BasicRequired Points: 0 | ||
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DecomposeTear the flesh from the enemy, dealing 30.00% 9 damage per second and forming a usable corpse with the flesh every 2.5 seconds. Generates : 7 Essence per second. |
Enhanced DecomposeIf an enemy dies while being Decomposed, you gain 10 Essence. |
Initiate's DecomposeDecompose Slows enemies by 30%. |
Acolyte's DecomposeYou and your Minions deal x10% increased non-Physical damage to enemies who are being Decomposed. | ||
HemorrhageBurst an enemy's blood, dealing 25.00% (6-8) damage. Hemorrhage has 20% chance to form a Blood Orb. Blood Orbs heal you for 15% of your maximum Life when picked up. Generates: 7 Essence Damage: Physical |
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants 2 additional essence per enemy hit |
Initiate's HemorrhageHemorrhage grants 0.64 Fortify each time it hits and enemy, and had a1.5% chance per enemy hit to fortify you. |
Acolyte's HemorrhageHemorrhage generates an additional 20% Attack speed while Healthy. | ||
Bone SplintersFire 3 bone splinters, dealing 22.50% (6-7) damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. Generates: 5 Essence Damage: Physical |
Enhanced Bone SplintersBone Splinters has a 30% chance to fire 2 additional projectile if cast while you have 50 or more essence. |
Initiate's Bone SplintersBone Splinters has a 20% chance per hit to make enemies Vulernable for 2 seconds. |
Acolyte's Bone SplintersHitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds. | ||
ReapSweep an ethereal scythe in front of you, dealing 12.00% (3-3) damage. Hitting an enemy with Reap increases your damage Reduction by 15% for 2 seconds. Generates: 4 Essence per enemy hit. Damage: Shadow |
Enhanced ReapIf an enemy hit by reap dies withing 2 seconds, you gain 30% attack speed for 3 seconds. |
Initiate's ReapReap instantly executes non-Bossed below 5% Life. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. |
CoreRequired Points: 2 | ||
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BlightUnleash concentrated blight that deals 30.00% (8-9) damage and leaves behind a defiled area, dealing 80% 24 damage over 6 seconds. Essence Cost: 25 Damage: Shadow |
Enhanced BlightBlight Slows enemies by 25% |
Paranormal BlightBlight has a x10% chance to Stun for 2 seconds each time it deals damage. |
Supernatural BlightYour Minions deal x10% increased damage to enemies within Blight. | ||
Blood SurgeDraw blood from enemies, dealing 20.00% (5-6) damage, and expel a blood nova, dealing 50.00% (13-16) damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%. |
Enhanced Blood SurgeBlood Surge heals you for 1% of your maximum Life per each enemy drained, up to 5%. |
Paranormal Blood SurgeAfter hitting enemies 10 times with Blood Surge's nova, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for 0.44. | ||
Blood LanceThrow a blood lance that lingers in an enemy for 3 econd, dealing 45.00% (12-14) damage to the enemy and all other lanced enemies. Essence Cost: 25 Damage: Physical |
Enhanced Blood LanceBlood Lance Pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. |
Paranormal Blood LanceWhile at least 2 enemies are affected by Blood Lance, you gain 10% Attack Speed and Blood Lance's Essence cost is reduced by 1. |
Supernatural Blood LanceEnemies currently affected by Blood Lance have a 50% chance to leave behind a Blood Orb upon death. | ||
Bone SpearConjure a bone spear from the ground, dealing 85.00% (23-28) damage and Piercing through enemies. Essence Cost: 25 Damage: Physical |
Enhanced Bone SpearBone Spear breaks into shards when it is destroyed, dealing 10.00% (2-3) damage each. |
Paranormal Bone SpearBone Spear has a 5% increased Critical Strike Chance and deals x10% increased Critical Strike Damage. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for 3 seconds. | ||
SeverA spectre of you charges forward and attacks with its scythe for X damage. |
Enhanced SeverSever damages enemies along its path for X% of its damage. |
Paranormal SeverEvery 4th cast of Sever makes enemies Vulnerable for X seconds. |
Supernatural SeverSever deals X% increased damage for each Minion you have upon cast. |
MacabreRequired Points: 6 | ||
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Corpse ExplosionRelease a vile miasma from a Corpse, dealing 75.00% (20-24) Shadow Damage over X seconds. Detonate a Corpse, dealing X damage to nearby enemies. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by 15%. |
Abhorent Corpse ExplosionInstead of exploding, Corpse Explosion releases a vile miasma dealing 110.00% 33 Shadow Damage over 6 seconds. |
Horrid Corpse ExplosionCorpse Explosion deals x15% increased damage to enemies that are Slowed, Stunned or Vulnerable. | ||
Blood MistDisperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 50.00% and you periodically deal 1.75 (1-1) damage to enemies, healing for 100% of the damage dealt. |
Enhanced Blood MistBlood Mist's Movement Speed penalty is reduced to 20%. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every 1 second. |
Dreadful Blood MistBlood Mist Fortifies you for 0.2 each time it hits an enemy. | ||
Bone PrisonUnearth a prison of bone with 12 Life that surrounds the target area for 6 seconds. Cooldown: 20 Seconds. |
Enhanced Bone PrisonGain 3 Essence each time an enemy hits your Bone Prison. |
Ghastly Bone PrisonEnemies inside of Bone Prison are Vulnerable. |
Dreadful Bone PrisonFortify for 1.5 for each enemy trapped by Bone Prison. |
CorruptionRequired Points: 11 | ||
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Iron MaidenCurse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds. Essence Cost: 10 Damage: Physical |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden. |
Horrid Iron MaidenWhen at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%. |
Abhorrent Iron MaidenHeal for 5% of your maximum Life when an enemy dies while afflicted with Iron Maiden. | ||
DecrepifyCurse the target area. Enemies afflicted by Decrepify are Slowed by 50% and deal 25% less damage for 10% seconds. Essence Cost: 10 Damage: Physical |
Enhanced DecrepifyEnemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. |
Abhorent DecrepifyEnemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1.0 seconds. |
SummoningRequired Points: 16 | ||
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Corpse TendrilsVeins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them. Cooldown: 11.0 Seconds. Damage: Physical |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled. |
Abhorrent Corpse TendrilsEnemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a Blood Orb. |
Horrid Corpse TendrilsEnemies Stunned by Corpse Tendrils take x40% more damage from Corpse Explosion. | ||
Bone SpiritAll Remaining Essence Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit. Cooldown: 12.0 Seconds. Essence Cost: All remaining Essence Damage: Physical |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional 10% Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. |
UltimateRequired Points: 23 | ||
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Blood WaveConjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back. Cooldown: 50.0 Seconds. Damage: Physical |
Prime Blood WaveBlood Wave Slows enemies by 50% for 4 seconds. |
Supreme Blood WaveBlood Wave leaves behind 3 Blood Orbs as it travels. |
Bone StormA swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds. |
Prime Bone StormYour Damage Reduction is increased by 15% while Bone Storm is active. |
Supreme Bone StormWhile Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds. |
Army of the DeadCall forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage. Cooldown: 90.0 Seconds. Damage: Physical |
Prime Army of the DeadWhen Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse. |
Supreme Army of the DeadArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |