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Lightning Storm

From Diablo 4 Wiki

Lightning Storm is a Druid skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Lightning Dmg N/A
Nature Magic
Storm Skills
Immobilizes (CC)


Lightning Storm Details and Upgrades

lightning storm

Lightning Storm

Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increases the longer the storm is channelled up to a maximum of 5 at once.

Type: Nature Magic

Damage: Lightning

Spirit Cost: 15 per strike

Lucky Hit Chance: 15%

Tags: Core, Nature Magic, Storm, Channeled

Upgrades

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Enhanced Lightning Storm

The size of your Lightning Storm is preserved for 6 seconds after channelling.

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Primal Lightning Storm

Lightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds.

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Raging Lightning Storm

Lightning Storm gains 1 additional lightning strike.


Other Skills that work with Lightning Storm

The following skills either:

  • Create a condition Lightning Storm can exploit
  • Exploit a condition Lightning Storm creates
Basic Tree
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Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Skill

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Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

Skill

Core Tree
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Primal Landslide

When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

Skill

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Raging Landslide

When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.

Skill

Wild Impulses
Wild Impulses

Your Core skills cost x 3 / 6 / 9% more Spirit but deal x 5 / 10 / 15% increased damage.

Requires a point in Heart of the Wild.

Passive

Companion Tree
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Enhanced Wolf Pack

Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.

Skill

Nature's Reach

Nature's Reach

Deal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back.

Passive

Wrath Tree
Elemental Exposure

Elemental Exposure

Lucky Hit: Your Storm skills have up to 10% chance to make enemies Vulnerable for 1/2/3 seconds.

Passive

Crushing Earth

Crushing Earth

Earth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Passive

Electric Shock
Electric Shock

Lucky Hit: Dealing Lightning Damage to enemies has up to a 8 / 16 / 24% chance to Immobilize (CC) them for 3 seconds.

If the target is already Immobilized, the Lightning Damage dealt to them is increased by x 7 / 14 / 21% instead.

Requires a point in Charged Atmosphere.

Passive

Bad Omen
Bad Omen

Lucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Requires a point in Charged Atmosphere or Endless Tempest.

Passive

Ultimate Tree
Defiance

Defiance

Nature Magic skills deal x 4 / 8 / 12% increased damage to Elites.

Passive

Circle of Life
Circle of Life

Nature Magic skills that consume Spirit Heal you for 1 / 2 / 3% of your Maximum Life.

Requires point in Defiance.

Passive

Natural Disaster
Natural Disaster

Your Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies.

Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Requires point in Defiance.

Passive

Resonance
Resonance

Nature Magic skills deal 2 / 4 / 6% increased damage.

Triple this bonus if an Earth skill is the next skill cast after a Storm skill or a Storm skill is the next skill cast after an Earth skill.

Requires point in Circle of Life or Natural Disaster.

Passive

Key Passives Tree
Earthen Might

Earthen Might

Lucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:

  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds.

This chance is increased by:

Passive

Nature's Fury

Nature's Fury

Casting an Earth skill has a 30% chance to trigger a free Storm skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.

Passive

Presence

Perfect Storm

Your Storm skills that you cast grant 1 Spirit and deal x20% increased damage when damaging Vulnerable, Immobilized or Slowed enemy.

Passive


Items that work with Lightning Storm

The following items either:

  • Grant a bonus when using Lightning Storm
  • Create a condition Lightning Storm can exploit
  • Exploit a condition Lightning Storm creates

Legendary Aspects

Aspect of Natural Balance
Offensive Casting a Storm Skill grants your Earth Skills 30 - 45% Critical Strike Damage for 4 seconds.

Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8.0 - 12.0% for 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to 20 - 30% increased damage based on your amount of Fortify.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Seaside Descent
(Map)
Dry Steppes Druid
Crashstone Aspect
Offensive Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stockades
(Map)
Scosglen Druid
Earthguard Aspect
Defensive Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Druid
Lightning Dancer's Aspect
Offensive Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [#] Lightning damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Mighty Storm's Aspect
Offensive The Earthen Might Key Passive also applies to your Storm Skills.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Overcharged Aspect
Offensive Lucky Hit: Up to a 10 - 20% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Mariner's Refuge
(Map)
Scosglen Druid
Shepherd's Aspect
Offensive Core Skills deal an additional 6 - 10% damage for each active Companion.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Bloodsoaked Crag
(Map)
Dry Steppes Druid

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Tempest_Roar.png

Tempest Roar

"Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony." – Airidah

Type: Helm
Class: Druid

Description: Lucky Hit: Storm Skills have up to a 15% - 25% chance to grant 4.0 Spirit.

Your base Storm Skills are now also Werewolf Skills.

Affixes:


Changes to Lightning Storm

Patch 1.0.3, June 27, 2023

Patch 1.0.2d, June 4, 2023

  • Damage increased from 32% to 40%.