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Meteor

From Diablo 4 Wiki

Meteor is a Sorcerer skill from the Mastery skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immobilizes (CC)
Mastery
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

meteor

Meteor

Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.

Mana Cost: 40

Enchantment Slot Effect

Lucky Hit: Up to an 8% chance for a Meteor to fall on enemies.

Damage: Fire

Lucky Hit Chance: 40%

Tags: Mastery, Pyromancy

Upgrades

Upgrade Hub
Enhanced Meteor

If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

Upgrade Hub
Mage's Meteor

Meteor falls 30% faster.

Upgrade Hub
Wizard's Meteor

Meteor’s impact Immobilizes (CC) enemies for 2 seconds.


Items that work with Meteor

The following items either:

  • Grant a bonus when using Meteor
  • Create a condition Meteor can exploit
  • Exploit a condition Meteor creates

Legendary Aspects

Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 20 - 30%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Control
Offensive You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Engulfing Flames
Offensive You deal x 10 - 30% increased Burning damage (DoT) to enemies below 50% Life

While enemies are affected by more Damage over Time than their total Life, you deal x 80 - 100% increased Burning damage to them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Oblivion
(Map)
Hawezar All
Aspect of Shattered Stars
Offensive Meteorites fall around Meteor, dealing [# - #] Fire damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for [#] damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Singed Extremities
Utility After Immobilize (CC) wears off, enemies are Slowed (CC) by 40 - 60% for 4 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Earthen Wound
(Map)
Hawezar Sorcerer
Aspect of Three Curses
Offensive Meteor deals 35 - 50% increased Critical Strike Damage against Healthy targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Serpent's Lair
(Map)
Hawezar Sorcerer
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-20% of your Maximum Life.

Ring

N/A Extraction All
Elementalist's Aspect
Offensive Core or Mastery skills cast at or above 100 Mana gain a 20 - 40% increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Pallid Delve
(Map)
Dry Steppes Sorcerer
Everliving Aspect
Defensive You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Exploiter's Aspect
Utility You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Incendiary Aspect
Resource Lucky Hit: Burning damage (DoT) has up to a 12 - 17% chance to restore 10 Mana.

Ring

Tomb of the Saints
(Map)
Kehjistan Sorcerer


Unique Items

Flamescar.png

Flamescar

The burn may heal, but the pain is eternal.

Type: Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing # Fire damage.


Affixes:

Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
Paingorgers_Gauntlets.png

Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

Type: Gloves
Class: All

Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage.

Affixes:


Staff_of_Endless_Rage.png

Staff of Endless Rage

"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

Type: Staff
Class: Sorcerer

Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage.


Affixes:


Starfall_Coronet.png

Starfall Coronet

"The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times are nigh. A rallying cry to take up arms and protect Sanctuary. - Crusader Hamilton"

Type: Helm
Class: Sorcerer

Description: Meteor now has 2 charges with a %[11.0-6.0] second Charge Cooldown instead of a mana cost, and drops 3 additional meteors around the target.

Meteors's Enchantment Effect and Enhanced Meteor drop 1 additional Meteor.


Affixes:

Tal_Rashas_Iridescent_Loop.png

Tal Rasha's Iridescent Loop

"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

Type: Ring
Class: Sorcerer

Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only)

  • + % Resistance to All Elements
  • + % Resistance to All Elements

Affixes:

  • + % Non-Physical Damage
  • + % Lucky Hit Chance
  • + % Resource Generation
  • + % Cooldown Reduction
XFalsCorrodedSignet.png

X'Fal's Corroded Signet

Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.

Type: Ring
Class: All

Description: Your Damage over Time effects have up to a 50% chance to erupt, dealing # damage of the same type to Nearby enemies.

  • + % Resistance to All Elements
  • + % Fire Resistance

Affixes:


Paragon Glyphs

magicglyph.png

Advantage

Magic: Barbarian / Necromancer / Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
40int.png

Adept

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

40int.png

Control

Rare: Necromancer / Sorcerer / Rogue

Bonus:

  • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
  • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

Additional Bonus:

  • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.

Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

25dex.png

Electrocute

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

Additional Bonus:

Requirements: 25 Dexterity (in radius range)

40int.png

Elementalist

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

Additional Bonus:

  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

Requirements: 40 Intelligence (in radius range)

40int.png

Enchanter

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

Additional Bonus:

  • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

Requirements: 40 Intelligence (in radius range)

25dex.png

Flamefeeder

Rare: Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

Additional Bonus:

  • You deal x 10% increased direct damage to Burning (DoT) enemies.

Requirements: 25 Dexterity (in radius range)

25will.png

Pyromaniac

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

Additional Bonus:

  • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

Requirements: 25 Willpower (in radius range)

25will.png

Torch

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

Additional Bonus:

  • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

Requirements: 25 Willpower (in radius range)


Item Affixes

The following Affixes are particularly useful with Meteor

Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
Ranks in Meteor
[2 - 3]
Ranks in All Mastery Skills
[1 - 2]
Pyromancy Skill Damage
[10.5 - 17.5%]
Fire Damage
[10.5 - 17.5%]
Fire Damage Over Time
[12.5 - 19.5%]
Damage Over Time
[7.0 - 14.0%]
Damage Over Time
[14 - 28%]
Damage to Burning Enemies
[7- 14%]
Damage to Burning Enemies
[14 - 28%]
Damage to Crowd Controlled Enemies
[5 - 12%]
Damage to Crowd Controlled Enemies
[14 - 28%]
Staff: Damage to Crowd Constrolled Enemies
[35%]
Crowd Control Duration
[5 - 12%]
Damage Reduction from Burning Enemies
[5.0 - 12.0%]
Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand


Changes to Meteor

Patch 1.2.0, October 17, 2023

  • Meteor - Effect radius increased by 10%.