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Ice Shards

From Diablo 4 Wiki

Ice Shards is a Sorcerer skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Cold Dmg Frozen
Vulnerable Barrier
Core
Frost

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


ice shards

Ice Shards

Launch 5 shards that deal 25% damage each. Deals x 25% increased damage to Frozen enemies.

Mana Cost: 30

Enchantment Slot Effect

Ice Shards automatically conjure and fly towards Frozen enemies.

Damage: Cold

Lucky Hit Chance: 16%

Tags: Core, Frost

* Ice Shards does not chill.

Upgrades

Upgrade Hub
Enhanced Ice Shards

Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.

Upgrade Hub
Greater Ice Shards

While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.

Upgrade Hub
Destructive Ice Shards

Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.


Items that work with Ice Shards

The following items either:

  • Grant a bonus when using Ice Shards
  • Create a condition Ice Shards can exploit
  • Exploit a condition Ice Shards creates

Legendary Aspects

Accelerating Aspect
Offensive Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All
Aspect of Efficiency
Resource Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10 - 20%.

Ring

Domhainne Tunnels
(Map)
Scosglen Sorcerer
Aspect of Piercing Cold
Offensive Ice Shards pierce 3 - 4 times, dealing 20 - 25% less damage per subsequent enemy hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Dead Man's Dredge
(Map)
Fractured Peaks Sorcerer
Aspect of the Expectant
Offensive After Attacking enemies with a Basic skill, increase the damage of your next Core skill cast within 5 seconds by x 5 - 10%, up to x 30%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Underroot
(Map)
Codex of Power All
Elementalist's Aspect
Offensive Core or Mastery skills cast at or above 100 Mana gain a 20 - 40% increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Pallid Delve
(Map)
Dry Steppes Sorcerer
Everliving Aspect
Defensive You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Storm Swell Aspect
Offensive You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Onyx Hold
(Map)
Dry Steppes Sorcerer

Unique Items

BanishedLordsTalisman.png

Banished Lord's Talisman

"His name has been lost to history, but to have been exiled from a land as cursed as Hawezar, his deeds must have been truly depraved." - Scholar's Notes

Type: Amulet
Class: All

Description: After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal %[x] increased damage.


Affixes:

Melted_Heart_of_Selig.png

Melted Heart of Selig

"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe." - Last words of Master Selig

Type: Amulet - Uber Unique
Class: All

Description: Gain 60 Maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.

Affixes:

  • + Resistance to All Elements
  • + All Stats
  • + Core Skill Damage
  • + Damage while Healthy
  • Resource Regeneration
Mothers_Embrace.png

Mother's Embrace

"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias

Type: Ring
Class: All

Description: If a Core Skill hits 4 or more enemies, 30% - 50% of the Resource cost is refunded.

Affixes:

Paingorgers_Gauntlets.png

Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

Type: Gloves
Class: All

Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage.

Affixes:


Ring_of_Starless_Skies.png

Ring of Starless Skies

"Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown

Type: Ring - Uber Unique
Class: All

Description: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.

  • + % All Resistances

Affixes:

Staff_of_Endless_Rage.png

Staff of Endless Rage

"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

Type: Staff
Class: Sorcerer

Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage.


Affixes:


Tal_Rashas_Iridescent_Loop.png

Tal Rasha's Iridescent Loop

"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

Type: Ring
Class: Sorcerer

Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only)

  • + % Resistance to All Elements
  • + % Resistance to All Elements

Affixes:

  • + % Non-Physical Damage
  • + % Lucky Hit Chance
  • + % Resource Generation
  • + % Cooldown Reduction


Paragon Glyphs

magicglyph.png

Subdue

Magic: Barbarian / Druid / Necromancer / Rogue / Sorcerer

Bonus:

  • For every 5 Dexterity (Barb/Druid/Necro/Sorc) / Intelligence (Rogue) purchased within range, you gain + 0.8% increased damage to Vulnerable targets.
40int.png

Elementalist

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

Additional Bonus:

  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

Requirements: 40 Intelligence (in radius range)


Item Affixes

The following Affixes are particularly useful with Ice Shards

Attribute Amulet Ring Chest Gloves Weap 1H Weap 2H
Ranks to Ice Shards
[2 -3]
Core Skill Damage
[12.5 - 19.5%]
Core Skill Damage
[25 - 39%]
Frost Skill Damage
[10.5 - 17.5%]
Cold Damage
[10.5 - 17.5%]
Staff: Damage to Crowd Controlled Enemies
[35%]
Vulnerable Damage
[9.8 - 19.6%]
Vulnerable Damage
[19.6 - 39.2%]
Attribute Amulet Ring Chest Gloves Weap 1H Weap 2H


Changes to Ice Shards

There have been no changes made to Ice Shards.