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Necromancer Skills

From Diablo 4 Wiki

Basic

Required Points: 0

Decompose

Tear the flesh from the enemy, dealing 30.00% 9 damage per second and forming a usable corpse with the flesh every 2.5 seconds.

Generates : 7 Essence per second.

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Enhanced Decompose

If an enemy dies while being Decomposed, you gain 10 Essence.

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Initiate's Decompose

Decompose Slows enemies by 30%.

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Acolyte's Decompose

You and your Minions deal x10% increased non-Physical damage to enemies who are being Decomposed.

Hemorrhage

Burst an enemy's blood, dealing 25.00% (6-8) damage. Hemorrhage has 20% chance to form a  Blood Orb.

Blood Orbs heal you for 15% of your maximum Life when picked up.

Generates: 7 Essence

Damage: Physical

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Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants 2 additional essence per enemy hit

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Initiate's Hemorrhage

Hemorrhage grants 0.64 Fortify each time it hits and enemy, and had a1.5% chance per enemy hit to fortify you.

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Acolyte's Hemorrhage

Hemorrhage generates an additional 20% Attack speed while Healthy.

Bone Splinters

Fire 3 bone splinters, dealing 22.50% (6-7) damage each.

Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Generates: 5 Essence

Damage: Physical

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Enhanced Bone Splinters

Bone Splinters has a 30% chance to fire 2 additional projectile if cast while you have 50 or more essence.

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Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulernable for 2 seconds.

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Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.

Reap

Sweep an ethereal scythe in front of you, dealing 12.00% (3-3) damage.

Hitting an enemy with Reap increases your damage Reduction by 15% for 2 seconds.

Generates: 4 Essence per enemy hit.

Damage: Shadow

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Enhanced Reap

If an enemy hit by reap dies withing 2 seconds, you gain 30% attack speed for 3 seconds.

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Initiate's Reap

Reap instantly executes non-Bossed below 5% Life.

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Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.


Core

Required Points: 2

Blight

Unleash concentrated blight that deals 30.00% (8-9) damage and leaves behind a defiled area, dealing 80% 24 damage over 6 seconds.

Essence Cost: 25

Damage: Shadow

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Enhanced Blight

Blight Slows enemies by 25%

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Paranormal Blight

Blight has a x10% chance to Stun for 2 seconds each time it deals damage.

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Supernatural Blight

Your Minions deal x10% increased damage to enemies within Blight.

Blood Surge

Draw blood from enemies, dealing 20.00% (5-6) damage, and expel a blood nova, dealing 50.00% (13-16) damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.

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Enhanced Blood Surge

Blood Surge heals you for 1% of your maximum Life per each enemy drained, up to 5%.

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Paranormal Blood Surge

After hitting enemies 10 times with Blood Surge's nova, your next Blood Surge  Overpowers.

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Supernatural Blood Surge

Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for 0.44.

Blood Lance

Throw a blood lance that lingers in an enemy for 3 econd, dealing 45.00% (12-14) damage to the enemy and all other lanced enemies.

Essence Cost: 25

Damage: Physical

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Enhanced Blood Lance

Blood Lance Pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first.

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Paranormal Blood Lance

While at least 2 enemies are affected by Blood Lance, you gain 10% Attack Speed and Blood Lance's Essence cost is reduced by 1.

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Supernatural Blood Lance

Enemies currently affected by Blood Lance have a 50% chance to leave behind a  Blood Orb upon death.

Bone Spear

Conjure a bone spear from the ground, dealing 85.00% (23-28) damage and Piercing through enemies.

Essence Cost: 25

Damage: Physical

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Enhanced Bone Spear

Bone Spear breaks into shards when it is destroyed, dealing 10.00% (2-3) damage each.

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Paranormal Bone Spear

Bone Spear has a 5% increased Critical Strike Chance and deals x10% increased Critical Strike Damage.

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Supernatural Bone Spear

Bone Spear makes the first enemy hit  Vulnerable for 3 seconds.

Sever

A spectre of you charges forward and attacks with its scythe for X damage.

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Enhanced Sever

Sever damages enemies along its path for X% of its damage.

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Paranormal Sever

Every 4th cast of Sever makes enemies  Vulnerable for X seconds.

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Supernatural Sever

Sever deals X% increased damage for each Minion you have upon cast.


Macabre

Required Points: 6

Corpse Explosion

Release a vile miasma from a Corpse, dealing 75.00% (20-24) Shadow Damage over X seconds.

Detonate a Corpse, dealing X damage to nearby enemies.

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Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.

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Abhorent Corpse Explosion

Instead of exploding, Corpse Explosion releases a vile miasma dealing 110.00% 33 Shadow Damage over 6 seconds.

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Horrid Corpse Explosion

Corpse Explosion deals x15% increased damage to enemies that are Slowed, Stunned or Vulnerable.

Blood Mist

Disperse into a bloody mist, becoming  Immune for 3 seconds. Your Movement Speed is reduced by 50.00% and you periodically deal 1.75 (1-1) damage to enemies, healing for 100% of the damage dealt.

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Enhanced Blood Mist

Blood Mist's Movement Speed penalty is reduced to 20%.

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Ghastly Blood Mist

Blood Mist leaves behind a Corpse every 1 second.

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Dreadful Blood Mist

Blood Mist  Fortifies you for 0.2 each time it hits an enemy.

Bone Prison

Unearth a prison of bone with 12 Life that surrounds the target area for 6 seconds.

Cooldown: 20 Seconds.

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Enhanced Bone Prison

Gain 3 Essence each time an enemy hits your Bone Prison.

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Ghastly Bone Prison

Enemies inside of Bone Prison are Vulnerable.

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Dreadful Bone Prison

Fortify for 1.5 for each enemy trapped by Bone Prison.


Corruption

Required Points: 11

Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

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Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%.

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Abhorrent Iron Maiden

Heal for 5% of your maximum Life when an enemy dies while afflicted with Iron Maiden.

Decrepify

Curse the target area. Enemies afflicted by Decrepify are Slowed by 50% and deal 25% less damage for 10% seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Decrepify

Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

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Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

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Abhorent Decrepify

Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1.0 seconds.

Summoning

Required Points: 16

Corpse Tendrils

Veins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them.

Cooldown: 11.0 Seconds.

Damage: Physical

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Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled.

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Abhorrent Corpse Tendrils

Enemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a  Blood Orb.

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Horrid Corpse Tendrils

Enemies Stunned by Corpse Tendrils take x40% more damage from  Corpse Explosion.

Bone Spirit

All Remaining Essence

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.

Cooldown: 12.0 Seconds.

Essence Cost: All remaining Essence

Damage: Physical

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds.  This effect can only happen once per cast.

Ghastly Bone Spirit

Bone Spirit has an additional 10% Critical Strike Chance.

Dreadful Bone Spirit

After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.


Ultimate

Required Points: 23

Blood Wave

Conjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back.

Cooldown: 50.0 Seconds.

Damage: Physical

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Prime Blood Wave

Blood Wave Slows enemies by 50% for 4 seconds.

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Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs as it travels.

Bone Storm

A swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds.

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Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

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Supreme Bone Storm

While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds.

Army of the Dead

Call forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage.

Cooldown: 90.0 Seconds.

Damage: Physical

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Prime Army of the Dead

When Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse.

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Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.