The Necromancer has access to six groups of skills:
- Basic
- Core
- Corruption
- Summoning
- Ultimate
- Masteries
The tables below show the Necromancer 's skills and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
BasicRequired Points: N/A |
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DecomposeTear the flesh from the enemy, dealing 30.00% 9 damage per second and forming a usable corpse with the flesh every 2.5 seconds. Generates : 7 Essence per second. |
Enhanced DecomposeIf an enemy dies while being Decomposed, you gain 10 Essence. |
Initiate's DecomposeDecompose Slows enemies by 30%. |
Acolyte's DecomposeYou and your Minions deal x10% increased non-Physical damage to enemies who are being Decomposed. |
HemorrhageBurst an enemy's blood, dealing 25.00% (6-8) damage. Hemorrhage has 20% chance to form a Blood Orb. Blood Orbs heal you for 15% of your maximum Life when picked up. Generates: 7 Essence Damage: Physical |
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also hits nearby enemies and grants 2 additional essence per enemy hit |
Initiate's HemorrhageHemorrhage grants 0.64 Fortify each time it hits and enemy, and had a1.5% chance per enemy hit to fortify you. |
Acolyte's HemorrhageHemorrhage generates an additional 20% Attack speed while Healthy. |
Bone SplintersFire 3 bone splinters, dealing 22.50% (6-7) damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. Generates: 5 Essence Damage: Physical |
Enhanced Bone SplintersBone Splinters has a 30% chance to fire 2 additional projectile if cast while you have 50 or more essence. |
Initiate's Bone SplintersBone Splinters has a 20% chance per hit to make enemies Vulernable for 2 seconds. |
Acolyte's Bone SplintersHitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds. |
ReapSweep an ethereal scythe in front of you, dealing 12.00% (3-3) damage. Hitting an enemy with Reap increases your damage Reduction by 15% for 2 seconds. Generates: 4 Essence per enemy hit. Damage: Shadow |
Enhanced ReapIf an enemy hit by reap dies withing 2 seconds, you gain 30% attack speed for 3 seconds. |
Initiate's ReapReap instantly executes non-Bossed below 5% Life. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. |
CoreRequired Points: 2 |
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BlightUnleash concentrated blight that deals 30.00% (8-9) damage and leaves behind a defiled area, dealing 80% 24 damage over 6 seconds. Essence Cost: 25 Damage: Shadow |
Enhanced BlightBlight Slows enemies by 25% |
Paranormal BlightBlight has a x10% chance to Stun for 2 seconds each time it deals damage. |
Supernatural BlightYour Minions deal x10% increased damage to enemies within Blight. |
Blood SurgeDraw blood from enemies, dealing 20.00% (5-6) damage, and expel a blood nova, dealing 50.00% (13-16) damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%. |
Enhanced Blood SurgeBlood Surge heals you for 1% of your maximum Life per each enemy drained, up to 5%. |
Paranormal Blood SurgeAfter hitting enemies 10 times with Blood Surge's nova, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for 0.44. |
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Blood LanceThrow a blood lance that lingers in an enemy for 3 econd, dealing 45.00% (12-14) damage to the enemy and all other lanced enemies. Essence Cost: 25 Damage: Physical |
Enhanced Blood LanceBlood Lance Pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. |
Paranormal Blood LanceWhile at least 2 enemies are affected by Blood Lance, you gain 10% Attack Speed and Blood Lance's Essence cost is reduced by 1. |
Supernatural Blood LanceEnemies currently affected by Blood Lance have a 50% chance to leave behind a Blood Orb upon death. |
Bone SpearConjure a bone spear from the ground, dealing 85.00% (23-28) damage and Piercing through enemies. Essence Cost: 25 Damage: Physical |
Enhanced Bone SpearBone Spear breaks into shards when it is destroyed, dealing 10.00% (2-3) damage each. |
Paranormal Bone SpearBone Spear has a 5% increased Critical Strike Chance and deals x10% increased Critical Strike Damage. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for 3 seconds. |
SeverA spectre of you charges forward and attacks with its scythe for X damage. |
Enhanced SeverSever damages enemies along its path for X% of its damage. |
Paranormal SeverEvery 4th cast of Sever makes enemies Vulnerable for X seconds. |
Supernatural SeverSever deals X% increased damage for each Minion you have upon cast. |
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MacabreRequired Points: 6 |
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Corpse ExplosionRelease a vile miasma from a Corpse, dealing 75.00% (20-24) Shadow Damage over X seconds. Detonate a Corpse, dealing X damage to nearby enemies. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by 15%. |
Abhorent Corpse ExplosionInstead of exploding, Corpse Explosion releases a vile miasma dealing 110.00% 33 Shadow Damage over 6 seconds. |
Horrid Corpse ExplosionCorpse Explosion deals x15% increased damage to enemies that are Slowed, Stunned or Vulnerable. |
Blood SurgeDraw blood from enemies, dealing 20.00% (5-6) damage, and expel a blood nova, dealing 50.00% (13-16) damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%. |
Enhanced Blood SurgeBlood Surge heals you for 1% of your maximum Life per each enemy drained, up to 5%. |
Paranormal Blood SurgeAfter hitting enemies 10 times with Blood Surge's nova, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for 0.44. |
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Blood MistDisperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 50.00% and you periodically deal 1.75 (1-1) damage to enemies, healing for 100% of the damage dealt. |
Enhanced Blood MistBlood Mist's Movement Speed penalty is reduced to 20%. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every 1 second. |
Dreadful Blood MistBlood Mist Fortifies you for 0.2 each time it hits an enemy. |
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Bone PrisonUnearth a prison of bone with 12 Life that surrounds the target area for 6 seconds. Cooldown: 20 Seconds. |
Enhanced Bone PrisonGain 3 Essence each time an enemy hits your Bone Prison. |
Ghastly Bone PrisonEnemies inside of Bone Prison are Vulnerable. |
Dreadful Bone PrisonFortify for 1.5 for each enemy trapped by Bone Prison. |
CorruptionRequired Points: 11 |
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Iron MaidenCurse the target area. Enemies afflicted by Iron Maiden take 10.00% (2-3) damage each time they deal direct damage. Lasts 10 seconds. Essence Cost: 10 Damage: Physical |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden. |
Horrid Iron MaidenWhen at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%. |
Abhorrent Iron MaidenHeal for 5% of your maximum Life when an enemy dies while afflicted with Iron Maiden. |
DecrepifyCurse the target area. Enemies afflicted by Decrepify are Slowed by 50% and deal 25% less damage for 10% seconds. Essence Cost: 10 Damage: Physical |
Enhanced DecrepifyEnemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. |
Abhorent DecrepifyEnemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1.0 seconds. |
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SummoningRequired Points: 16 |
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Corpse TendrilsVeins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing 20.00% (5-6) damage to them. Cooldown: 11.0 Seconds. Damage: Physical |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed by 50% before being pulled. |
Abhorrent Corpse TendrilsEnemies slain while Stunned by Corpse Tendrils have a 25% chance to drop a Blood Orb. |
Horrid Corpse TendrilsEnemies Stunned by Corpse Tendrils take x40% more damage from Corpse Explosion. |
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Bone SpiritAll Remaining Essence Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80.00% (21-26) damage to the target and all nearby enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit. Cooldown: 12.0 Seconds. Essence Cost: All remaining Essence Damage: Physical |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional 10% Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. |
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UltimateRequired Points: 23 |
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Blood WaveConjure a tidal wave of blood that deals 90.00% (24-29) damage and knocks enemies back. Cooldown: 50.0 Seconds. Damage: Physical |
Prime Blood WaveBlood Wave Slows enemies by 50% for 4 seconds. |
Supreme Blood WaveBlood Wave leaves behind 3 Blood Orbs as it travels. |
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Bone StormA swirling storm of bones surrounds you and your Golem, dealing 180.00% (49-59) to nearby enemies over 10 seconds. |
Prime Bone StormYour Damage Reduction is increased by 15% while Bone Storm is active. |
Supreme Bone StormWhile Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds 2 seconds to Bonestorm's duration, up to 10 seconds. |
Army of the DeadCall forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode near enemies, dealing 30.00% (8-9) damage. Cooldown: 90.0 Seconds. Damage: Physical |
Prime Army of the DeadWhen Army of the Dead's Skeletons explode, they have 15% chance to leave behind a Corpse. |
Supreme Army of the DeadArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
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MasteriesRequired Points: 33 |
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