Ice Armor is a Sorcerer skill from the Defensive skill tree. Its features are:
Grants Player | Exploits Condition |
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Barrier | Vulnerable |
+ Mana Regen | |
Freezes (CC) | |
Defensive | |
Frost |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to Barrier. Cooldown: 20 seconds. Enchantment Slot EffectUpon getting hit, you have a 5% chance to apply Ice Armor. |
Upgrades
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by x25%. |
Mystical Ice ArmorDamage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Tips for using Ice Armor
- Ice Armor applies no damage so items that improve elemental damage will not affect it. Freeze and Barrier duration improvements will, however.
Items that work with Ice Armor
The following items either:
- Grant a bonus when using Ice Armor
- Create a condition Ice Armor can exploit
- Exploit a condition Ice Armor creates
Legendary Aspects
Aspect of Biting Cold |
Offensive | When you Freeze an enemy there is a 25 - 35% chance they become Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forgotten Depths (Map) |
Dry Steppes | Sorcerer |
Aspect of Control |
Offensive | You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by 10 - 20% while you have a Barrier active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of Shredding Blades |
Offensive | Ice Blades chance to apply Vulnerable is increased by + 20% and the Vulnerable duration is increased by 4 seconds. You gain x 15–25% Vulnerable Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Deflecting Barrier |
Defensive | While you have a Barrier active, there is a 7 - 13% chance to ignore incoming direct damage from Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Umbral |
Resource | Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.
Ring |
Champion's Demise (Map) |
Dry Steppes | All |
Aspect of the Unwavering |
Defensive | Taking direct damage has a 2 - 6% chance to reset the Cooldown of one of your Defensive skills.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Putrid Aquifer (Map) |
Kehjistan | Sorcerer |
Conceited Aspect |
Offensive | Deal x 15 - 25% increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Exploiter's Aspect |
Utility | You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Everliving Aspect |
Defensive | You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Glacial Aspect |
Offensive | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [# - #] damage. Your Ice Spikes deal x 15% increased damage to Frozen enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Snowveiled Aspect |
Defensive | Casting Ice Armor makes you Unstoppable and grants + 30% for 3 - 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Sarat's Lair (Map) |
Scosglen | Sorcerer |
Storm Swell Aspect |
Offensive | You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
Unique Items
FrostburnA touch so frigid it stops the heart and chills the very soul. Type: Gloves Description: Lucky Hit: Up to a 15 - 25% chance to Freeze (CC) enemies for 2 seconds. |
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Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
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Iceheart BraisThe mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment. Type: Pants Description: Enemies that die while Frozen have a 21 - 30% chance to unleash a Frost Nova. |
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Penitent GreavesRemorseful devotees of the Cathedral of Light must undertake a gruelling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven. Type: Boots Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 15]%[x] more damage to Chilled enemies. |
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Soulbrand"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas" Type: Chest Armor Description: Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20]% Damage Reduction.
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Paragon Glyphs
AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) | |
ElectrocuteRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
FrostbiteRare: Sorcerer Bonus: |
Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
ImpairmentBonus:
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ReinforcedRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
TacticianRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) |
Item Affixes
The following Affixes are particularly useful with Ice Armor.
Attribute | Amulet | Ring | Helm | Boots | Weap 1H | Weap 2H | Offhand |
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Ranks to Ice Armor [2 -3] |
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Ranks to All Defensive Skills [1 - 2] |
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Damage to Frozen Enemies [9.5 - 16.5%] |
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Damage to Frozen Enemies [19 - 33%] |
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Damage to Crowd Controlled Enemies [5 - 12%] |
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Damage to Crowd Controlled Enemies [10 - 24%] |
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Staff: Damage to Crowd Controlled Enemies [35%] |
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Crowd Control Duration [5 - 12%] |
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Vulnerable Damage [9.8 - 19.6%] |
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Vulnerable Damage [19.6 - 39.2%] |
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Lucky Hit Chance while you have a Barrier [3.2 - 6%] |
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Lucky Hit Chance while you have a Barrier [4.4 - 10%] |
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Attribute | Amulet | Ring | Helm | Boots | Weap 1H | Weap 2H | Offhand |
Changes to Ice Armor
There have been no changes made to Ice Armor.