Incinerate is a Sorcerer skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
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Fire Dmg | N/A |
Burning Dmg (DoT) | |
Immobilizes (CC) | |
- Dmg Received | |
Core | |
Pyromancy | |
Channeled |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
IncinerateChannel a beam of fire, Burning enemies (DoT) for 76% damage per second. Damage per second increases over 2 seconds, up to 102%. Mana Cost: 12 per second Enchantment Slot EffectEvery 14 seconds a serpent spawns and Incinerates enemies for 8 seconds. Damage: Fire Lucky Hit Chance: 8.3% (per use) |
Upgrades
Enhanced IncinerateWhile Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second. |
Greater IncinerateEvery 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds. |
Destructive IncinerateEnemies deal 30% less damage while Burning from Incinerate. |
Items that work with Incinerate
The following items either:
- Grant a bonus when using Incinerate
- Create a condition Incinerate can exploit
- Exploit a condition Incinerate creates
Legendary Aspects
Accelerating Aspect |
Offensive | Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Conflagration |
Offensive | While channeling Incinerate, your Burning damage (DoT) is increased by 20 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Light's Watch (Map) |
Fractured Peaks | Sorcerer |
Aspect of Control |
Offensive | You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Efficiency |
Resource | Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10 - 20%.
Ring |
Domhainne Tunnels (Map) |
Scosglen | Sorcerer |
Aspect of Engulfing Flames |
Offensive | You deal x 10 - 30% increased Burning damage (DoT) to enemies below 50% Life While enemies are affected by more Damage over Time than their total Life, you deal x 80 - 100% increased Burning damage to them. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of Singed Extremities |
Utility | After Immobilize (CC) wears off, enemies are Slowed (CC) by 40 - 60% for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Earthen Wound (Map) |
Hawezar | Sorcerer |
Aspect of the Expectant |
Offensive | After Attacking enemies with a Basic skill, increase the damage of your next Core skill cast within 5 seconds by x 5 - 10%, up to x 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Codex of Power | All |
Aspect of the Umbral |
Resource | Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.
Ring |
Champion's Demise (Map) |
Dry Steppes | All |
Assimilation Aspect |
Resource | You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-20% of your Maximum Life.
Ring |
N/A | Extraction | All |
Elementalist's Aspect |
Offensive | Core or Mastery skills cast at or above 100 Mana gain a 20 - 40% increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Pallid Delve (Map) |
Dry Steppes | Sorcerer |
Everliving Aspect |
Defensive | You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Exploiter's Aspect |
Utility | You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Incendiary Aspect |
Resource | Lucky Hit: Burning damage (DoT) has up to a 12 - 17% chance to restore 10 Mana.
Ring |
Tomb of the Saints (Map) |
Kehjistan | Sorcerer |
Smiting Aspect |
Offensive | You have x 10 - 20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x 20 - 40% increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Unique Items
Banished Lord's Talisman"His name has been lost to history, but to have been exiled from a land as cursed as Hawezar, his deeds must have been truly depraved." - Scholar's Notes Type: Amulet Description: After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal %[x] increased damage.
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Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
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Melted Heart of Selig"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe." - Last words of Master Selig Type: Amulet - Uber Unique Description: Gain 60 Maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead. |
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Mother's Embrace"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias Type: Ring Description: If a Core Skill hits 4 or more enemies, 30% - 50% of the Resource cost is refunded. |
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Gloves Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage. |
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Penitent GreavesRemorseful devotees of the Cathedral of Light must undertake a gruelling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven. Type: Boots Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 15]%[x] more damage to Chilled enemies. |
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Ring of Starless Skies"Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown Type: Ring - Uber Unique Description: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%. |
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X'Fal's Corroded SignetSkulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there. Type: Ring Description: Your Damage over Time effects have up to a 50% chance to erupt, dealing # damage of the same type to Nearby enemies. |
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Paragon Glyphs
AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) | |
ElectrocuteRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
ElementalistRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
EnchanterRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
FlamefeederRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
ImpairmentBonus:
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PyromaniacRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
TorchRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) |
Item Affixes
The following Affixes are particularly useful with Incinerate
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Weap 1H | Weap 2H | Off-Hand |
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Ranks of Incinerate [2 - 3] |
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Core Skill Damage [12.5 - 19.5%] |
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Core Skill Damage [25 - 39%] |
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Damage Reduction from Burning Enemies [5.0 - 12.0%] |
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Pyromancy Skill Damage [10.5 - 17.5%] |
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Fire Damage [10.5 - 17.5%] |
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Damage Over Time [7.0 - 14.0%] |
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Damage Over Time [14 - 28%] |
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Fire Damage Over Time [12.5 - 19.5%] |
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Damage to Burning Enemies [7- 14%] |
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Damage to Burning Enemies [14 - 28%] |
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Damage to Crowd Controlled Enemies [5 - 12%] |
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Damage to Crowd Controlled Enemies [10 - 24%] |
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Crowd Control Duration [5 - 12%] |
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Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Weap 1H | Weap 2H | Off-Hand |
Changes to Incinerate
Patch 1.3.3, March 5, 2023
- Damage increased by 40%.
Patch 1.2.0, October 17, 2023
- Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.
Patch 1.1.01, July 18, 2023
- Destructive Incinerate - Damage Reduction increased from 20% to 25%.
Patch 1.0.3, June 27, 2023
- Base damage increased from 49% to 54%.
- Enhanced Incinerate - Damage increased from 15% to 25%.
- Greater Incinerate - Immobilize requirement reduced from 4 to 3 seconds.