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Below is a list of all Rogue Talents as found in the Rogue Skill Tree.
These talents are passives which can be acquired by the player in the Rogue Skill Tree.
BasicRequired Points: 0 |
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CoreRequired Points: 2 | ||
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SturdyYou gain +12% Melee Damage Reduction. |
Siphoning StrikesHeal for 3% of your Maximum Life when you Critically Strike nearby enemies. |
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Stutter StepCritically striking an enemy grants +5% Movement Speed for 4 seconds. |
AgilityRequired Points: 2 | ||
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Weapon MasteryGain a bonus when attacking based on weapon type:
Vulnerable enemies take x20% increased damage Healthy characters have more than 80% of their life. |
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ConcussiveAfter Knocking Back or Knocking Down an enemy, you gain +10% increased Critical Strike Chance against them for 3 seconds. |
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RuggedGain x5% Damage Reduction against Damage Over Time effects. |
Reactive DefenseGain 4.5% Damage Reduction while inflicted with Control Impairing Effects |
SubterfugeRequired Points: 11 | ||
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AgileUsing a Cooldown increases your Dodge Chance by 3% for 2 seconds. |
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ExploitYou deal x18% increased damage to Healthy and Injured enemies. |
MaliceYou deal x9% increased damage to Vulnerable enemies. |
ImbuementsRequired Points: 16 | ||
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Shadow CrashLucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds. |
Consuming ShadowsEach time you kill an enemy with Shadow Damage, you generate 10 Energy. |
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Frigid FinesseYou deal x5% increased damage to Chilled enemies. This bonus increases to x10% against Frozen enemies. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10%. |
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Deadly VenomYou deal x3% increased Poison damage. |
Alchemical AdvantageYou gain +1% increased Attack Speed for each enemy you've Poisoned, up to +15%. |
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Debilitating ToxinsPoisoned enemies deal X% less damage. |
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PotencyYour Imbuement Skill effects are x10% stronger. |
Rapid ImbuementThe Cooldowns of your Imbuement Skills are reduced by 5%. |
Trick AttacksLucky Hit: Up to a 5% chance to apply a random equipped Imbuement Skill effect when dealing direct damage. |
Precision ImbuementImbued Skills gain +5% increased Critical Strike Chance. |
UltimateRequired Points: 23 | ||
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Trap MasteryWhen Poison Trap or Death Trap activates, you gain 4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
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AftermathAfter using an Ultimate Skill, restore 25 Energy. |
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Adrenaline RushWhile moving, you gain x5% increased Energy Regeneration. |
HasteWhile at or above 50% maximum Energy, gain +15% increased Movement Speed. While below 50% maximum Energy, gain +15% increased Attack Speed. |
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ImpetusAfter moving 15 meters, your next attack deals x7% increased damage. |
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InnervationLucky Hit: Up to a 20% chance to gain 5 Energy. |
Second WindEvery 100 Energy you spend grants you +10% increased Lucky Hit Chance for 5 seconds. |
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Alchemist's FortuneNon-Physical damage you deal has a +5% increased Lucky Hit Chance. |
MasteriesRequired Points: 33 | |
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MomentumDamaging a Stummed, Immobilized, or Frozen Enemy from behind with a Melee Skill grants you Momentum for 8 seconds. You can only gain 1 stack of Momentum per Skill cast. While you have 3 stacks of Momentum, you gain 20% increased Damage Reduction, x30% increased Energy Regeneration, and +15% increased Attack Speed. |
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Close Quarters CombatDamaging a nearby enemy with a Ranged or Melee Skill grants a +5% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you gain "Lucky Hit: up to a 75% chance to generate 10 Energy and deal +15% increased damage when you deal direct damage to a Crowd Controlled enemy." | |
PrecisionCritical Strikes with Ranged Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision. | |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a +30% chance to cause an explosion, dealing 23% of the original damage to them and nearby enemies. | |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a trap Skill has up to a 75% chance to make them Vulnerable for 4 seconds and reduce the Cooldowns of your Trap Skills by 0.5 seconds. |