PureDMG.com
From Diablo 4 Wiki

The Rogue has access to six groups of skills:

  • Basic
  • Core
  • Agility
  • Subterfuge
  • Imbuements
  • Ultimate

The tables below show the Rogue's skill and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.

Basic

Required Points: N/A

Puncture

Throw your blades, dealing 59.66% (1,151 - 1,406) damage and Slowing enemies by 20% for 2 seconds.

Requires Dual Wielded Weapons.

Damage: Physical

Tags: Basic, Ranged

Upgrade Hub

Enhanced Puncture

Gain 5 Energy when Puncture damages a Crowd Controlled enemy.

Upgrade Hub

Primary Puncture

Puncture has a 30% chance to make Crowd Controlled enemies  Vulnerable for 2 seconds.

Upgrade Hub

Fundamental Puncture

Close enemies damaged by Puncture while in melee range are Slowed by 40% for 4 seconds instead.

Blade Shift

Stab your victim for 53.69% (1,095 - 1,339) damage and use their vitality to shift, allowing you to move freely through enemies for 3 seconds.

Requires Dual Wielded weapons

Damage: Physical

Tags: Basic, Melee

Upgrade Hub

Enhanced Blade Shift

Gain +15% Movement Speed while Blade Shift is active.

Upgrade Hub

Primary Blade Shift

Gain x8% Damage Reduction while Blade Shift is active.

Upgrade Hub

Fundamental Blade Shift

Moving through an enemy while  Blade Shift is active has a 30% chance to Immobilize the enemy for 2seconds.

Invigorating Strike

Melee attack an enemy, dealing 113.59% (2,318 - 2,833) damage and increasing Energy Regeneration by x20% for 3 seconds.

Requires Dual Wielded weapons

Damage: Physical

Tags: Basic, Melee

Upgrade Hub

Enhanced Invigorating Strike

Damaging a Crowd Controlled enemy with  Invigorating Strike's increases its Energy Regeneration bonus by +10%.

Upgrade Hub

Primary Invigorating Strike

Invigorating Strike now grants +40% of its Energy Regeneration bonus as Cooldown Reduction to your non-Ultimate Skills but no longer grants an Energy Regeneration Bonus.

Upgrade Hub

Fundamental Invigorating Strike

Invigorating Strike grants a Movement Speed bonus equivalent to +50% of its Energy Regeneration bonus.

Forceful Arrow

Fire a powerful arrow at an enemy, dealing 78.75% (1,592 - 1,946) damage and making them  Vulnerable for 2. seconds.

Requires a Ranged Weapon

Damage: Physical

Tags: Basic, Ranged

Upgrade Hub

Enhanced Forceful Arrow

Forceful Arrow makes the enemy Vulnerable for 4 seconds instead if they are nearby.

Upgrade Hub

Primary Forceful Arrow

Forceful Arrow pierces through the first enemy it damages if they are nearby.

Upgrade Hub

Fundamental Forceful Arrow

Forceful Arrow Knocks Back the enemy if they are nearby. If they collide with an enemy, both are Knocked Down for 1.5. seconds.

Heart Seeker

Fire an arrow that seeks an enemy, dealing 66.82% (1,351 - 1,651) damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%.

Requires a Ranged Weapon

Damage: Physical

Tags: Basic, Ranged

Upgrade Hub

Enhanced Heart Seeker

When  Heartseeker Critically Strikes, gain +6% Attack Speed for 5 seconds. Double this amount if the enemy is Vulnerable.

Upgrade Hub

Primary Heart Seeker

Heartseeker ricochets to an additional enemy, dealing X% of the original damage.

Upgrade Hub

Fundamental Heart Seeker

Heartseeker also increases the Critical Strike Damage the enemy takes by +4% for 4 seconds, up to +20%.

Core

Required Points: 2

Twisting Blades

Impale an enemy on your blades, dealing 107.38% (1,904 - 2,328) damage and making them take x8% increased damage while impaled. After1.5 seconds the blades return to you, piercing enemies for 139.60% (2,476 - 3,026) damage

Requires Dual Wielded weapons

Energy Cost: 21

Damage: Physical

Tags: Core, Melee

Upgrade Hub

Enhanced Twisting Blades

Twisting Blades deals x15% increased damage per enemy it passes through when returning, up to x60%.

Upgrade Hub

Improved Twisting Blades

Enemies are Immobilized while impaled with  Twisting Blades.

Upgrade Hub

Advanced Twisting Blades

When your Twisting Blades return, you gain +5% Movement Speed per enemy it passed through for 3 seconds, up to +25%.

Talent-hub-circle.png
Sturdy

You gain +12% Melee Damage Reduction.

Talent-hub-circle.png
Siphoning Strikes

Heal for 3% of your Maximum Life when you Critically Strike nearby enemies.

Barrage

Unleash a barrage of 5 arrows that expands outwards, each dealing 49.63% (884 - 1,056) damage, Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage.

Energy Cost: 21

Damage: Physical

Tags: Core, Ranged

Upgrade Hub

Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy

Upgrade Hub

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulernable for 2 seconds.

Upgrade Hub

Advanced Barrage

Barrage gains 8% increase Critical Strike Chance against Crowd Controlled enemies.

Flurry

Unleash a flurry of stabs and slashes, dealing 200.45% (3,555 - 4,345) damage to enemies in front of you.

Requires Dual Wielded weapons

Energy Cost: 17

Damage: Physical

Tags: Core, Ranged

Upgrade Hub

Enhanced Flurry

Increase Flurry's radius by x15%.

Upgrade Hub

Improved Flurry

Each time Flurry damages a Crowd Controlled or  Vulnerable enemy, you are Healed for 13.63 Life.

Upgrade Hub

Advanced Flurry

Flurry has a 40% chance to Slow enemies by 60% for 2.5 seconds. Immobilize the enemy for 2.5 seconds instead if it was a Critical Strike.

Rapid Fire

Rapidly fire 5 arrows each dealing 37.46% (652 - 797) damage.

Combo Points increase damage and arrows fired

Requires a Ranged Weapon

Damage: Physical

Tags: Core, Ranged

Upgrade Hub

Enhanced Rapid Fire

Each subsequent arrow from  Rapid Fire has +5% increased Critical Strike Chance.

Upgrade Hub

Improved Rapid Fire

20% chance to gain 15 Energy when Rapid Fire damages a Vulnerable enemy.

Upgrade Hub

Advanced Rapid Fire

Rapid Fire deals x15% increased Critical Strike Damage to Vulnerable enemies.

Talent-hub-circle.png
Stutter Step

Critically striking an enemy grants +5% Movement Speed for 4 seconds.

Penetrating Shot

Fire an arrow that pierces through all enemies in a line, 167.04% (2,910 - 3,556) damage.

Requires a Ranged Weapon

Energy Cost: 24

Damage: Physical

Tags: Core, Ranged

Upgrade Hub

Enhanced Penetrating Shot

Penetrating Shot deals x20% increased damage per enemy it pierces.

Upgrade Hub

Improved Penetrating Shot

If Penetrating Shot damages at least 3 enemies, your next  Penetrating Shot has a +20% increased Critical Strike Chance.

Upgrade Hub

Advanced Penetrating Shot

Penetrating Shot has a 20% chance to Knock Down each enemy it damages for 1.5 seconds.


Agility

Required Points: 2

Shadow Step

Become unstoppable and quickly move through the shadows and stab your victim from behind for 171.81% (2,628 - 3,212) damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Requires Dual Wielded weapons

Cooldown: 9.8 seconds

Damage: Physical

Tags: Agility, Melee

Upgrade Hub

Enhanced Shadow Step

Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds

Upgrade Hub

Disciplined Shadow Step

Shadow Step's Cooldown is reduced by 3 seconds if it damages an enemy you haven't dealt direct damage to in the last 4 seconds.

Upgrade Hub

Methodical Shadow Step

Enemies damaged by Shadow Step are Immobilized for 2 seconds.

Talent-hub-circle.png
Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: x15.0% increased damage to Healthy enemies.
  • Swords: x9% increased damage.
  • Bows: Up to x12% increased damage to  Vulnerable enemies.
  • Crossbows: x15% increased Critical Strike Damage.

Vulnerable enemies take x20% increased damage

Healthy characters have more than 80% of their life.

Dash

Dash forward and slash enemies for 87.81% (1,343 - 1,641) damage.

Requires Dual Wielded weapons

Charges: 2

Damage: Physical

Tags: Agility, Melee

Upgrade Hub

Enhanced Dash

Enemies damaged by Dash take x20% increased Critical Strike Damage for 5 seconds.

Upgrade Hub

Disciplined Dash

Dash Slows enemies by 30% for 3 seconds.

Upgrade Hub

Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast.

Talent-hub-circle.png
Concussive

After Knocking Back or Knocking Down an enemy, you gain +10% increased Critical Strike Chance against them for 3 seconds.

Caltrops

Leap backwards and throw caltrops on the ground, dealing 71.59% (1,064 - 1,300) damage and slowing enemies by 50%.  Lasts 6 seconds.

Energy Cost: 21

Damage: Physical

Tags: Agility, Trap

Upgrade Hub

Enhanced Caltrops

Enemies take x3% increased damage from all sources each second they're in  Caltrops.

Upgrade Hub

Disciplined Caltrops

You have 15% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Upgrade Hub

Methodical Caltrops

Caltrops now deals Cold damage and  Chills enemies for 20% per second.

Talent-hub-circle.png
Rugged

Gain x5% Damage Reduction against Damage Over Time effects.

Talent-hub-circle.png
Reactive Defense

Gain 4.5% Damage Reduction while inflicted with Control Impairing Effects

Subterfuge

Required Points: 11

Dark Shroud

Surround yourself with up to 5 protective shadows. Gain 11.2% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed

Dark Shroud's shadows have a 10% chance not to be consumed.

While you have at least 2 active shadow from Dark Shroud, gain 10% Critical Strike Chance.

Tags: Subterfuge

Upgrade Hub

Enhanced Dark Shroud

Dark Shroud's shadows have a 10% chance to not be consumed

Upgrade Hub

Subverting Dark Shroud

Puncture has a X% chance to make Crowd Controlled enemies  Vulnerable for X seconds.

Upgrade Hub

Countering Dark Shroud

While you have at least 2 active shadow from Dark Shroud, gain 10% Critical Strike Chance.

Blinding Smoke

Throw a smoky concoction at enemies that Dazes them for 4 seconds.

Cooldown: 15.0 seconds.

Tags: Subterfuge

Dazed enemies cannot attack or use skills but are able to move.

Upgrade Hub

Enhanced Blinding Smoke

Enemies affected by Blinding Smoke take x15% increased damage.

Upgrade Hub

Subverting Blinding Smoke

If an enemy is Vulnerable, Slowed, or Immobilized Blinding Smoke Dazes them for x20% longer.

Upgrade Hub

Countering Blinding Smoke

Lucky Hit: Dealing direct damage to enemies affected by Blinding Smoke has up to a 25% Chance to reduce its Cooldown by 1 second, or by 2 seconds instead of the enemy is Vulnerable.

Talent-hub-circle.png
Agile

Using a Cooldown increases your Dodge Chance by 3% for 2 seconds.

Poison Trap

Place a trap that arms after 21.2 seconds. It activates when an enemy moves near, applying 821.25% (12,941) Poisoning damage over 9 seconds to enemies in the area.

Cooldown: 10.0 seconds.

Damage: Poison

Tags: Subterfuge, Trap

Upgrade Hub

Enhanced Poison Trap

Poison Trap immobilizes enemies for 2 seconds when it activates.

Upgrade Hub

Subverting Poison Trap

Enemies take x10% increased Poisoning Damage while standing in Poison Trap.

Upgrade Hub

Countering Poison Trap

Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated.

Stealth

Cloak yourself with shadows to hide from enemies for 4 seconds. Attacks during Stealth break Stealth and deal 50% more damage.

You are Undropppable and can move through enemies freely while in Stealth.

Cooldown: 16.0 seconds.

Tags: Subterfuge

Upgrade Hub

Enhanced Stealth

You gain 40 energy when you enter

Stealth.

Upgrade Hub

Subverting Stealth

The skill that breaks Stealth makes enemies Vulnerable for 3 seconds.

Upgrade Hub

Countering Stealth

You gain +25% Movement Speed during Stealth.

Talent-hub-circle.png
Exploit

You deal x18% increased damage to Healthy and Injured enemies.

Talent-hub-circle.png
Malice

You deal x9% increased damage to Vulnerable enemies.

Imbuements

Required Points: 16

Imbue Weapon: Shadow

Imbue your weapons with festering shadows. Enemies struck by your next 2 non- Basic  Melee or  Ranged Skills deal damage and infect enemies such that they explode for up to 73.83% (1,163)

damage on death. Direct damage to infected enemies deals an additional 4.00% (63) Shadow damage.

Cooldown: 9.0 seconds.

Damage: Shadow

Tags: Imbuements

Upgrade Hub

Enhanced Imbue Weapon: Shadow

Lucky Hit: Critically Striking an enemy infected by  Shadow Imbue has up to 30% chance to create a mini explosion dealing 26.25% (372 - 454) Shadow damage to them and nearby enemies.

Upgrade Hub

Mixed Imbue Weapon: Shadow

Enemies damaged by Shadow Imbued Skills take x12% increased non-Physical damage for 8 seconds.

Upgrade Hub

Blended Imbue Weapon: Shadow

Shadow Imbue’s primary explosion makes enemies Vulnerable for 2 seconds.

Talent-hub-circle.png
Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.

Talent-hub-circle.png
Consuming Shadows

Each time you kill an enemy with Shadow Damage, you generate 10 Energy.

Imbue Weapon: Cold

Imbue your weapons with frigid energies. Your next 2 non-Basic  Melee or  Ranged Skills deal Cold damage and  Chill enemies for up to 50%.  Cold Imbued skills deal x15% damage to Crowd Controlled enemies.

Cooldown: 9.0 seconds.

Tags: Imbuements

Upgrade Hub

Enhanced Imbue Weapon: Cold

Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.

Upgrade Hub

Mixed Imbue Weapon: Cold

Cold Imbued Skills deal x30% increased damage to  Frozen enemies.

Upgrade Hub

Blended Imbue Weapon: Cold

Lucky Hit: Critical Strikes with  Cold Imbued Skills have up to a 20% chance to instantly  Freeze enemies for 3 seconds.

Talent-hub-circle.png
Frigid Finesse

You deal x5% increased damage to  Chilled enemies. This bonus increases to x10% against  Frozen enemies.

Talent-hub-circle.png
Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10%.

Imbue Weapon: Posion

Imbue your weapons with lethal poison. Your next 2 non- Basic  Melee or  Ranged Skills apply up to 198.85% 3,133 Poison damage over 5 seconds.

Cooldown: 9.0 seconds.

Tags: Imbuements

Upgrade Hub

Enhanced Imbue Weapon: Posion

Poison Imbue’s Poison Duration is increased by 1 second.

Upgrade Hub

Mixed Imbue Weapon: Posion

Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poison damage over time.

Upgrade Hub

Blended Imbue Weapon: Posion

Critical Strikes with Poison Imbued Skills deal x30% increased Poison damage.

Talent-hub-circle.png
Deadly Venom

You deal x3% increased Poison damage.

Talent-hub-circle.png
Alchemical Advantage

You gain +1% increased Attack Speed for each enemy you've Poisoned, up to +15%.

Talent-hub-circle.png
Debilitating Toxins

Poisoned enemies deal X% less damage.

Talent-hub-circle.png
Potency

Your Imbuement Skill effects are x10% stronger.

Talent-hub-circle.png
Rapid Imbuement

The Cooldowns of your Imbuement Skills are reduced by 5%.

Talent-hub-circle.png
Trick Attacks

Lucky Hit: Up to a 5% chance to apply a random equipped  Imbuement Skill effect when dealing direct damage.

Talent-hub-circle.png
Precision Imbuement

Imbued Skills gain +5% increased Critical Strike Chance.

Ultimate

Required Points: 23

Shadow Clone

Your shadow mimicks your actions for 15 seconds.

The shadow deals 60% of your damage.

Cooldown: 60.0 seconds.

Tags: Ultimate

Upgrade Hub

Prime Shadow Clone

You are  Unstoppable while your Shadow Clone is active.

Upgrade Hub

Supreme Shadow Clone

Your  Shadow Clone deals an additional 20% of your damage.

Talent-hub-circle.png
Trap Mastery

When  Poison Trap or  Death Trap activates, you gain 4% increased Critical Strike Chance against  Vulnerable and Crowd Controlled enemies for 4 seconds.

Talent-hub-circle.png
Aftermath

After using an Ultimate Skill, restore 25 Energy.

Rain of Arrows

Arrows rain down over a large area 2 times, each wave dealing 238.63% (3,546 - 4,334) damage.

Cooldown: 0.0 seconds.

Damage: Physical

Tags: Ultimate, Ranged

Upgrade Hub

Prime Rain of Arrows

Imbuement Skill effects applied by  Rain of Arrows are x20% stronger.

Upgrade Hub

Supreme Rain of Arrows

Rain of Arrows' second wave Knocks Down enemies for 3 seconds.

Talent-hub-circle.png
Adrenaline Rush

While moving, you gain x5% increased Energy Regeneration.

Talent-hub-circle.png
Haste

While at or above 50% maximum Energy, gain +15% increased Movement Speed. While below 50% maximum Energy, gain +15% increased Attack Speed.

Talent-hub-circle.png
Impetus

After moving 15 meters, your next attack deals x7% increased damage.

Death Trap

Place a trap that arms after 1.25 seconds. It activates when an enemy moves near, dealing 596.56% (8,460 - 10,340) damage to enemies in the area.

Cooldown: 45.0 seconds.

Damage: Shadow

Tags: Ultimate

Upgrade Hub

Prime Death Trap

Enemies are Pulled into  Death Trap when it activates.

Upgrade Hub

Supreme Death Trap

If  Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.

Talent-hub-circle.png
Innervation

Lucky Hit: Up to a 20% chance to gain 5 Energy.

Talent-hub-circle.png
Second Wind

Every 100 Energy you spend grants you +10% increased Lucky Hit Chance for 5 seconds.

Talent-hub-circle.png
Alchemist's Fortune

Non-Physical damage you deal has a +5% increased Lucky Hit Chance.

Masteries

Required Points: 33

Momentum

Damaging a Stummed, Immobilized, or Frozen Enemy from behind with a Melee Skill grants you Momentum for 8 seconds. You can only gain 1 stack of Momentum per Skill cast.

While you have 3 stacks of Momentum, you gain 20% increased Damage Reduction, x30% increased Energy Regeneration, and +15% increased Attack Speed.

Close Quarters Combat

Damaging a nearby enemy with a Ranged or Melee Skill grants a +5% Attack Speed bonus for 8 seconds.

While both Attack Speed bonuses are active, you gain "Lucky Hit: up to a 75% chance to generate 10 Energy and deal +15% increased damage when you deal direct damage to a Crowd Controlled enemy."

Precision

Critical Strikes with Ranged Skills grant you  Precision. You gain x4% increased Critical Strike Damage per stack of  Precision, up to a maximum of x20%.

When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of  Precision.

Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a +30% chance to cause an explosion, dealing 23% of the original damage to them and nearby enemies.

Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a trap Skill has up to a 75% chance to make them Vulnerable for 4 seconds and reduce the Cooldowns of your Trap Skills by 0.5 seconds.