The Rogue has access to six groups of skills and in general, they serve the following purposes:
- Basic
- Core
- Agility
- Subterfuge
- Imbuements
- Ultimate
Skills are augmented augmented by Talents. View the Rogue Talents or the full Rogue Skill Tree.
BasicRequired Points: 0 | ||
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PunctureThrow your blades, dealing 59.66% (1,151 - 1,406) damage and Slowing enemies by 20% for 2 seconds. Requires Dual Wielded Weapons. Damage: Physical Tags: Basic, Ranged |
Enhanced PunctureGain 5 Energy when Puncture damages a Crowd Controlled enemy. |
Primary PuncturePuncture has a 30% chance to make Crowd Controlled enemies Vulnerable for 2 seconds. |
Fundamental PunctureClose enemies damaged by Puncture while in melee range are Slowed by 40% for 4 seconds instead. | ||
Blade ShiftStab your victim for 53.69% (1,095 - 1,339) damage and use their vitality to shift, allowing you to move freely through enemies for 3 seconds. Requires Dual Wielded weapons Damage: Physical Tags: Basic, Melee |
Enhanced Blade ShiftGain +15% Movement Speed while Blade Shift is active. |
Primary Blade ShiftGain x8% Damage Reduction while Blade Shift is active. |
Fundamental Blade ShiftMoving through an enemy while Blade Shift is active has a 30% chance to Immobilize the enemy for 2seconds. | ||
Invigorating StrikeMelee attack an enemy, dealing 113.59% (2,318 - 2,833) damage and increasing Energy Regeneration by x20% for 3 seconds. Requires Dual Wielded weapons Damage: Physical Tags: Basic, Melee |
Enhanced Invigorating StrikeDamaging a Crowd Controlled enemy with Invigorating Strike's increases its Energy Regeneration bonus by +10%. |
Primary Invigorating StrikeInvigorating Strike now grants +40% of its Energy Regeneration bonus as Cooldown Reduction to your non-Ultimate Skills but no longer grants an Energy Regeneration Bonus. |
Fundamental Invigorating StrikeInvigorating Strike grants a Movement Speed bonus equivalent to +50% of its Energy Regeneration bonus. | ||
Forceful ArrowFire a powerful arrow at an enemy, dealing 78.75% (1,592 - 1,946) damage and making them Vulnerable for 2. seconds. Requires a Ranged Weapon Damage: Physical Tags: Basic, Ranged |
Enhanced Forceful ArrowForceful Arrow makes the enemy Vulnerable for 4 seconds instead if they are nearby. |
Primary Forceful ArrowForceful Arrow pierces through the first enemy it damages if they are nearby. |
Fundamental Forceful ArrowForceful Arrow Knocks Back the enemy if they are nearby. If they collide with an enemy, both are Knocked Down for 1.5. seconds. | ||
Heart SeekerFire an arrow that seeks an enemy, dealing 66.82% (1,351 - 1,651) damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%. Requires a Ranged Weapon Damage: Physical Tags: Basic, Ranged |
Enhanced Heart SeekerWhen Heartseeker Critically Strikes, gain +6% Attack Speed for 5 seconds. Double this amount if the enemy is Vulnerable. |
Primary Heart SeekerHeartseeker ricochets to an additional enemy, dealing X% of the original damage. |
Fundamental Heart SeekerHeartseeker also increases the Critical Strike Damage the enemy takes by +4% for 4 seconds, up to +20%. |
CoreRequired Points: 2 | ||
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Twisting BladesImpale an enemy on your blades, dealing 107.38% (1,904 - 2,328) damage and making them take x8% increased damage while impaled. After1.5 seconds the blades return to you, piercing enemies for 139.60% (2,476 - 3,026) damage Requires Dual Wielded weapons Energy Cost: 21 Damage: Physical Tags: Core, Melee |
Enhanced Twisting BladesTwisting Blades deals x15% increased damage per enemy it passes through when returning, up to x60%. |
Improved Twisting BladesEnemies are Immobilized while impaled with Twisting Blades. |
Advanced Twisting BladesWhen your Twisting Blades return, you gain +5% Movement Speed per enemy it passed through for 3 seconds, up to +25%. | ||
BarrageUnleash a barrage of 5 arrows that expands outwards, each dealing 49.63% (884 - 1,056) damage, Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage. Energy Cost: 21 Damage: Physical Tags: Core, Ranged |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulernable for 2 seconds. |
Advanced BarrageBarrage gains 8% increase Critical Strike Chance against Crowd Controlled enemies. | ||
FlurryUnleash a flurry of stabs and slashes, dealing 200.45% (3,555 - 4,345) damage to enemies in front of you. Requires Dual Wielded weapons Energy Cost: 17 Damage: Physical Tags: Core, Ranged |
Enhanced FlurryIncrease Flurry's radius by x15%. |
Improved FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 13.63 Life. |
Advanced FlurryFlurry has a 40% chance to Slow enemies by 60% for 2.5 seconds. Immobilize the enemy for 2.5 seconds instead if it was a Critical Strike. | ||
Rapid FireRapidly fire 5 arrows each dealing 37.46% (652 - 797) damage. Combo Points increase damage and arrows fired Requires a Ranged Weapon Damage: Physical Tags: Core, Ranged |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance. |
Improved Rapid Fire20% chance to gain 15 Energy when Rapid Fire damages a Vulnerable enemy. |
Advanced Rapid FireRapid Fire deals x15% increased Critical Strike Damage to Vulnerable enemies. | ||
Penetrating ShotFire an arrow that pierces through all enemies in a line, 167.04% (2,910 - 3,556) damage. Requires a Ranged Weapon Energy Cost: 24 Damage: Physical Tags: Core, Ranged |
Enhanced Penetrating ShotPenetrating Shot deals x20% increased damage per enemy it pierces. |
Improved Penetrating ShotIf Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance. |
Advanced Penetrating ShotPenetrating Shot has a 20% chance to Knock Down each enemy it damages for 1.5 seconds. |
AgilityRequired Points: 2 | ||
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Shadow StepBecome unstoppable and quickly move through the shadows and stab your victim from behind for 171.81% (2,628 - 3,212) damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9.8 seconds Damage: Physical Tags: Agility, Melee |
Enhanced Shadow StepDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds |
Disciplined Shadow StepShadow Step's Cooldown is reduced by 3 seconds if it damages an enemy you haven't dealt direct damage to in the last 4 seconds. |
Methodical Shadow StepEnemies damaged by Shadow Step are Immobilized for 2 seconds. | ||
DashDash forward and slash enemies for 87.81% (1,343 - 1,641) damage. Requires Dual Wielded weapons Charges: 2 Damage: Physical Tags: Agility, Melee |
Enhanced DashEnemies damaged by Dash take x20% increased Critical Strike Damage for 5 seconds. |
Disciplined DashDash Slows enemies by 30% for 3 seconds. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast. | ||
CaltropsLeap backwards and throw caltrops on the ground, dealing 71.59% (1,064 - 1,300) damage and slowing enemies by 50%. Lasts 6 seconds. Energy Cost: 21 Damage: Physical Tags: Agility, Trap |
Enhanced CaltropsEnemies take x3% increased damage from all sources each second they're in Caltrops. |
Disciplined CaltropsYou have 15% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 20% per second. |
SubterfugeRequired Points: 11 | ||
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Dark ShroudSurround yourself with up to 5 protective shadows. Gain 11.2% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed Dark Shroud's shadows have a 10% chance not to be consumed. While you have at least 2 active shadow from Dark Shroud, gain 10% Critical Strike Chance. Tags: Subterfuge |
Enhanced Dark ShroudDark Shroud's shadows have a 10% chance to not be consumed |
Subverting Dark ShroudPuncture has a X% chance to make Crowd Controlled enemies Vulnerable for X seconds. |
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain 10% Critical Strike Chance. | ||
Blinding SmokeThrow a smoky concoction at enemies that Dazes them for 4 seconds. Cooldown: 15.0 seconds. Tags: Subterfuge Dazed enemies cannot attack or use skills but are able to move. |
Enhanced Blinding SmokeEnemies affected by Blinding Smoke take x15% increased damage. |
Subverting Blinding SmokeIf an enemy is Vulnerable, Slowed, or Immobilized Blinding Smoke Dazes them for x20% longer. |
Countering Blinding SmokeLucky Hit: Dealing direct damage to enemies affected by Blinding Smoke has up to a 25% Chance to reduce its Cooldown by 1 second, or by 2 seconds instead of the enemy is Vulnerable. | ||
Poison TrapPlace a trap that arms after 21.2 seconds. It activates when an enemy moves near, applying 821.25% (12,941) Poisoning damage over 9 seconds to enemies in the area. Cooldown: 10.0 seconds. Damage: Poison Tags: Subterfuge, Trap |
Enhanced Poison TrapPoison Trap immobilizes enemies for 2 seconds when it activates. |
Subverting Poison TrapEnemies take x10% increased Poisoning Damage while standing in Poison Trap. |
Countering Poison TrapPoison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated. | ||
StealthCloak yourself with shadows to hide from enemies for 4 seconds. Attacks during Stealth break Stealth and deal 50% more damage. You are Undropppable and can move through enemies freely while in Stealth. Cooldown: 16.0 seconds. Tags: Subterfuge |
Enhanced StealthYou gain 40 energy when you enter Stealth. |
Subverting StealthThe skill that breaks Stealth makes enemies Vulnerable for 3 seconds. |
Countering StealthYou gain +25% Movement Speed during Stealth. |
ImbuementsRequired Points: 16 | ||
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Imbue Weapon: ShadowImbue your weapons with festering shadows. Enemies struck by your next 2 non- Basic Melee or Ranged Skills deal damage and infect enemies such that they explode for up to 73.83% (1,163) damage on death. Direct damage to infected enemies deals an additional 4.00% (63) Shadow damage. Cooldown: 9.0 seconds. Damage: Shadow Tags: Imbuements |
Enhanced Imbue Weapon: ShadowLucky Hit: Critically Striking an enemy infected by Shadow Imbue has up to 30% chance to create a mini explosion dealing 26.25% (372 - 454) Shadow damage to them and nearby enemies. |
Mixed Imbue Weapon: ShadowEnemies damaged by Shadow Imbued Skills take x12% increased non-Physical damage for 8 seconds. |
Blended Imbue Weapon: ShadowShadow Imbue’s primary explosion makes enemies Vulnerable for 2 seconds. | ||
Imbue Weapon: ColdImbue your weapons with frigid energies. Your next 2 non-Basic Melee or Ranged Skills deal Cold damage and Chill enemies for up to 50%. Cold Imbued skills deal x15% damage to Crowd Controlled enemies. Cooldown: 9.0 seconds. Tags: Imbuements |
Enhanced Imbue Weapon: ColdCold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds. |
Mixed Imbue Weapon: ColdCold Imbued Skills deal x30% increased damage to Frozen enemies. |
Blended Imbue Weapon: ColdLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. | ||
Imbue Weapon: PosionImbue your weapons with lethal poison. Your next 2 non- Basic Melee or Ranged Skills apply up to 198.85% 3,133 Poison damage over 5 seconds. Cooldown: 9.0 seconds. Tags: Imbuements |
Enhanced Imbue Weapon: PosionPoison Imbue’s Poison Duration is increased by 1 second. |
Mixed Imbue Weapon: PosionLucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poison damage over time. |
Blended Imbue Weapon: PosionCritical Strikes with Poison Imbued Skills deal x30% increased Poison damage. |
UltimateRequired Points: 23 | ||
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Shadow CloneYour shadow mimicks your actions for 15 seconds. The shadow deals 60% of your damage. Cooldown: 60.0 seconds. Tags: Ultimate |
Prime Shadow CloneYou are Unstoppable while your Shadow Clone is active. |
Supreme Shadow CloneYour Shadow Clone deals an additional 20% of your damage. |
Rain of ArrowsArrows rain down over a large area 2 times, each wave dealing 238.63% (3,546 - 4,334) damage. Cooldown: 0.0 seconds. Damage: Physical Tags: Ultimate, Ranged |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows are x20% stronger. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down enemies for 3 seconds. |
Death TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves near, dealing 596.56% (8,460 - 10,340) damage to enemies in the area. Cooldown: 45.0 seconds. Damage: Shadow Tags: Ultimate |
Prime Death TrapEnemies are Pulled into Death Trap when it activates. |
Supreme Death TrapIf Death Trap kills an enemy, its Cooldown is reduced by 10 seconds. |