Rapid Fire is a Rogue skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Dmg | Vulnerable |
Critical Dmg | Critical Strike Chance |
Imbueable | Combo Points |
Marksman |
'Grants Player' means this skill creates this condition i.e it could make a target Vulnerable. 'Exploits Condition' means this skill takes advantage of this condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Rapid FireRapidly fire 5 arrows each dealing 30% damage. Combo Points increase number of arrows fired and damage. Requires a Ranged Weapon. Energy Cost: 25 Damage: Physical Tags: Core, Imbueable, Marksman Lucky Hit Chance: 20% |
Upgrades
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has a +5% increased Critical Strike Chance up to +25% for the 5th arrow. |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
Advanced Rapid FireRapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. |
Combo Points
Rapid Fire works in tandem with the Rogue Specialization Combo Points. When used together the Combo Points will add the following bonuses to Rapid Fire.
Combo Pts | All Ranks | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
1 | 6 Arrows | x 26% Damage | x 29% Damage | x 32% Damage | x 34% Damage | x 37% Damage |
2 | 7 Arrows | x 29% Damage | x 32% Damage | x 35% Damage | x 38% Damage | x 41% Damage |
3 | 8 Arrows | x 34% Damage | x 37% Damage | x 40% Damage | x 44% Damage | x 47% Damage |
Other Skills that work with Rapid Fire
The following skills either:
- Create a condition Rapid Fire can exploit
- Exploit a condition Rapid Fire creates
Basic Tree |
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Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. Skill |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds. Skill |
Forceful ArrowFire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes the enemy Vulnerable for 2. seconds. Requires a Ranged Weapon Damage: Physical Tags: Basic, Marksman Lucky Hit Chance: 40%
Skill |
Enhanced Forceful ArrowEvery 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance. Skill |
HeartseekerFire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%. Requires a Ranged Weapon Damage: Physical Tags: Basic, Marksman Lucky Hit Chance: 50% Skill |
Core Tree |
Improved FlurryIf Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Skill |
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1% / 2% / 3% of your Maximum Life. Point required in Sturdy. Passive |
Stutter StepCritically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds. Passive |
Agility Tree |
Enhanced Shadow StepDamaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds Skill |
Enhanced DashEnemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds. Skill |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
ConcussiveAfter Knocking Back (CC) or Knocking Down (CC) an enemy, you gain a 4% / 8% / 12% increased Critical Strike Chance against them for 3 seconds. Passive |
Trick AttacksWhen you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds. Point required in Concussive or Rapid Gambits. Passive |
Subterfuge Tree |
Countering Dark ShroudWhile you have at least 4 active shadow from Dark Shroud, gain +8% Critical Strike Chance. Skill |
Subverting ConcealmentThe skill that breaks Concealment makes enemies Vulnerable for 6 seconds. Skill |
Countering ConcealmentThe skill that breaks Concealment will always be a guaranteed Critical Strike. Skill |
Imbuement Tree |
Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Cooldown: 13 seconds Damage: Shadow Tags: Imbuement Lucky Hit Chance: 33% Skill |
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against injured enemies infected by Shadow Imbuement. Skill |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. Skill |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement Skill |
Mixed Cold ImbuementCold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. Skill |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. Skill |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds. Cooldown: 13 seconds Damage: Poison Tags: Imbuement Lucky Hit Chance: 33% Skill |
Enhanced Poison ImbuementPoison Imbuement’s Poisoning duration is increased by 1 second. Skill |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. Skill |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning Damage. Skill |
Precision ImbuementImbued Skills gain + 3%/6%/9% increased Critical Strike Chance. Passive |
Ultimate Tree |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Key Passives Tree |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat skills each grant a +10% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. Passive |
PrecisionCritical Strikes with Marksman skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Marksman skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision. Passive |
Items that work with Rapid Fire
The following items either:
- Grant a bonus when using Rapid Fire
- Create a condition Rapid Fire can exploit
- Exploit a condition Rapid Fire creates
Legendary Aspects
Aspect of Arrow Storms |
Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing 3,398 -4,248 Physical damage over 3 seconds. You can have up to 5 active arrow storms.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Howling Warren (Map) |
Scosglen | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 - 20%] chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Blast-Trapper's Aspect |
Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Kor Valar Ramparts (Map) |
Fractured Peaks | Rogue |
Repeating Aspect |
Offensive | Rapid Fire has a 30 - 45% chance to ricochet to another target.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
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Condemnation"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot Type: Dagger Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
Affixes: - Item Power 725
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Skyhunter"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt Type: Bow Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the skill, gain 20 - 30 Energy, this can only happen once per cast. |
Affixes: - Item Power 725
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 20% - 30% chance to summon a Shadow Clone that mimics your attack. |
Affixes: - Item Power 725
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Changes to Rapid Fire
Patch 1.0.2d, June 4, 2023
- Damage increased from 24% to 30%.
Patch 1.1.0a, July 18, 2023
- Advanced Rapid Fire - Duration increased from 3 to 5 seconds.