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Necromancer Skills

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Required Points: 0


Tear the flesh from the enemy, dealing 30.00% 9 damage per second and forming a usable corpse with the flesh every 2.5 seconds.

Generates : 7 Essence per second.

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Enhanced Decompose

If an enemy dies while being Decomposed, you gain 10 Essence.

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Initiate's Decompose

Decompose Slows enemies by 30%.

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Acolyte's Decompose

You and your Minions deal x10% increased non-Physical damage to enemies who are being Decomposed.


Burst an enemy's blood, dealing 25.00% (6-8) damage. Hemorrhage has 20% chance to form a  Blood Orb.

Blood Orbs heal you for 15% of your maximum Life when picked up.

Generates: 7 Essence

Damage: Physical

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Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants 2 additional essence per enemy hit

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Initiate's Hemorrhage

Hemorrhage grants 0.64 Fortify each time it hits and enemy, and had a1.5% chance per enemy hit to fortify you.

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Acolyte's Hemorrhage

Hemorrhage generates an additional 20% Attack speed while Healthy.

Bone Splinters

Fire 3 bone splinters, dealing 22.50% (6-7) damage each.

Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Generates: 5 Essence

Damage: Physical

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Enhanced Bone Splinters

Bone Splinters has a 30% chance to fire 2 additional projectile if cast while you have 50 or more essence.

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Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulernable for 2 seconds.

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Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.


Sweep an ethereal scythe in front of you, dealing 12.00% (3-3) damage.

Hitting an enemy with Reap increases your damage Reduction by 15% for 2 seconds.

Generates: 4 Essence per enemy hit.

Damage: Shadow

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Enhanced Reap

If an enemy hit by reap dies withing 2 seconds, you gain 30% attack speed for 3 seconds.

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Initiate's Reap

Reap instantly executes non-Bossed below 5% Life.

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Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.


Required Points: 2


Unleash concentrated blight that deals 30.00% (8-9) damage and leaves behind a defiled area, dealing 80% 24 damage over 6 seconds.

Essence Cost: 25

Damage: Shadow

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Enhanced Blight

Blight Slows enemies by 25%

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Paranormal Blight

Blight has a x10% chance to Stun for 2 seconds each time it deals damage.

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Supernatural Blight

Your Minions deal x10% increased damage to enemies within Blight.

Blood Surge

Draw blood from enemies, dealing 20.00% (5-6) damage, and expel a blood nova, dealing 50.00% (13-16) damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.

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Enhanced Blood Surge

Blood Surge heals you for 1% of your maximum Life per each enemy drained, up to 5%.

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Paranormal Blood Surge

After hitting enemies 10 times with Blood Surge's nova, your next Blood Surge  Overpowers.

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Supernatural Blood Surge

Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for 0.44.

Blood Lance

Throw a blood lance that lingers in an enemy for 3 econd, dealing 45.00% (12-14) damage to the enemy and all other lanced enemies.

Essence Cost: 25

Damage: Physical

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Enhanced Blood Lance

Blood Lance Pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first.

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Paranormal Blood Lance

While at least 2 enemies are affected by Blood Lance, you gain 10% Attack Speed and Blood Lance's Essence cost is reduced by 1.

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Supernatural Blood Lance

Enemies currently affected by Blood Lance have a 50% chance to leave behind a  Blood Orb upon death.

Bone Spear

Conjure a bone spear from the ground, dealing 85.00% (23-28) damage and Piercing through enemies.

Essence Cost: 25

Damage: Physical

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Enhanced Bone Spear

Bone Spear breaks into shards when it is destroyed, dealing 10.00% (2-3) damage each.

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Paranormal Bone Spear

Bone Spear has a 5% increased Critical Strike Chance and deals x10% increased Critical Strike Damage.

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Supernatural Bone Spear

Bone Spear makes the first enemy hit  Vulnerable for 3 seconds.


A spectre of you charges forward and attacks with its scythe for X damage.


Enhanced Sever

Sever damages enemies along its path for X% of its damage.


Paranormal Sever

Every 4th cast of Sever makes enemies  Vulnerable for X seconds.


Supernatural Sever

Sever deals X% increased damage for each Minion you have upon cast.


Required Points: 6

Corpse Explosion

Release a vile miasma from a Corpse, dealing 75.00% (20-24) Shadow Damage over X seconds.

Detonate a Corpse, dealing X damage to nearby enemies.


Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.


Abhorent Corpse Explosion

Instead of exploding, Corpse Explosion releases a vile miasma dealing 110.00% 33 Shadow Damage over 6 seconds.


Horrid Corpse Explosion

Corpse Explosion deals x15% increased damage to enemies that are Slowed, Stunned or Vulnerable.

Blood Mist

Disperse into a bloody mist, becoming  Immune for 3 seconds. Your Movement Speed is reduced by 50.00% and you periodically deal 1.75 (1-1) damage to enemies, healing for 100% of the damage dealt.


Enhanced Blood Mist

Blood Mist's Movement Speed penalty is reduced to 20%.


Ghastly Blood Mist

Blood Mist leaves behind a Corpse every 1 second.


Dreadful Blood Mist

Blood Mist  Fortifies you for 0.2 each time it hits an enemy.

Bone Prison

Unearth a prison of bone with 12 Life that surrounds the target area for 6 seconds.

Cooldown: 20 Seconds.


Enhanced Bone Prison

Gain 3 Essence each time an enemy hits your Bone Prison.


Ghastly Bone Prison

Enemies inside of Bone Prison are Vulnerable.


Dreadful Bone Prison

Fortify for 1.5 for each enemy trapped by Bone Prison.


Required Points: 11

Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

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Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%.

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Abhorrent Iron Maiden

Heal for 5% of your maximum Life when an enemy dies while afflicted with Iron Maiden.


Curse the target area. Enemies afflicted by Decrepify are Slowed by 50% and deal 25% less damage for 10% seconds.

Essence Cost: 10

Damage: Physical

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Enhanced Decrepify

Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

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Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

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Abhorent Decrepify

Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1.0 seconds.


Required Points: 16

Corpse Tendrils

Veins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them.

Cooldown: 11.0 Seconds.

Damage: Physical

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Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled.

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Abhorrent Corpse Tendrils

Enemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a  Blood Orb.

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Horrid Corpse Tendrils

Enemies Stunned by Corpse Tendrils take x40% more damage from  Corpse Explosion.

Bone Spirit

All Remaining Essence

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.

Cooldown: 12.0 Seconds.

Essence Cost: All remaining Essence

Damage: Physical

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds.  This effect can only happen once per cast.

Ghastly Bone Spirit

Bone Spirit has an additional 10% Critical Strike Chance.

Dreadful Bone Spirit

After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.


Required Points: 23

Blood Wave

Conjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back.

Cooldown: 50.0 Seconds.

Damage: Physical

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Prime Blood Wave

Blood Wave Slows enemies by 50% for 4 seconds.

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Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs as it travels.

Bone Storm

A swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds.

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Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

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Supreme Bone Storm

While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds.

Army of the Dead

Call forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage.

Cooldown: 90.0 Seconds.

Damage: Physical

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Prime Army of the Dead

When Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse.

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Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.