The Sorcerer has access to six groups of skills:
- Basic
- Core
- Defensive
- Conjuration
- Mastery
- Ultimate
- Masteries
The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: 0 |
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Frost BoltThrow a bolt of frost at an enemy, dealing 35% damage and Chilling them for 15%. Enhancement Slot EffectLucky Hit: Your direct damage has up to a 100% chance to Chill for 30%. Damage: Cold Tags: Basic, Frost |
Enhanced Frost BoltFrost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets. |
Glinting Frost BoltFrost Bolt generates 4 Mana when hitting Chilled or Frozen enemies. |
Flickering Frost BoltFrost Bolt makes Frozen enemies Vulnerable for 3 seconds. |
Fire BoltHurl a flaming bolt, dealing 10% damage and Burning for 40% 26 over 8 seconds. Enchantment Slot EffectLucky: Your direct damage has up to 100% chance to Burn enemies for 23% over 8 seconds Damage: Fire Tags: Basic, Pyromancy |
Enhanced Fire BoltFire Bolt pierces Burning enemies |
Glinting Fire BoltCritical Strikes with Fire Bolt increase the Burning damage the target takes by x20% for 4 seconds |
Flickering Fire BoltFire Bolt generates 2 Mana when hitting a Burning enemy. |
SparkLaunch a bolt of lightning that shocks an enemy 4 times, dealing 8% damage on each hit. Enchantment Slot EffectKilling an enemy has a 10% chance to form a Crackling Energy. Damage: Lightning Tags: Basic, Shock |
Enhanced SparkEach time Spark hits, it has 20% chance to hit to 3 additional enemies dealing 6% damage. If there are no other enemies to hit, Spark instead deals 20% increased damage to its primary target. |
Glinting SparkSpark grants 2% increased Critical Strike Chance per cast for 3 seconds, up to 10%. |
Flickering SparkEach time Spark hits an enemy it has a 3% chance to spawn a Crackling Energy. |
Arc LashUnleash arcing lightning that shocks enemies in front of you for 42%. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Enchantment Slot EffectWhenever you are hit, there is a 20% chance the attacker is Stunned for 1 second. Damage: Lightning Tags: Basic, Shock |
Enhanced Arc LashIf Arc Lash's initial swipe Critically Strikes, it swipes and additional time. |
Glinting Arc LashHitting a Stunned enemy with Arc Lash reduces your cooldowns by 0.25 seconds. |
Flickering Arc LashGain 6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to 18%. |
CoreRequired Points: 2 |
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FireballHurl an exploding ball of fire, dealing 66% damage to surrounding enemies. Mana Cost: 50 Enchantment Slot EffectWhen you kill and enemy, they explode in a Fireball for 50% of its damage. Damage: Fire Tags: Core, Pyromancy |
Enhanced FireballFireball costs 10 less Mana. |
Greater FireballWhen you cast Fireball while Healthy, it has a 50% increased radius and deals x20% increased Critical Strike Damage. |
Destructive FireballFireball deals x20% increased damage to the first enemy hit by its explosion. |
IncinerateChannel a beam of fire, Burning enemies for 36%. Damage increases by 18% per second, up to 71%. Mana Cost: 20 per second Enchantment Slot EffectLucky Hit: Direct damage has up to a 8% chance to spawn a rotating Incinerate beam. Damage: Fire Tags: Core, Pyromancy, Channeled |
Enhanced IncinerateWhile Channeling Incinerate, you take 30% less damage from nearby enemies. |
Greater IncinerateIncinerate now starts at full power, but its Channeling cost is increased by 80%. |
Destructive IncinerateWhile Channeling Incinerate, you burn nearby enemies for 15% of the damage per second. |
Frozen OrbUnleash an orb that Chills for 34% and expels piercing shards dealing a total of 32% damage. Upon expiration, Frozen Orb explodes, dealing 29% damage and Chilling enemies for 9%. Mana Cost: 40 Enchantment Slot EffectWhenever you cast a non Basic Skill, you have a 20% chance to launch a Frozen Orb at a nearby enemy. Damage: Cold Tags: Core, Frost |
Enhanced Frozen OrbWhen cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%. |
Greater Frozen OrbFrozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
Ice ShardsLaunch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies. Mana Cost: 30 Enchantment Slot EffectIce Shards automatically conjure and fly towards Frozen enemies. Damage: Cold Tags: Core, Frost |
Enhanced Ice ShardsIce Shards have 15% chance to ricochet to another enemy. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards treats enemies as if they were Frozen. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
Chain LightningUnleash a stream of lightning that deals 42% damage and chains between nearby enemies and you up to 4 times, prioritizing enemies. Mana Cost: 35 Enchantment Slot EffectChain Lightning forms automatically after spending 100 Mana. Damage: Lightning Tags: Core, Shock |
Enhanced Chain LightningChain Lightning bounces to 1 additional enemy. |
Greater Chain LightningWhen Chain Lightning deals x5% increased damage per enemy hit. |
Destructive Chain LightningWhen Chain Lightning Critically Strikes, it has a 25% chance to spawn a Crackling Energy. |
Charged BoltsRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing 15% each. Mana Cost: 40 Enchantment Slot EffectWhenever you are hit, there is a 40% chance to release 5 Charged Bolts. Damage: Lightning Tags: Core, Shock |
Enhanced Charged BoltsCharged Bolts gains an extra projectile. |
Greater Charged BoltsCharged Bolts deals x25% increased damage to Stunned enemies. |
Destructive Charged BoltsHitting an enemy at least 5 times with Charged Bolts in a single cast reduces their damage dealt by 20% for 3 seconds |
Passives
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DefensiveRequired Points: 6 |
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Flame ShieldEngulf yourself in flames for 2 seconds, Burning nearby enemies for 7% per second. While Flame Shield is active, you are Immune. Cooldown: 19.6 Enchantment Slot EffectFlame Shield automatically activates when you take fatal damage. It takes 120 seconds to recharge. Damage: Fire Tags: Defensive, Pyromancy |
Enhanced Flame ShieldFlame Shield grants 25% Movement Speed while active. |
Mystical Flame ShieldEnemies continue Burning for 3 additional seconds after being hit by Flame Shield. |
Shimmering Flame ShieldFlame Shield makes enemies Vulnerable for 4 seconds. |
Frost NovaUnleash a torrent of frost, Freezing enemies around you for 2 seconds. Cooldown: 14.7 Enchantment Slot EffectLucky Hit: Critical Strikes have up to a 30% chance to make your active Conjuration Skills unleash a Frost Nova. Tags: Defensive, Frost |
Enhanced Frost NovaFrost Nova's radius is increased by 25%. |
Mystical Frost NovaFrost Nova's Freeze duration is increased by 20% when hitting 3 or more enemies. |
Shimmering Frost NovaFrost Nova generates 4 Mana per enemy hit. |
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life in damage. While Ice Armor is active, 10% of your Cold Damage dealt is added to its Barrier. Cooldown: 19.6 Enchantment Slot EffectUpon getting hit, you have a 5% chance to apply Ice Armor. Tags: Defensive, Frost |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 25%. |
Mystical Ice ArmorWhile Ice Armor’s Barrier is at or above its original amount, you deal x30% increased damage. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen for 3 seconds. |
TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival. Cooldown: 10.8 Enchantment Slot EffectEvade is replaced with Teleport on a 17 second cooldown. Damage: Lightning Tags: Defensive, Shock |
Enhanced TeleportAfter Teleporting, take 30% less damage for 5 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy deals x40% more damage. |
Shimmering TeleportTeleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Passives
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ConjurationRequired Points: 6 |
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HydraSummon a 3 headed Hydra for 8.0 seconds. Each head spits fire at a nearby enemy, dealing 30% damage. Mana Cost: 20 Enchantment Slot EffectWhen a Bruning enemy is killed, a Hydra head spawns from its corpse for 3 seconds Damage: Fire Tags: Conjuration, Pyromancy |
Enhanced HydraHydras last for an additional 4 seconds. |
Summoned HydraHydra also Burns enemies for an additional 12% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, Hydras gain 15% Attack Speed for 3 seconds. |
Lightning SpearConjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing 15% damage per hit. Mana Cost: 19.6 Enchantment Slot EffectAbsorbing Crackling Energy has a 10% chance to conjure a Lightning Spear. Damage: Lightning Tags: Conjuration, Shock |
Enhanced Lightning SpearLightning Spear has a 10% increased chance to critically strike against Stunned enemies. |
Summoned Lightning SpearCollecting Crackling Energy reduces the cooldown of Lightning Spear by 0.5 seconds. |
Invoked Lightning SpearAfter critically striking, Lightning Spear has a 5% increased stacking critical strike chance for its duration. |
Ice BladesConjure ice blades for 6.0 seconds that rapidly slashes enemies for 31% damage and has a 20% chance to make them Vulnerable for 2 seconds. Cooldown: 11.8 Enchantment Slot EffectKilling an enemy has a 10% chance to conjure Ice Blades. Damage: Cold Tags: Conjuration, Frost |
Enhanced Ice BladesIce Blades has a 10% increased chance to make enemies Vulnerable. |
Summoned Ice BladesEvery time Ice Blades hits a Vulnerable enemy, it gains 25% Attack Speed, up to 100%. |
Invoked Ice BladesKilling a Vulnerable enemy increases your active Ice Blades' duration by 1 second. |
Passives
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MasteryRequired Points: 16 |
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BlizzardSummon a frigid blizzard that deals 120% damage and continually Chills enemies for 18% over 6 seconds. Mana Cost: 40 Enchantment Slot EffectEvery 15 seconds, a Blizzard forms over you and follows you for 4 seconds. Damage: Cold Tags: Mastery, Frost |
Enhanced BlizzardBlizzard’s duration is increased by 2 seconds. |
Mage's BlizzardEvery second an enemy is in Blizzard, they take x2.5% increased damage from you, up to x20%. |
Wizard's BlizzardWhile you have an active Blizzard, your Core Skills cost 10% less Mana. |
Ball LightningConjure a ball of lightning that slowly moves forward, continually zapping enemies for 15% damage. Mana Cost: 50 Enchantment Slot EffectWhen Crackling Energy would form, there's a 10% chance Ball Lightning is formed instead. Damage: Lightning Tags: Mastery, Shock |
Enhanced Ball LightningBall Lightning deals damage 30% more frequently. |
Mage's Ball LightningEach time Ball Lightning hits an enemy, it deals x2% increased damage, up to x30%. |
Wizard's Ball LightningIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. |
FirewallCreate a wall of flames that Burns enemies for 16% over 8 seconds. Mana Cost: 30 Enchantment Slot EffectLucky Hit: Direct damage has up to a 15% chance to spawn a Firewall for 3 seconds. Damage: Fire Tags: Mastery, Pyromancy |
Enhanced FirewallEnemies that stand in Firewall for at least 2 seconds take x25% increased Burning damage from all sources. |
Mage's FirewallEach enemy standing in Firewall increases your Mana Regeneration by 5% |
Wizard's FirewallYou deal x5% increased damage per active Firewall. |
MeteorSummon a meteor that strikes the target location, dealing 50% damage and Burning the ground for 35% damage over 3 seconds. Mana Cost: 40 Enchantment Slot EffectEvery time an enemy takes Burning damage, there's a 3% chance a Meteor falls on them. Damage: Fire Tags: Mastery, Pyromancy |
Enhanced MeteorIf Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. |
Mage's MeteorMeteor falls 30% faster and costs 6 less Mana. |
Wizard's MeteorMeteor’s impact Immobilizes enemies for 2 seconds. |
Passives
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UltimateRequired Points: 23 |
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Deep FreezeEncase yourself in ice, becoming Immune for 4 seconds, continually Chilling enemies for 20%. When Deep Freeze ends, Frozen enemies shatter for 200. Casting Deep Freeze again ends the effect early. Cooldown: 58.8 Damage: Cold Tags: Ultimate, Frost |
Prime Deep FreezeGain 5% of your Base Life as a Barrier for 6 seconds for each enemy shattered by Deep Freeze. |
Supreme Deep FreezeWhen Deep Freeze ends, your non-Ultimate cooldowns are reduced by 50%. |
InfernoIgnite a roaring inferno that pulses in and out of the target area, Burning enemies for 295% damage over 8 seconds, and then explodes, dealing 50% damage to enemies on the outer edge. Cooldown: 44.1 Damage: Fire Tags: Ultimate, Pyromancy |
Prime InfernoEnemies inside of Inferno's final explosion are Immobilized for 4 seconds. |
Supreme Fire BoltKilling a Burning enemy reduces Inferno's cooldown by 1 second. |
Unstable CurrentsLightning surges within you for 10 seconds. Whenever you cast a Lightning Skill, another random non-Basic Lightning Skill is also cast. Cooldown: 68.6 Damage: Lightning Tags: Ultimate, Shock |
Prime Unstable CurrentsUnstable Currents increases Attack Speed by 25% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, collecting Crackling Energy increases its duration by 0.25 seconds. |
Passives
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MasteriesRequired Points: 33 - You can have only one of these. |
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