Invigorating Strike is a Rogue skill from the Basic skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Dmg | Crowd Controlled |
Vulnerable | Injured |
+ Lucky Hit | |
+ Energy | |
Dazes (CC) | |
Cutthroat | |
Combo Point |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Invigorating Strike Details and Upgrades
Invigorating StrikeMelee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x 20% for 3 seconds. Requires Dual Wielded weapons Damage: Physical Lucky Hit Chance: 50% |
Upgrades
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. |
Primary Invigorating StrikeInvigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance. |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds. |
Other Skills that work with Invigorating Strike
The following skills either:
- Create a condition Invigorating Strike can exploit
- Exploit a condition Invigorating Strike creates
Basic Tree |
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PunctureThrow your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow. Requires Dual Wielded Weapons. Damage: Physical Lucky Hit Chance: 35% Tags: Basic, Marksman, Chain (PP) Skill |
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Fundamental Blade ShiftMoving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Daze (CC) enemies for 2 seconds. Skill |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through Vulnerable enemies. Skill |
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. Skill |
Core Tree |
Improved Twisting BladesEnemies are Dazed (CC) while impaled with Twisting Blades. Skill |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Improved FlurryFlurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Skill |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. Skill |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. Skill |
Agility Tree |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. Skill |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. Skill |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Lucky Hit Chance: 25% Skill |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 25% per second. Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
Trick AttacksWhen you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds. Point required in Concussive or Rapid Gambits. Passive |
Subterfuge Tree |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes (CC) them for 4 seconds. Dazed enemies cannot attack or use skills but are able to move. Cooldown: 13 seconds Tags: Subterfuge, Grenade Skill |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. Skill |
Enhanced Poison TrapPoison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates. Skill |
MaliceYou deal x 3% / 6% /9% increased damage to Vulnerable enemies. Requires point in Exploit. Passive |
Imbuements Tree |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement Skill |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. Skill |
Shadow CrashLucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds. Passive |
Ultimate Tree |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. Skill |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. Skill |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Key Passives Tree |
MomentumCutthroat skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks if Momentum you gain:
Passive |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. Passive |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 29% of the original damage to them and surrounding enemies. Victimize's damage is increased by x 120% of your Vulnerable damage bonus. Passive |
Items that work with Invigorating Strike
The following items either:
- Grant a bonus when using Invigorating Strike
- Create a condition Invigorating Strike can exploit
- Exploit a condition Invigorating Strike creates
Legendary Aspects
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Energizing Aspect |
Resource | Damaging an Elite enemy with a Basic Skill generates 5 - 9 Energy.
Ring |
Sanguine Chapel (Map) |
Fractured Peaks | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.
Ring |
Shifting City (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Condemnation"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot Type: Dagger Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Changes to Invigorating Strike
Patch 1.1.1, August 8, 2023
- Fundamental Invigorating Strike - Energy threshold increased from 50% to 75%.
Patch 1.0.3, June 27, 2023
- Base damage increased from 23% to 25%.