Inferno is a Sorcerer skill from the Ultimate skill tree. Its features are:
Grants Player | Exploits Condition |
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Fire Dmg | N/A |
Burns (DoT) | |
Pulls (CC) | |
Mana Reduction | |
Ultimate | |
Pyromancy |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
InfernoSummon a fiery serpent that continually constricts the target area, Burning (DoT)enemies for 295% damage over 8 seconds. Cooldown: 45 seconds. Damage: Fire Lucky Hit Chance: 10% |
Upgrades
Prime Inferno |
Supreme InfernoWhile Inferno is active, your Pyromancy Skills cost no Mana. |
Items that work with Inferno
The following items either:
- Grant a bonus when using Inferno
- Create a condition Inferno can exploit
- Exploit a condition Inferno creates
Legendary Aspects
Aspect of Conflagration |
Offensive | While channeling Incinerate, your Burning damage (DoT) is increased by 20 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Light's Watch (Map) |
Fractured Peaks | Sorcerer |
Aspect of Engulfing Flames |
Offensive | You deal x 10 - 30% increased Burning damage (DoT) to enemies below 50% Life While enemies are affected by more Damage over Time than their total Life, you deal x 80 - 100% increased Burning damage to them. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of the Umbral |
Resource | Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.
Ring |
Champion's Demise (Map) |
Dry Steppes | All |
Exploiter's Aspect |
Utility | You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Incendiary Aspect |
Resource | Lucky Hit: Burning damage (DoT) has up to a 12 - 17% chance to restore 10 Mana.
Ring |
Tomb of the Saints (Map) |
Kehjistan | Sorcerer |
Smiting Aspect |
Offensive | You have x 10 - 20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x 20 - 40% increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Unique Items
FlamescarThe burn may heal, but the pain is eternal. Type: Wand Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing # Fire damage. |
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Flickerstep""Considered a failure by their creator, it wasn't until the assassination of an "untouchable" Caldeum noble that these boots' true power was understood." - Barrett's Book of Implements" Type: Boots Description: Each enemy you Evade through reduces your active Ultimate Cooldown by # seconds, up to 10 seconds.
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Gloves Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage. |
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Staff of Endless Rage"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah Type: Staff Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage. |
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Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan Type: Ring Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only) |
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X'Fal's Corroded SignetSkulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there. Type: Ring Description: Your Damage over Time effects have up to a 50% chance to erupt, dealing # damage of the same type to Nearby enemies. |
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Paragon Glyphs
ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) | |
ElementalistRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
EnchanterRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
FlamefeederRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
PyromaniacRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
TorchRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) |
Item Affixes
The following Affixes are particularly useful with Inferno
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Weap 1H | Weap 2H | Off-Hand |
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Ultimate Skill Damage [14 - 21%] |
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Ultimate Skill Damage [28 - 42%] |
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Pyromancy Skill Damage [10.5 - 17.5%] |
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Fire Damage [10.5 - 17.5%] |
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Fire Damage Over Time [12.5 - 19.5%] |
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Damage Over Time [7.0 - 14.0%] |
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Damage Over Time [14 - 28%] |
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Damage to Burning Enemies [7- 14%] |
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Damage to Burning Enemies [14 - 28%] |
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Damage to Crowd Controlled Enemies [5 - 12%] |
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Damage to Crowd Controlled Enemies [10 - 24%] |
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Staff: Damage to Crowd Constrolled Enemies [35%] |
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Crowd Control Duration [5 - 12%] |
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Damage Reduction from Burning Enemies [5.0 - 12.0%] |
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Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Weap 1H | Weap 2H | Off-Hand |