Slow (Slowed) is considered a Crowd Control effect in Diablo 4.
As the name suggests, the slows an enemy but it only slows movement speed and not attack speed.
Innate Debilitating Roar
Barbarian Skills
Brawling |
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Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Requires point in Prime Call of the Ancients. |
Weapon Mastery |
HamstringYour Bleeding effects Slow (CC) Healthy enemies by 20 / 40 / 60% |
Druid Skills
Core |
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Primal TornadoEnemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40%. |
Defensive |
Enhanced Cyclone ArmorEnemies who are Knocked Back by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds. |
Innate Debilitating RoarDebilitating Roar also slows (CC) enemies by 65% for its duration |
Wrath |
Enhanced HurricaneEnemies who are damaged by Hurricane are Slowed (CC) by 25% for 2 seconds. |
Enhanced BoulderWhen Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned (CC) for 4 seconds instead. |
Passives |
Neurotoxin |
Necromancer Skills
Core |
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Enhanced Blight |
Curse |
DecrepifyCurse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40% and deal 20% less damage for 10 seconds. Damage: Physical Essence Cost: 10 Tags: Curse, Corruption |
Corpse & Macabre |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled (CC). |
Ultimate |
Prime Blood WaveBlood Wave Slows (CC) enemies by 50% for 4 seconds. |
Rogue Skills
Basic |
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PunctureThrow your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow. Requires Dual Wielded Weapons. Damage: Physical Lucky Hit Chance: 35% Tags: Basic, Marksman |
Core |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Agility |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Tags: Agility, Trap Lucky Hit Chance: 25% |
Druid Aspects
Aspect of Quicksand |
Utility | Damage from Earth Skills Slow (CC) enemies hit by 25 - 50% for 5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Ferals' Den (Map) |
Scosglen | Druid |
Sorcerer Aspects
Aspect of Singed Extremities |
Utility | After Immobilize (CC) wears off, enemies are Slowed (CC) by 40 - 60% for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Earthen Wound (Map) |
Hawezar | Sorcerer |