Hemorrhage is a Necromancer skill from the Basic skill tree. Its features are:
Creates Condition | Exploits Condition |
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Physical Dmg | Blood Orbs |
Fortifies | |
Essence | |
Blood Orbs | |
Basic | |
Blood |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Hemorrhage Details and Upgrades
HemorrhageBurst an enemy's blood, dealing 27% damage. Hemorrhage has 20% chance to form a Blood Orb. Damage: Physical Generates: 9 Essence Lucky Hit Chance: 35% |
Upgrades
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit |
Acolyte's HemorrhageHemorrhage generates an additional + 20% Attack Speed while Healthy. |
Initiate's HemorrhageHemorrhage grants 1.6% of your Maximum life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life. |
* Healthy is a Status Effect that means above 80% of their Life.
Other Skills that work with Hemorrhage
The following skills either:
- Create a condition Hemorrhage can exploit
- Exploit a condition Hemorrhage creates
Hemorrhage Creates | Skills that Exploit This Condition | |
---|---|---|
Blood Orb | Rathma's Vigor (p) | |
Fortifies | Supernatural Blood Surge | |
Blood Skill | Transfusion (p) | Coalesced Blood (p) | Drain Vitality (p) | Tides of Blood (p) | Rathma's Vigor (p) | |
Hemorrhage Exploits | Skills that Create This Condition | |
Blood Orbs | Supernatural Blood Lance | Blighted Corpse Tendrils | Transfusion (p) | Supreme Blood Wave |
Items that work with Hemorrhage
The following items either:
- Grant a bonus when using Hemorrhage
- Create a condition Hemorrhage can exploit
- Exploit a condition Hemorrhage creates
Legendary Aspects
Aspect of Might |
Defensive | Basic Skills grant 20% Damage Reduction for 2 - 6 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Dark Ravine (Map) |
Dry Steppes | All |
Aspect of Potent Blood |
Resource | While Healthy, Blood Orbs grant 10 - 20 Essence.
Ring |
Betrayer's Row (Map) |
Dry Steppes | Necromancer |
Aspect of Rathma's Chosen |
Offensive | Whenever your Blood Skills Overpower you gain 20 - 50% Attack Speed for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Expectant |
Offensive | After Attacking enemies with a Basic skill, increase the damage of your next Core skill cast within 5 seconds by x 5 - 10%, up to x 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Codex of Power | All |
Fastblood Aspect |
Resource | Blood Orbs reduce your Ultimate Cooldown by 1 - 1.5 seconds.
Ring |
Iron Hold (Map) |
Hawezar | Necromancer |
Gore Quills Aspect |
Offensive | Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 50% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Rapid Aspect |
Offensive | Basic skills gain + 15 - 30% Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Unique Items
Blood Artisan's Cuirass"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements Type: Chest Armor Description: When you pick up 5 - 10 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
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Deathspeaker's PendantOnce a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed. Type: Amulet Description: Blood Surge casts a mini nova on your Minions, dealing # damage. Damage is increased by 10.0% per target drained by the initial cast, up to 50.0%. |
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Gloves Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage. |
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Paragon Glyphs
Battle-HardenedMagic: Barbarian / Druid / Necromancer Bonus:
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Blood-DrinkerRare: Necromancer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
UndauntedRare: Barbarian / Druid / Necromancer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range) |
Item Affixes
The following Affixes are particularly useful with Hemorrhage
Attribute | Amulet | Ring | Helm | Chest | Legs | Boots | Weap 1H | Weap 2H | Off-Hand | Shield |
---|---|---|---|---|---|---|---|---|---|---|
Physical Damage [10.5 - 17.5%] |
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Basic Skill Damage [18.5 - 39.5%] |
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Basic Skill Damage [37 - 79%] |
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Blood Skill Damage [10.5 - 17.5%] |
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Damage for 4 seconds after picking up a Blood Orb [7 - 14%] |
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Blood Orb Healing [10.5 - 17.5%] |
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Healing Received [7 - 14%] |
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Basic Skill Attack Speed [4.4 - 10%] |
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Damage Reduction while Fortified [4.9 - 10.5%] |
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Attribute | Amulet | Ring | Helm | Chest | Legs | Boots | Weap 1H | Weap 2H | Off-Hand | Shield |
Changes to Hemorrhage
Patch 1.2.0, October 17, 2023
- Initiate's Hemorrhage - Fortify amount changed from being based on Base Life to Maximum life.
Patch 1.0.3, June 27, 2023
- Base damage increased from 25% to 27%.
- Essence generated increased from 8 to 9.