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Landslide

From Diablo 4 Wiki

Landslide is a Druid skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Physical Damage Immobilized
Nature Magic Stunned
Earth Skills
Immobalizes (CC)
Critical Strike

Landslide Details and Upgrades

landslide

Landslide

Crush enemies between 2 pillars of earth, dealing up to 75% damage.

Type: Nature Magic

Damage: Physical

Spirit Cost: 30

Lucky Hit Chance: 20%

Tags: Core, Nature Magic, Earth

Upgrades

Upgrade Hub
Enhanced Landslide

After Landslide damages enemies 4 times, the next hit will Immobilize (CC) enemies for 3 seconds.

Upgrade Hub
Primal Landslide

When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

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Raging Landslide

When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.


Note: Primal Landslide - You can Immobilize or Stun with any skill that has that effect but Landslide needs to be in your active skill bar to gain the Terramotes.


Other Skills that work with Landslide

The following skills either:

  • Create a condition Landslide can exploit
  • Exploit a condition Landslide creates


Base Tree
Upgrade Hub
Enhanced Earth Spike

Earth Spike has a 15% chance to Stun (CC) for 2.5 seconds.

Skill

Upgrade Hub
Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Skill

Upgrade Hub
Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

Skill

Upgrade Hub
Enhanced Storm Strike

Storm Strike has a 15% chance to Immobilize (CC) all enemies hit for 2.5 seconds.

Skill

Core Tree
Wild Impulses
Wild Impulses

Your Core skills cost x 3 / 6 / 9% more Spirit but deal x 5 / 10 / 15% increased damage.

Requires a point in Heart of the Wild.

Passive

Upgrade Hub
Primal Lightning Storm

Lightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds.

Skill

Companion Tree
poison creeper

Poison Creeper

  • Passive: A poison creepers periodically emerge from the ground every 7 seconds applying 46.8% Poisoning Damage over 6 seconds to an enemy in the area.
  • Active: Vines strangle all surrounding enemies, Immobilizing (CC) them for 2 seconds and poisoning them for 126% damage over 2 seconds.

Damage: Poison

Cooldown: 20 seconds

Lucky Hit Chance: 28%

Tags: Companion

Skill

Upgrade Hub
Enhanced Wolf Pack

Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.

Skill

Upgrade Hub
Brutal Wolf Pack

When you Critically Strike, your Wolves gain 25% Attack Speed for 3 seconds.

Skill

Nature's Reach

Nature's Reach

Deal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back.

Passive

Wrath Tree
Upgrade Hub
Enhanced Boulder

When Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned (CC) for 4 seconds instead.

Skill

trample

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Tags: Wrath, Werebear, Shapeshifting

Skill

Crushing Earth

Crushing Earth

Earth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Passive

Safeguard
Safeguard

Critical Strikes with Earth skills Fortify you for 2 /4 / 7% Maximum Life.

Requires a point in Crushing Earth.

Passive

Stone Guard
Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4 /8 / 12% increased damage.

Requires a point in Crushing Earth.

Passive

Electric Shock
Electric Shock

Lucky Hit: Dealing Lightning Damage to enemies has up to a 8 / 16 / 24% chance to Immobilize (CC) them for 3 seconds.

If the target is already Immobilized, the Lightning Damage dealt to them is increased by x 7 / 14 / 21% instead.

Requires a point in Charged Atmosphere.

Passive

Bad Omen
Bad Omen

Lucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Requires a point in Charged Atmosphere or Endless Tempest.

Passive

Ultimate Tree
petrify

Petrify

Encase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.

Against Bosses, the Critical Strike Damage bonus is increased to x 50% and its duration is increased to 6 seconds.

Type: Nature Magic

Damage: Physical

Cooldown: 50 seconds

Tags: Ultimate, Nature Magic, Earth

Skill

Defiance

Defiance

Nature Magic skills deal x 4 / 8 / 12% increased damage to Elites.

Passive

Circle of Life
Circle of Life

Nature Magic skills that consume Spirit Heal you for 1 / 2 / 3% of your Maximum Life.

Requires point in Defiance.

Passive

Resonance
Resonance

Nature Magic skills deal 2 / 4 / 6% increased damage.

Triple this bonus if an Earth skill is the next skill cast after a Storm skill or a Storm skill is the next skill cast after an Earth skill.

Requires point in Circle of Life or Natural Disaster.

Passive

Natural Disaster
Natural Disaster

Your Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies.

Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Requires point in Defiance.

Passive

Key Passives Tree
Earthen Might

Earthen Might

Lucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:

  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds.

This chance is increased by:

Passive

Presence

Perfect Storm

Your Storm skills that you cast grant 1 Spirit and deal x20% increased damage when damaging Vulnerable, Immobilized or Slowed enemy.

Passive


Items that work with Landslide

The following items either:

  • Grant a bonus when using Landslide
  • Create a condition Landslide can exploit
  • Exploit a condition Landslide creates

Legendary Aspects

Aspect of the Aftershock
Offensive Landslide's earth pillars each strike a second time and deal an additional 6 - 12% bonus damage per hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Mending Stone
Defensive The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.

Helm, Chest, Pants, Shield, Amulet (+50%)

Sealed Archives
(Map)
Dry Steppes Druid
Aspect of Natural Balance
Offensive Casting a Storm Skill grants your Earth Skills 30 - 45% Critical Strike Damage for 4 seconds.

Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8.0 - 12.0% for 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Quicksand
Utility Damage from Earth Skills Slow (CC) enemies hit by 25 - 50% for 5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Ferals' Den
(Map)
Scosglen Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to 20 - 30% increased damage based on your amount of Fortify.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Seaside Descent
(Map)
Dry Steppes Druid
Aspect of the Rampaging Werebeast
Offensive The duration of Grizzly Rage is increased by 1 - 5 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x 10% for the durationm up to a maximum of x 200%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Endless Gates
(Map)
Hawezar Druid
Ballistic Aspect
Utility When you have Fortify your Earth Skills gain +2 Ranks.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Whispering Pines
(Map)
Scosglen Druid
Crashstone Aspect
Offensive Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stockades
(Map)
Scosglen Druid
Earthguard Aspect
Defensive Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Druid
Shepherd's Aspect
Offensive Core Skills deal an additional 6 - 10% damage for each active Companion.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Bloodsoaked Crag
(Map)
Dry Steppes Druid
Subterranean Aspect
Offensive Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10 - 20% increased damage to Poisoned enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.


Unique Items

Vasilys_Prayer.png

Vasily's Prayer

"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements

Type: Helm
Class: Druid

Description: Your Earth Skills are now also Werebear Skills and Fortify you for [x].

Affixes: - Item Power 725

  • + 10.5 - 17.5% Damage while Shapeshifted
  • + 21 - 42% Overpower Damage
  • + Maximum Life
  • 24.5 - 45.5% Lightning Resistance


Changes to Landslide

There have been no changes to Landslide to date.