Ice Shards is a Sorcerer skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Cold Dmg | Frozen |
Vulnerable | Barrier |
Core | |
Frost |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Ice ShardsLaunch 5 shards that deal 25% damage each. Deals x 25% increased damage to Frozen enemies. Mana Cost: 30 Enchantment Slot EffectIce Shards automatically conjure and fly towards Frozen enemies. Damage: Cold Lucky Hit Chance: 16% |
* Ice Shards does not chill.
Upgrades
Enhanced Ice ShardsIce Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
Items that work with Ice Shards
The following items either:
- Grant a bonus when using Ice Shards
- Create a condition Ice Shards can exploit
- Exploit a condition Ice Shards creates
Legendary Aspects
Accelerating Aspect |
Offensive | Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Efficiency |
Resource | Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10 - 20%.
Ring |
Domhainne Tunnels (Map) |
Scosglen | Sorcerer |
Aspect of Piercing Cold |
Offensive | Ice Shards pierce 3 - 4 times, dealing 20 - 25% less damage per subsequent enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Dead Man's Dredge (Map) |
Fractured Peaks | Sorcerer |
Aspect of the Expectant |
Offensive | After Attacking enemies with a Basic skill, increase the damage of your next Core skill cast within 5 seconds by x 5 - 10%, up to x 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Codex of Power | All |
Elementalist's Aspect |
Offensive | Core or Mastery skills cast at or above 100 Mana gain a 20 - 40% increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Pallid Delve (Map) |
Dry Steppes | Sorcerer |
Everliving Aspect |
Defensive | You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Storm Swell Aspect |
Offensive | You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
Unique Items
Banished Lord's Talisman"His name has been lost to history, but to have been exiled from a land as cursed as Hawezar, his deeds must have been truly depraved." - Scholar's Notes Type: Amulet Description: After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal %[x] increased damage.
|
| |
Melted Heart of Selig"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe." - Last words of Master Selig Type: Amulet - Uber Unique Description: Gain 60 Maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead. |
| |
Mother's Embrace"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias Type: Ring Description: If a Core Skill hits 4 or more enemies, 30% - 50% of the Resource cost is refunded. |
| |
Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Gloves Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage. |
| |
Ring of Starless Skies"Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown Type: Ring - Uber Unique Description: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%. |
| |
Staff of Endless Rage"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah Type: Staff Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage. |
| |
Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan Type: Ring Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only) |
|
Paragon Glyphs
SubdueMagic: Barbarian / Druid / Necromancer / Rogue / Sorcerer Bonus:
|
||
ElementalistRare: Sorcerer Bonus:
|
Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
Item Affixes
The following Affixes are particularly useful with Ice Shards
Attribute | Amulet | Ring | Chest | Gloves | Weap 1H | Weap 2H |
---|---|---|---|---|---|---|
Ranks to Ice Shards [2 -3] |
||||||
Core Skill Damage [12.5 - 19.5%] |
||||||
Core Skill Damage [25 - 39%] |
||||||
Frost Skill Damage [10.5 - 17.5%] |
||||||
Cold Damage [10.5 - 17.5%] |
||||||
Staff: Damage to Crowd Controlled Enemies [35%] |
||||||
Vulnerable Damage [9.8 - 19.6%] |
||||||
Vulnerable Damage [19.6 - 39.2%] |
||||||
Attribute | Amulet | Ring | Chest | Gloves | Weap 1H | Weap 2H |
Changes to Ice Shards
There have been no changes made to Ice Shards.