Lightning Storm is a Druid skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Lightning Dmg | N/A |
Nature Magic | |
Storm Skills | |
Immobilizes (CC) |
Lightning Storm Details and Upgrades
Lightning StormConjure a growing lightning storm that deals 40% damage per strike. The number of strikes increases the longer the storm is channelled up to a maximum of 5 at once. Type: Nature Magic Damage: Lightning Spirit Cost: 15 per strike Lucky Hit Chance: 15% Tags: Core, Nature Magic, Storm, Channeled |
Upgrades
Enhanced Lightning StormThe size of your Lightning Storm is preserved for 6 seconds after channelling. |
Primal Lightning StormLightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds. |
Raging Lightning StormLightning Storm gains 1 additional lightning strike. |
Other Skills that work with Lightning Storm
The following skills either:
- Create a condition Lightning Storm can exploit
- Exploit a condition Lightning Storm creates
Basic Tree |
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Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. Skill |
Fierce Earth SpikeFortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. Skill |
Core Tree |
Primal LandslideWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. Skill |
Raging LandslideWhen you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. Skill |
Wild ImpulsesYour Core skills cost x 3 / 6 / 9% more Spirit but deal x 5 / 10 / 15% increased damage. Requires a point in Heart of the Wild. Passive |
Companion Tree |
Enhanced Wolf PackWolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies. Skill |
Nature's ReachDeal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. Passive |
Wrath Tree |
Elemental ExposureLucky Hit: Your Storm skills have up to 10% chance to make enemies Vulnerable for 1/2/3 seconds. Passive |
Crushing EarthEarth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. Passive |
Electric ShockLucky Hit: Dealing Lightning Damage to enemies has up to a 8 / 16 / 24% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized, the Lightning Damage dealt to them is increased by x 7 / 14 / 21% instead. Requires a point in Charged Atmosphere. Passive |
Bad OmenLucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. Passive |
Ultimate Tree |
DefianceNature Magic skills deal x 4 / 8 / 12% increased damage to Elites. Passive |
Circle of LifeNature Magic skills that consume Spirit Heal you for 1 / 2 / 3% of your Maximum Life. Requires point in Defiance. Passive |
Natural DisasterYour Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies. Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. Requires point in Defiance. Passive |
ResonanceNature Magic skills deal 2 / 4 / 6% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill or a Storm skill is the next skill cast after an Earth skill. Requires point in Circle of Life or Natural Disaster. Passive |
Key Passives Tree |
Earthen MightLucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:
This chance is increased by:
Passive |
Nature's FuryCasting an Earth skill has a 30% chance to trigger a free Storm skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills. Passive |
Perfect StormYour Storm skills that you cast grant 1 Spirit and deal x15% increased damage when damaging Vulnerable, Immobilized or Slowed enemy. Passive |
Items that work with Lightning Storm
The following items either:
- Grant a bonus when using Lightning Storm
- Create a condition Lightning Storm can exploit
- Exploit a condition Lightning Storm creates
Legendary Aspects
Aspect of Natural Balance |
Offensive | Casting a Storm Skill grants your Earth Skills 30 - 45% Critical Strike Damage for 4 seconds.
Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8.0 - 12.0% for 4 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to 20 - 40% increased damage based on your amount of Fortify.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Earthguard Aspect |
Defensive | Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Lightning Dancer's Aspect |
Offensive | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [#] Lightning damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Mighty Storm's Aspect |
Offensive | The Earthen Might Key Passive also applies to your Storm Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Overcharged Aspect |
Offensive | Lucky Hit: Up to a 10 - 20% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mariner's Refuge (Map) |
Scosglen | Druid |
Shepherd's Aspect |
Offensive | Core Skills deal an additional 6 - 10% damage for each active Companion.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Bloodsoaked Crag (Map) |
Dry Steppes | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
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Tempest Roar"Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony." – Airidah Type: Helm Description: Lucky Hit: Storm Skills have up to a 15% - 25% chance to grant 4.0 Spirit. Your base Storm Skills are now also Werewolf Skills. |
Affixes: - Item Power 725
|
Malignant Hearts
Creeping Death |
Super |
Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. | Generic |
The Dark Dance |
Offensive |
(World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage. | Generic |
The Malignant Pact |
Super |
Cycle through a Malignant bonus every 20 kills:
|
Generic |
Changes to Lightning Storm
Patch 1.0.3, June 27, 2023
- Enhanced Lightning Storm - Duration increased from 4 to 6 seconds.
- Primal Lightning Storm - Chance to Immobilize increased from 8% to 12%.
Patch 1.0.2d, June 4, 2023
- Damage increased from 32% to 40%.