The Rogue has access to six groups of skills:
- Basic
- Core
- Agility
- Subterfuge
- Imbuements
- Ultimate
The tables below show the Rogue's skill and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: N/A |
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PunctureThrow your blades, dealing 27% damage and Slowing enemies by 20% for 2 seconds. Critical Strikes will always show. Requires Dual Wielded Weapons. Damage: Physical Tags: Basic, Ranged Lucky Hit Chance: 50% |
Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Primary PunctureEvery 3rd caste of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Blade ShiftQuick stab your victim for 19% damage and shift, allowing you to move freely through enemies for 3 seconds. Requires Dual Wielded weapons Damage: Physical Tags: Basic, Melee |
Enhanced Blade ShiftDamaging an enemy with Blade Shift grants 5% Movement Speed while Blade Shift is active up to +20% |
Primary Blade ShiftWhile Blade Shift is active you gain 15% to all non-Physical Resistances and reduce the duration of Control Impairing Effects by 20%. |
Fundamental Blade ShiftMoving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Immobilize enemies for 2 seconds. |
Invigorating StrikeMelee attack an enemy, dealing 29% damage and increasing Energy Regeneration by x20% for 3 seconds. Requires Dual Wielded weapons Damage: Physical Tags: Basic, Melee |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%. |
Primary Invigorating StrikeInvigorating Strike now grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance. |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below +50% Energy makes them Vulnerable for 3 seconds. |
Forceful ArrowFire a powerful arrow at an enemy, dealing 25% damage. Every 3rd cast makes the enemy Vulnerable for 2. seconds. Requires a Ranged Weapon Damage: Physical Tags: Basic, Ranged |
Enhanced Forceful ArrowEvery 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance. |
Primary Forceful ArrowForceful Arrow pierces through Vulnerable enemies. |
Fundamental Forceful ArrowForceful Arrow Knocks Back the enemy if they are nearby. If they collide with an enemy, both are Knocked Down for 1.5. seconds. |
HeartseekerFire an arrow that seeks an enemy, dealing 28% damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%. Requires a Ranged Weapon Damage: Physical Tags: Basic, Ranged |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. |
Primary HeartseekerHeartseeker ricochets to an additional enemy, dealing 30% of the original damage. |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by +5% for 4 seconds, up to +25%. |
CoreRequired Points: 2 |
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Twisting BladesImpale an enemy with your blades, dealing 57% damage and making them take x8% increased damage while impaled. After 1.5 seconds the blades return to you, piercing enemies for 74% damage Requires Dual Wielded weapons Energy Cost: 30 Damage: Physical Tags: Core, Melee |
Enhanced Twisting BladesTwisting Blades deals x30% increased damage when returning. |
Improved Twisting BladesEnemies are Immobilized while impaled with Twisting Blades. |
Advanced Twisting BladesWhen your Twisting Blades return, you gain a +10% Cooldown Reduction per enemy they passed through for 5 seconds, up to +30%. |
BarrageUnleash a barrage of 5 arrows that expands outwards, each dealing 26% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage. Requires Ranged Weapon. Energy Cost: 30 Damage: Physical Tags: Core, Ranged |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulernable for 2 seconds. |
Advanced BarrageWhenever a single cast of Barrage ricochets at least 4 times your next cast gains a +20% increased Critical Strike Chance. |
FlurryUnleash a flurry of stabs and slashes, dealing 76% damage to enemies in front of you. Requires Dual Wielded weapons Energy Cost: 25 Damage: Physical Tags: Core, Ranged |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% per cast. |
Improved FlurryIf Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
Advanced FlurryEvading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. |
Rapid FireRapidly fire 5 arrows each dealing 20% damage. Combo Points increase damage and arrows fired Requires a Ranged Weapon. Energy Cost: 25 Damage: Physical Tags: Core, Ranged |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has a +5% increased Critical Strike Chance up to +25% for the 5th arrow. |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
Advanced Rapid FireRapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade. |
Penetrating ShotFire an arrow that pierces through all enemies in a line, dealing 89% damage. Requires a Ranged Weapon Energy Cost: 35 Damage: Physical Tags: Core, Ranged |
Enhanced Penetrating ShotPenetrating Shot deals x20% increased damage per enemy it pierces. |
Improved Penetrating ShotIf Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. |
Passives
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AgilityRequired Points: 2 |
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Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 91% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds Damage: Physical Tags: Agility, Melee |
Enhanced Shadow StepDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds |
Disciplined Shadow StepShadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you haven't dealt direct damage to in the last 4 seconds. |
Methodical Shadow StepEnemies damaged by Shadow Step are Immobilized for 2 seconds. |
DashDash forward and slash enemies for 47% damage. Requires Dual Wielded weapons Charges: 2 Charge Cooldown: 10 seconds Damage: Physical Tags: Agility, Melee |
Enhanced DashEnemies damaged by Dash take x20% increased Critical Strike Damage for 5 seconds. |
Disciplined DashDash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Stunned for 2 seconds instead. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast. |
CaltropsLeap backwards and throw caltrops on the ground, dealing 38% damage and Slowing enemies by 50%. Lasts 6 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Tags: Agility, Trap |
Enhanced CaltropsEnemies take x3% increased damage from all sources each second they're in Caltrops. |
Disciplined CaltropsYou have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 20% per second. |
Passives
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SubterfugeRequired Points: 11 |
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Dark ShroudSurround yourself with up to 5 protective shadows. Gain +8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed Cooldown: 20 seconds Tags: Subterfuge |
Enhanced Dark ShroudDark Shroud's shadows have a 10% chance to not be consumed |
Subverting Dark ShroudEach active shadow from Dark Shroud grants you a +3% increased Movement Speed. |
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain 10% Critical Strike Chance. |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes them for 4 seconds. Cooldown: 15.0 seconds. Tags: Subterfuge Dazed enemies cannot attack or use skills but are able to move. |
Enhanced Smoke GrenadeEnemies affected by Smoke Grenade take x15% increased damage. |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Immobilized Smoke Grenade Dazes them for x20% longer. |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% Chance to reduce its Cooldown by 1 second, or by 2 seconds instead of the enemy is Vulnerable. |
Poison TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 435% Poisoning damage over 9 seconds to enemies in the area. Cooldown: 10.0 seconds. Damage: Poison Tags: Subterfuge, Trap |
Enhanced Poison TrapPoison Trap Immobilizes enemies for 2 seconds when it activates. |
Subverting Poison TrapEnemies take x10% increased Poisoning Damage while standing in Poison Trap. |
Countering Poison TrapPoison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated. |
ConcealmentVanish from sight, gaining Stealth for 4 seconds. During Concealment you additionally become Unstoppable, gain +25% Movement Speed, and can mover through enemies freely. Using an attack skill during concealment will break Concealment. Cooldown: 20 seconds. Tags: Subterfuge |
Enhanced ConcealmentYou gain 40 energy when you enter Concealment. |
Subverting ConcealmentThe skill that breaks Concealment makes enemies Vulnerable for 3 seconds. |
Countering ConcealmentThe skill that breaks Concealment will always be a guaranteed Critical Strike. |
Passives
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ImbuementsRequired Points: 16 |
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Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow damage and infect enemies such that they explode for up to 39% damage on death. Direct damage to infected enemies deals an additional 4% Shadow damage. Cooldown: 9.0 seconds. Damage: Shadow Tags: Imbuements |
Enhanced Imbue Weapon: ShadowLucky Hit: Critically Striking an enemy infected by Shadow Imbuement has up to a 30% chance to create a mini explosion dealing 14% Shadow damage to them and surrounding enemies. |
Mixed Imbue Weapon: ShadowEnemies damaged by Shadow Imbued Skills take x12% increased non-Physical damage for 8 seconds. |
Blended Imbue Weapon: ShadowShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 50%. Cold Imbued skills deal x15% damage to Crowd Controlled enemies. Cooldown: 9.0 seconds. Tags: Imbuements |
Enhanced Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds. |
Mixed Cold ImbuementCold Imbued Skills deal x30% increased damage to Frozen enemies. |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply up to 105% Poisoning damage over 5 seconds. Cooldown: 9.0 seconds. Tags: Imbuements |
Enhanced Posion ImbuementPoison Imbuement’s Poisoning Duration is increased by 1 second. |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. |
Blended Posion ImbuementCritical Strikes with Poison Imbued Skills deal x30% increased Poisoning damage. |
Passives
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UltimateRequired Points: 23 |
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Shadow CloneYour shadow mimicks your actions for 15 seconds. The shadow deals 60% of your damage. Cooldown: 60.0 seconds. Tags: Ultimate |
Prime Shadow CloneYou are Unstoppable for 5 seconds after casting Shadow Clone. |
Supreme Shadow CloneYour Shadow Clone deals an additional 20% of your damage. |
Rain of ArrowsArrows rain down over a large area 2 times, each wave dealing 126% damage. Cooldown: 60.0 seconds. Damage: Physical Tags: Ultimate, Ranged |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x20% increased potency. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down enemies for 3 seconds. |
Death TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 316% damage to enemies in the area. Cooldown: 45.0 seconds. Damage: Shadow Tags: Ultimate |
Prime Death TrapEnemies are Pulled into Death Trap when it activates. |
Supreme Death TrapIf Death Trap kills an enemy, its Cooldown is reduced by 10 seconds. |
Passives
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MasteriesRequired Points: 33 - You can have only one of these. |
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MomentumMelee skills grant a stack of Momentum for 8 seconds if they either:
While at 3 stacks if Momentum you gain:
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Close Quarters CombatDamaging a nearby enemy with Ranged or Melee skills each grant a +5% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you gain:
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PrecisionCritical Strikes with Ranged Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision. |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a +30% chance to reduce the active Cooldowns of your Trap skills by 25% and drop a cluster of Stun Grenades that explode and deal 40% total Physical damage and Stun enemies for 0.25 seconds. |