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Ice Armor

From Diablo 4 Wiki

Ice Armor is a Sorcerer skill from the Defensive skill tree. Its features are:

Grants Player Exploits Condition
Barrier Vulnerable
+ Mana Regen
Freezes (CC)
Defensive
Frost

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


ice armor

Ice Armor

A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to Barrier.

Cooldown: 20 seconds.

Enchantment Slot Effect

Upon getting hit, you have a 5% chance to apply Ice Armor.

Tags: Defensive, Frost

Upgrades

Upgrade Hub
Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased by x25%.

Upgrade Hub
Mystical Ice Armor

Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.

Upgrade Hub
Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.

Tips for using Ice Armor

  • Ice Armor applies no damage so items that improve elemental damage will not affect it. Freeze and Barrier duration improvements will, however.


Items that work with Ice Armor

The following items either:

  • Grant a bonus when using Ice Armor
  • Create a condition Ice Armor can exploit
  • Exploit a condition Ice Armor creates

Legendary Aspects

Aspect of Biting Cold
Offensive When you Freeze an enemy there is a 25 - 35% chance they become Vulnerable for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Forgotten Depths
(Map)
Dry Steppes Sorcerer
Aspect of Control
Offensive You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Fortune
Utility Your Lucky Hit Chance is increased by 10 - 20% while you have a Barrier active.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Oblivion
(Map)
Hawezar All
Aspect of Shredding Blades

Season icon.png Season 3

Offensive Ice Blades chance to apply Vulnerable is increased by + 20% and the Vulnerable duration is increased by 4 seconds. You gain x 15–25% Vulnerable Damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of the Deflecting Barrier
Defensive While you have a Barrier active, there is a 7 - 13% chance to ignore incoming direct damage from Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

Lost Keep
(Map)
Hawezar All
Aspect of the Umbral
Resource Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.

Ring

Champion's Demise
(Map)
Dry Steppes All
Aspect of the Unwavering
Defensive Taking direct damage has a 2 - 6% chance to reset the Cooldown of one of your Defensive skills.

Helm, Chest, Pants, Shield, Amulet (+50%)

Putrid Aquifer
(Map)
Kehjistan Sorcerer
Conceited Aspect
Offensive Deal x 15 - 25% increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All
Exploiter's Aspect
Utility You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Everliving Aspect
Defensive You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Glacial Aspect
Offensive When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [# - #] damage. Your Ice Spikes deal x 15% increased damage to Frozen enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Snowveiled Aspect
Defensive Casting Ice Armor makes you Unstoppable and grants + 30% for 3 - 5 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Sarat's Lair
(Map)
Scosglen Sorcerer
Storm Swell Aspect
Offensive You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Onyx Hold
(Map)
Dry Steppes Sorcerer

Unique Items

Frostburn.png

Frostburn

A touch so frigid it stops the heart and chills the very soul.

Type: Gloves
Class: All

Description: Lucky Hit: Up to a 15 - 25% chance to Freeze (CC) enemies for 2 seconds.

Affixes:

Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
Iceheart_Brais.png

Iceheart Brais

The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.

Type: Pants
Class: Sorcerer

Description: Enemies that die while Frozen have a 21 - 30% chance to unleash a Frost Nova.

  • While Injured, your potion also restores 20% Resource

Affixes:

  • % Damage Reduction
  • + % Freeze duration
  • + % Damage to Frozen enemies
  • + # - # Maximum Life
Penitent_Greaves.png

Penitent Greaves

Remorseful devotees of the Cathedral of Light must undertake a gruelling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.

Type: Boots
Class: All

Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 15]%[x] more damage to Chilled enemies.

  • Evade Grants +50% Movement Speed for 1 Second

Affixes:

  • + % Movement Speed
  • + % Crowd Control duration
  • % Slow duration reduction
  • % Cold Resistance
Soulbrand.png

Soulbrand

"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas"

Type: Chest Armor
Class: All

Description: Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20]% Damage Reduction.


Affixes:

  • % Damage Reduction from Close Enemies
  • + # Maximum Life
  • + % Barrier Generation
  • + % Lucky Hit Chance while you have a Barrier

Paragon Glyphs

magicglyph.png

Advantage

Magic: Barbarian / Necromancer / Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
40int.png

Control

Rare: Necromancer / Sorcerer / Rogue

Bonus:

  • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
  • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

Additional Bonus:

  • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.

Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

25dex.png

Electrocute

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

Additional Bonus:

Requirements: 25 Dexterity (in radius range)

25will.png

Frostbite

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

Additional Bonus:

  • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

Requirements: 25 Willpower (in radius range)

magicglyph.png

Impairment

Magic: Druid / Rogue

Bonus:

  • For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.


25will.png

Reinforced

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You gain 15% Damage Reduction while you have an active Barrier.

Requirements: 25 Willpower (in radius range)

25dex.png

Tactician

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill.

Requirements: 25 Dexterity (in radius range)


Item Affixes

The following Affixes are particularly useful with Ice Armor.


Attribute Amulet Ring Helm Boots Weap 1H Weap 2H Offhand
Ranks to Ice Armor
[2 -3]
Ranks to All Defensive Skills
[1 - 2]
Damage to Frozen Enemies
[9.5 - 16.5%]
Damage to Frozen Enemies
[19 - 33%]
Damage to Crowd Controlled Enemies
[5 - 12%]
Damage to Crowd Controlled Enemies
[10 - 24%]
Staff: Damage to Crowd Controlled Enemies
[35%]
Crowd Control Duration
[5 - 12%]
Vulnerable Damage
[9.8 - 19.6%]
Vulnerable Damage
[19.6 - 39.2%]
Lucky Hit Chance while you have a Barrier
[3.2 - 6%]
Lucky Hit Chance while you have a Barrier
[4.4 - 10%]
Attribute Amulet Ring Helm Boots Weap 1H Weap 2H Offhand


Changes to Ice Armor

There have been no changes made to Ice Armor.