Penetrating Shot is a Rogue skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Dmg | Combo Points |
Critical Strike Chance * | Critical Strike Dmg |
Slows (CC) | |
Knocks Down (CC) | |
+ Lucky Hit Chance * | |
Imbueable | |
Marksman |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
* Only Penetrating Shot benefits from this.
Penetrating ShotFire an arrow that pierces through all enemies in a line, dealing 70% damage. Combo Points increase damage and improves Lucky Hit Chance. Requires a Ranged Weapon. Energy Cost: 35 Damage: Physical Lucky Hit Chance: 50% |
Upgrades
Enhanced Penetrating ShotPenetrating Shot deals x 10% increased damage per enemy it pierces. |
Improved Penetrating ShotPenetrating Shot deals an additional 10%[x] increased damage per enemy it hits. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Combo Points
Penetrating Shot works in tandem with the Rogue Specialization Combo Points. When used together the Combo Points will add the following bonuses to Penetrating Shot.
Combo Pts | All Ranks | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
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1 | + 10% Lucky Chance | x 91% Damage | x 100% Damage | x 109% Damage | x 118% Damage | x 127% Damage |
2 | + 20% Lucky Chance | x 112% Damage | x 123% Damage | x 134% Damage | x 146% Damage | x 157% Damage |
3 | +30% Lucky Chance | x 133% Damage | x 146% Damage | x 160% Damage | x 173% Damage | x 186% Damage |
Other Skills that work with Penetrating Shot
The following skills either:
- Create a condition Penetrating Shot can exploit
- Exploit a condition Penetrating Shot creates
Basic Tree |
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Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. Skill |
Primary Invigorating StrikeInvigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance. Skill |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%. Skill |
Core Tree |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1 / 2 / 3% of your Maximum Life. Point required in Sturdy. Passive |
Stutter StepCritically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds. Passive |
Agility Tree |
Enhanced DashEnemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds. Skill |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
ConcussiveAfter Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds. Passive |
Subterfuge Tree |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Imbuement Tree |
Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Cooldown: 13 seconds Damage: Shadow Lucky Hit Chance: 33% Tags: Imbuement Skill |
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against injured enemies infected by Shadow Imbuement. Skill |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. Skill |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement Skill |
Mixed Cold ImbuementCold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. Skill |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. Skill |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds. Cooldown: 13 seconds Damage: Poison Lucky Hit Chance: 33% Tags: Imbuement Skill |
Enhanced Poison ImbuementPoison Imbuement’s Poisoning duration is increased by 1 second. Skill |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds. Skill |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning Damage. Skill |
Precision ImbuementImbued Skills gain + 3% / 6% / 9% increased Critical Strike Chance. Passive |
Ultimate Tree |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Key Passives Tree |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. Passive |
PrecisionEach Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 4 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus. Passive |
Items that work with Penetrating Shot
The following items either:
- Grant a bonus when using Penetrating Shot
- Create a condition Penetrating Shot can exploit
- Exploit a condition Penetrating Shot creates
Legendary Aspects
Aspect of Arrow Storms |
Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [#] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Howling Warren (Map) |
Scosglen | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Cheat's Aspect |
Defensive | You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Trickshot Aspect |
Offensive | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 25% of Penetrating Shot's Base damage and do not split.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Bastion of Faith (Map) |
Hawezar | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Condemnation"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot Type: Dagger Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Cowl of the Nameless"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Type: Helm Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies. |
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EaglehornScholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets. - Barrett's Book of Implements Type: Bow Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals x 40%–60% bonus damage. |
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Changes to Penetrating Shot
There have been no changes to Penetrating Shot.,,