Shadow Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:
Grants Player | Exploits Condition |
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Shadow Dmg | Critical Dmg |
+ Non-Physical Dmg | Cold Dmg |
Critical Strike Chance | Lightning Dmg |
Vulnerable | Shadow Dmg |
Imbuement | Fire Dmg |
Poison Dmg |
'Grants Player' means this skill creates this condition i.e it could make a target Vulnerable. 'Exploits Condition' means this skill takes advantage of this condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Cooldown: 13 seconds Damage: Shadow Tags: Imbuement Lucky Hit Chance: 33% |
Upgrades
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against injured enemies infected by Shadow Imbuement. |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Other Skills that work with Shadow Imbuement
The following skills either:
- Create a condition Shadow Imbuement can exploit
- Exploit a condition Shadow Imbuement creates
Basic Tree |
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Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through Vulnerable enemies. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. Skill |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by + 5% for 4 seconds, up to + 25%. Skill |
Core Tree |
Twisting BladesImpale an enemy with your blades, dealing 45% damage and making them take x8% increased damage while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage. Combo Points increases movement speed and damage. Requires Dual Wielded weapons Energy Cost: 30 Damage: Physical Tags: Core, Imbueable, Cutthroat Lucky Hit Chance: 33% Skill |
BarrageUnleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage. Combo Points increase number of arrows and damage. Requires Ranged Weapon Energy Cost: 30 Damage: Physical Tags: Core, Imbueable, Marksman Lucky Hit Chance: 16% Skill |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
FlurryUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. Combo Points increase damage and attack speed. Requires Dual Wielded weapons. Energy Cost: 25 Damage: Physical Tags: Core, Imbueable, Cutthroat Lucky Hit Chance: 10% Skill |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Improved FlurryIf Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Skill |
Rapid FireRapidly fire 5 arrows each dealing 30% damage. Combo Points increase number of arrows fired and damage. Requires a Ranged Weapon. Energy Cost: 25 Damage: Physical Tags: Core, Imbueable, Marksman Lucky Hit Chance: 20% Skill |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
Advanced Rapid FireRapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. Skill |
Penetrating ShotFire an arrow that pierces through all enemies in a line, dealing 70% damage. Combo Points increase damage and improves Lucky Hit Chance. Requires a Ranged Weapon. Energy Cost: 35 Damage: Physical Tags: Core, Imbueable, Marksman Lucky Hit Chance: 50% Skill |
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1 / 2 / 3% of your Maximum Life. Point required in Sturdy. Passive |
Stutter StepCritically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds. Passive |
Agility Tree |
Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds. Damage: Physical Lucky Hit Chance: 100% Tags: Agility, Imbueable, Cutthroat Skill |
DashDash forward and slash enemies for 37% damage. Requires Dual Wielded weapons Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Tags: Agility, Imbueable, Cutthroat Lucky Hit Chance: 25% Skill |
Enhanced DashEnemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds. Skill |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 25% per second. Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
Trick AttacksWhen you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds. Point required in Concussive or Rapid Gambits. Passive |
Subterfuge Tree |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. Skill |
Poison TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. Cooldown: 10 seconds Damage: Poison Tags: Subterfuge, Trap Lucky Hit Chance: 20% Skill |
Subverting Poison TrapYou deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap. Skill |
MaliceYou deal x 3% / 6% /9% increased damage to Vulnerable enemies. Requires point in Exploit. Passive |
Imbuements Tree |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement Skill |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds. Cooldown: 13 seconds Damage: Poison Tags: Imbuement Lucky Hit Chance: 33% Skill |
Precision ImbuementImbued Skills gain + 3%/6%/9% increased Critical Strike Chance. Passive |
Shadow CrashLucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds. Passive |
Consuming ShadowsEach time you kill an enemy with Shadow Damage, you generate 10/20/30 Energy. Requires point in Shadow Crash. Passive |
Ultimate Tree |
Rain of ArrowsArrows rain down over a large area 2 times, each wave dealing 100% damage. Requires a Ranged weapon. Cooldown: 55 seconds Damage: Physical Tags: Ultimate, Imbueable, Marksman Lucky Hit Chance: 2% Skill |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x30% increased potency. Skill |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Alchemist's FortuneNon-Physical damage you deal has a 5% / 10% / 15% increased Lucky Hit Chance. Requires point in Innervation. Passive |
Key Passives Tree |
PrecisionCritical Strikes with Marksman skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Marksman skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision. Passive |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. Victimize's damage is increased by 120% [x] of your Vulnerable damage bonus. Passive |
Items that work with Shadow Imbuement
The following items either:
- Grant a bonus when using Shadow Imbuement
- Create a condition Shadow Imbuement can exploit
- Exploit a condition Shadow Imbuement creates
Legendary Aspects
Pestilent Points Aspect
Aspect of Bursting Venoms |
Offensive | Lucky Hit: Poison Imbued skills have up to a 15% chance to create a toxic pool that deals [# - #] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement skill has no Cooldown and no Charge limit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Imitated Imbuement |
Offensive | Your Shadow Clones also mimic the Imbuements applied to your skills.
Casting an Imbuement skill grants your active Shadow Clone 8 - 16% increased damage for 9 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Lethal Dusk |
Defensive | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1 - 5% Maximum Life on Kill for 6 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Noxious Ice |
Utility | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 14 - 29% additional Poison damage to Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Aspect of Unstable Imbuements |
Offensive | When casting an Imbuement skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [# - #] damage of the same type.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Whispering Vault (Map) |
Dry Steppes | Rogue |
Aspect of Volatile Shadows |
Offensive | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [# - #] Shadow damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ancient's Lament (Map) |
Dry Steppes | Rogue |
Frostbitten Aspect |
Utility | Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Icy Alchemist's Aspect |
Offensive | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued skill has up to a 75% chance to release an explosion that deals [# - #] Cold damage to the target and surrounding enemies, Chilling them for 25%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.
Ring |
Shifting City (Map) |
Dry Steppes | Rogue |
Toxic Alchemist's Aspect |
Offensive | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued skill has up to a 75% chance to create a toxic explosion that applies [# - #] Poisoning damage over 5 seconds to the target and surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
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Word of Hakan"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II Type: Amulet Description: Your Rain of Arrows is always Imbued with all Imbuements at once. |
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Changes to Shadow Imbuement
There have been no changes to Shadow Imbuement to date.