +15 / 30 / 45% for 3 seconds. |
SoulfireAfter standing still for 1.5 seconds, your Pyromancy skills cost 5%/10%/15% less Mana. Requires a point in Fiery Surge. |
WarmthEvery 1 second, you Heal for 0.3%/0.6%/0.9% of your Maximum Life for each nearby Burning enemy. Healing increased to 0.6%/1.2%/1.8% from Bosses. Requires a point in Soulfire or Endless Pyre. |
Endless PyreYou deal increased Burning damage to enemies for each second they remain Burning up to x5%/x10%/x15% after 5 seconds. Requires a point in Fiery Surge. |
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by +1%/+2%/+3%.. Resets upon getting Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Movement Speed by +3%/+6%/+9% for 3 seconds. Requires point in Coursing Currents. |
ConvulsionsLucky Hit: Shock Skills have up to a 3%/6%/9% chance to Stun enemies for 3 seconds. Requires a point in Conduction or Electrocution. |
ElectrocutionEnemies deal +5%/+10%/+15% less damage for 5 seconds after being Critically Struck by your Shock skills. Requires a point in Coursing Currents. |
Key PassivesRequired Points: 33 - You can have points in only one of these. |
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AvalancheLucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies. |
* Vulnerable enemies take 20% increased damage.
CombustionYour Burning effects deal x 20% increased damage, plus an additional x 2% increased damage per unique source of Burning you have applied to the enemy. |
Esu's FerocityYour Fire Critical Strike Damage is increased by x 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds. |
Overflowing EnergyCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites. |
ShatterAfter Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen. |
Vyr's MasteryClose enemies take x 15% increased damage from your Shock skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds. |
Barbarian | Druid | Necromancer | Rogue | Sorcerer |
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