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Rogue Passives

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Below is a list of all Rogue Talents as found in the Rogue Skill Tree.

These talents are passives which can be acquired by the player in the Rogue Skill Tree.

Basic

Required Points: 0

Core

Required Points: 2

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Sturdy

You gain +12% Melee Damage Reduction.

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Siphoning Strikes

Heal for 3% of your Maximum Life when you Critically Strike nearby enemies.

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Stutter Step

Critically striking an enemy grants +5% Movement Speed for 4 seconds.

Agility

Required Points: 2

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Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: x15.0% increased damage to Healthy enemies.
  • Swords: x9% increased damage.
  • Bows: Up to x12% increased damage to  Vulnerable enemies.
  • Crossbows: x15% increased Critical Strike Damage.

Vulnerable enemies take x20% increased damage

Healthy characters have more than 80% of their life.

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Concussive

After Knocking Back or Knocking Down an enemy, you gain +10% increased Critical Strike Chance against them for 3 seconds.

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Rugged

Gain x5% Damage Reduction against Damage Over Time effects.

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Reactive Defense

Gain 4.5% Damage Reduction while inflicted with Control Impairing Effects

Subterfuge

Required Points: 11

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Agile

Using a Cooldown increases your Dodge Chance by 3% for 2 seconds.

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Exploit

You deal x18% increased damage to Healthy and Injured enemies.

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Malice

You deal x9% increased damage to Vulnerable enemies.

Imbuements

Required Points: 16

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Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.

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Consuming Shadows

Each time you kill an enemy with Shadow Damage, you generate 10 Energy.

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Frigid Finesse

You deal x5% increased damage to  Chilled enemies. This bonus increases to x10% against  Frozen enemies.

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Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10%.

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Deadly Venom

You deal x3% increased Poison damage.

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Alchemical Advantage

You gain +1% increased Attack Speed for each enemy you've Poisoned, up to +15%.

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Debilitating Toxins

Poisoned enemies deal X% less damage.

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Potency

Your Imbuement Skill effects are x10% stronger.

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Rapid Imbuement

The Cooldowns of your Imbuement Skills are reduced by 5%.

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Trick Attacks

Lucky Hit: Up to a 5% chance to apply a random equipped  Imbuement Skill effect when dealing direct damage.

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Precision Imbuement

Imbued Skills gain +5% increased Critical Strike Chance.

Ultimate

Required Points: 23

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Trap Mastery

When  Poison Trap or  Death Trap activates, you gain 4% increased Critical Strike Chance against  Vulnerable and Crowd Controlled enemies for 4 seconds.

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Aftermath

After using an Ultimate Skill, restore 25 Energy.

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Adrenaline Rush

While moving, you gain x5% increased Energy Regeneration.

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Haste

While at or above 50% maximum Energy, gain +15% increased Movement Speed. While below 50% maximum Energy, gain +15% increased Attack Speed.

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Impetus

After moving 15 meters, your next attack deals x7% increased damage.

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Innervation

Lucky Hit: Up to a 20% chance to gain 5 Energy.

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Second Wind

Every 100 Energy you spend grants you +10% increased Lucky Hit Chance for 5 seconds.

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Alchemist's Fortune

Non-Physical damage you deal has a +5% increased Lucky Hit Chance.

Masteries

Required Points: 33

Momentum

Damaging a Stummed, Immobilized, or Frozen Enemy from behind with a Melee Skill grants you Momentum for 8 seconds. You can only gain 1 stack of Momentum per Skill cast.

While you have 3 stacks of Momentum, you gain 20% increased Damage Reduction, x30% increased Energy Regeneration, and +15% increased Attack Speed.

Close Quarters Combat

Damaging a nearby enemy with a Ranged or Melee Skill grants a +5% Attack Speed bonus for 8 seconds.

While both Attack Speed bonuses are active, you gain "Lucky Hit: up to a 75% chance to generate 10 Energy and deal +15% increased damage when you deal direct damage to a Crowd Controlled enemy."

Precision

Critical Strikes with Ranged Skills grant you  Precision. You gain x4% increased Critical Strike Damage per stack of  Precision, up to a maximum of x20%.

When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of  Precision.

Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a +30% chance to cause an explosion, dealing 23% of the original damage to them and nearby enemies.

Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a trap Skill has up to a 75% chance to make them Vulnerable for 4 seconds and reduce the Cooldowns of your Trap Skills by 0.5 seconds.