The Rogue has access to six groups of skills and one set of Masteries (Key Passives):
- Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
- Core - Melee and ranged attacks dealing physical damage. Use Combo Points
- Agility - Accelerated movement-based skills
- Subterfuge - Stealth, traps and shroud
- Imbuements - Enhance weapons with cold, poison or shadow damage
- Ultimate - Traps, stealth and arrows. Can have only one active at a time
- Key Passives - Damage, Attack Speed, Crit. Can only select one at a time
The tables below show the Rogue's skills and Passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are listed below the main skills of each tree.
BasicRequired Points: 0 - These skills build Combo Points |
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PunctureThrow your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow. Requires Dual Wielded Weapons. Damage: Physical Lucky Hit Chance: 35% Tags: Basic, Marksman |
Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Primary PunctureEvery 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Blade ShiftQuickly stab your victim for 16% damage and shift, allowing you to move freely through enemies for 3 seconds. Requires Dual Wielded weapons. Damage: Physical Lucky Hit Chance: 50% Tags: Basic, Cutthroat |
Enhanced Blade ShiftDamaging an enemy with Blade Shift grants + 20% Movement Speed. |
Primary Blade ShiftWhile Blade Shift is active you gain, + 15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20%. |
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Fundamental Blade ShiftMoving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Daze (CC) enemies for 2 seconds. |
Invigorating StrikeMelee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x 20% for 3 seconds. Requires Dual Wielded weapons Damage: Physical Tags: Basic, Cutthroat Lucky Hit Chance: 50% |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. |
Primary Invigorating StrikeInvigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance. |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds. |
Forceful ArrowFire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes the enemy Vulnerable for 2. seconds. Requires a Ranged Weapon Damage: Physical Tags: Basic, Marksman Lucky Hit Chance: 50%
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Enhanced Forceful ArrowEvery 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance. |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through Vulnerable enemies. |
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. |
HeartseekerFire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by + 5% for 4 seconds, up to + 15%. Requires a Ranged Weapon Damage: Physical Tags: Basic, Marksman Lucky Hit Chance: 50% |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. |
Primary HeartseekerHeartseeker ricochets to an additional enemy, dealing 75% of the original damage. |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by + 5% for 4 seconds, up to + 25%. |
CoreRequired Points: 2 - These skills work in tandem with the Rogue Specialization Combo Points. |
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Twisting BladesImpale an enemy with your blades, dealing 45% damage and making them take x8% increased damage while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage. Combo Points increases movement speed and damage. Requires Dual Wielded weapons Energy Cost: 30 Damage: Physical Tags: Core, Imbueable, Cutthroat Lucky Hit Chance: 33% |
Enhanced Twisting BladesTwisting Blades deals x 30% increased damage when returning. |
Improved Twisting BladesEnemies are Dazed (CC) while impaled with Twisting Blades. |
Advanced Twisting BladesWhen your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds. |
BarrageUnleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage. Combo Points increase number of arrows and damage. Requires Ranged Weapon Energy Cost: 30 Damage: Physical Tags: Core, Imbueable, Marksman Lucky Hit Chance: 16% |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. |
Advanced BarrageWhenever a single cast of Barrage ricochets at least 4 times your next cast gains a + 20% increased Critical Strike Chance. |
FlurryUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. Combo Points increase damage and attack speed. Requires Dual Wielded weapons. Energy Cost: 25 Damage: Physical Tags: Core, Imbueable, Cutthroat Lucky Hit Chance: 10% |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. |
Improved FlurryIf Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
Advanced FlurryEvading through an enemy will cause your next Flurry to Stun (CC) enemies for 2.5 seconds. |
Rapid FireRapidly fire 5 arrows each dealing 30% damage. Combo Points increase number of arrows fired and damage. Requires a Ranged Weapon. Energy Cost: 25 Damage: Physical Tags: Core, Imbueable, Marksman Lucky Hit Chance: 20% |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has a +5% increased Critical Strike Chance up to +25% for the 5th arrow. |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
Advanced Rapid FireRapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. |
Penetrating ShotFire an arrow that pierces through all enemies in a line, dealing 70% damage. Combo Points increase damage and improves Lucky Hit Chance. Requires a Ranged Weapon. Energy Cost: 35 Damage: Physical Tags: Core, Imbueable, Marksman Lucky Hit Chance: 50% |
Enhanced Penetrating ShotPenetrating Shot deals x 10% increased damage per enemy it pierces. |
Improved Penetrating ShotIf Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% increased Critical Strike Chance. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Passives
SturdyYou gain x4%/x8%/x12% Close Damage Reduction. |
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1 / 2 / 3% of your Maximum Life. Point required in Sturdy. |
Stutter StepCritically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds. |
AgilityRequired Points: 6 |
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Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds. Damage: Physical Lucky Hit Chance: 100% Tags: Agility, Imbueable, Cutthroat |
Enhanced Shadow StepDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds |
Disciplined Shadow StepShadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds. |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. |
DashDash forward and slash enemies for 37% damage. Requires Dual Wielded weapons Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Tags: Agility, Imbueable, Cutthroat Lucky Hit Chance: 25% |
Enhanced DashEnemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds. |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Tags: Agility, Trap Lucky Hit Chance: 25% |
Enhanced CaltropsEnemies take x 5% increased damage from you each second they're in Caltrops. |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 25% per second. |
Passives
Weapon MasteryGain a bonus when attacking based on weapon type:
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ConcussiveAfter Knocking Back (CC) or Knocking Down (CC) an enemy, you gain a 4 / 8 / 12% increased Critical Strike Chance against them for 3 seconds. |
Trick AttacksWhen you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds. Point required in Concussive or Rapid Gambits. |
Rapid GambitsYour Evade Cooldown is reduced by 0.5/1/1.5 seconds when you Daze (CC) enemy. |
RuggedGain 9% / 18% / 27% Damage Reduction against Damage Over Time effects. |
Reactive DefenseGain 6% / 12% / 18% Damage Reduction while inflicted with Control Impairing Effects. Point required in Rugged. |
SubterfugeRequired Points: 11 |
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Dark ShroudSurround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed Cooldown: 20 seconds Tags: Subterfuge
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Enhanced Dark ShroudDark Shroud's shadows have a 14% chance to not be consumed. |
Subverting Dark ShroudEach active shadow from Dark Shroud grants you a +4% increased Movement Speed. |
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance. |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes (CC) them for 4 seconds. Cooldown: 13 seconds Tags: Subterfuge, Grenade Dazed enemies cannot attack or use skills but are able to move. |
Enhanced Smoke GrenadeEnemies affected by Smoke Grenade take x 25% increased damage from you. |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. |
Poison TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. Cooldown: 10 seconds Damage: Poison Tags: Subterfuge, Trap Lucky Hit Chance: 20% |
Enhanced Poison TrapPoison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates. |
Subverting Poison TrapYou deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap. |
Countering Poison TrapPoison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated. |
ConcealmentVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack skill during Concealment will break Concealment. Cooldown: 20 seconds Tags: Subterfuge |
Enhanced ConcealmentYou gain 40 energy when you enter Concealment. |
Subverting ConcealmentThe skill that breaks Concealment makes enemies Vulnerable for 6 seconds. |
Countering ConcealmentThe skill that breaks Concealment will always be a guaranteed Critical Strike. |
Passives
AgileUsing a Cooldown increases your Dodge Chance by 4% / 8% / 12% for 3 seconds. |
Mending ObscurityWhile Stealthed, you Heal for 4 / 8 / 12% Maximum Life per second. Requires point in Agile. |
ExploitYou deal x 6% / 12% / 18% increased damage to Healthy and Injured enemies. |
MaliceYou deal x 3% / 6% /9% increased damage to Vulnerable enemies. Requires point in Exploit. |
ImbuementsRequired Points: 16 |
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Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Cooldown: 13 seconds Damage: Shadow Tags: Imbuement Lucky Hit Chance: 33% |
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against injured enemies infected by Shadow Imbuement. |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement |
Enhanced Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. |
Mixed Cold ImbuementCold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds. Cooldown: 13 seconds Damage: Poison Tags: Imbuement Lucky Hit Chance: 33% |
Enhanced Poison ImbuementPoison Imbuement’s Poisoning duration is increased by 1 second. |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning Damage. |
Passives
Precision ImbuementImbued Skills gain + 3%/6%/9% increased Critical Strike Chance. |
Frigid FinesseYou deal x 5%/10%/15% increased damage to Chilled enemies. This bonus increases to x 10%/20%/30% against Frozen enemies. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10%/20%/30%. Requires point in Frigid Finesse. |
Shadow CrashLucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds. |
Consuming ShadowsEach time you kill an enemy with Shadow Damage, you generate 10/20/30 Energy. Requires point in Shadow Crash. |
Deadly VenomYou deal x 3%/6%/9% increased Poisoning damage. |
Alchemical AdvantageYou gain + 1%/2%/3% increased Attack Speed for each enemy you've Poisoned, up to + 15%. Requires point in Deadly Venom. |
Debilitating ToxinsPoisoned enemies deal 5%/10%/15% less damage. Requires point in Deadly Venom. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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Shadow CloneYour shadow mimicks your actions for 15 seconds. This Shadow deals 60% of your damage. Cooldown: 60 seconds Damage: Physical Tags: Ultimate |
Prime Shadow CloneYou are Unstoppable for 5 seconds after casting Shadow Clone. |
Supreme Shadow CloneYour Shadow Clone deals an additional 20% of your damage. |
Rain of ArrowsArrows rain down over a large area 2 times, each wave dealing 100% damage. Requires a Ranged weapon. Cooldown: 55 seconds Damage: Physical Tags: Ultimate, Imbueable, Marksman Lucky Hit Chance: 2% |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x30% increased potency. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. |
Death TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area. Cooldown: 50 seconds Damage: Shadow Tags: Ultimate, Trap Lucky Hit Chance: 4% |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. |
Supreme Death TrapIf Death Trap kills an enemy, its Cooldown is reduced by 12 seconds. |
Passives
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
AftermathAfter using an Ultimate Skill, restore 30 / 60 / 90 Energy. |
Adrenaline RushWhile moving, you gain 5% / 10% / 15% increased Energy Regeneration. |
HasteWhile at or above 50% maximum Energy, gain 5% / 10% / 15% increased Movement Speed. While below 50% maximum Energy, gain 5% / 10% / 15% increased Attack Speed. Requires point in Adrenaline Rush. |
ImpetusAfter moving 12 meters, your next non-basic attack deals 7% / 14% / 21% [x] increased damage. Requires point in Adrenaline Rush. |
InnervationLucky Hit: Up to a 10% / 20% / 30% chance to gain 8 Energy. |
Second WindEvery 100 Energy you spend grants you 5% / 10% / 15% increased Lucky Hit Chance for 5 seconds. Requires point in Innervation.
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Alchemist's FortuneNon-Physical damage you deal has a 5% / 10% / 15% increased Lucky Hit Chance. Requires point in Innervation. |
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
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MomentumCutthroat skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks if Momentum you gain:
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Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. |
PrecisionCritical Strikes with Marksman skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Marksman skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision. |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. Victimize's damage is increased by 120% [x] of your Vulnerable damage bonus. |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to: |
Barbarian | Druid | Necromancer | Rogue | Sorcerer |
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