The Fractured Peaks is snowy and secluded, a sect of devout priests find refuge in the isolation of this high mountain range. They seek enlightenment while remaining unaware of the horrors that dwell in the dark cave complexes below.
Fractured Peaks Know Locations
During the Diablo 4 March 2022 quarterly development update, the art team shared information on Kyovashad, the cold unwelcoming medieval settlement.
Our goal with Kyovashad is to really drive home the idea that this medieval settlement feels oppressive, frigid, and harsh. However, we still need to convey that this is a place of refuge afforded to those who reside within its boundaries. This is a militaristic settlement, so it is important that we give it a heavily defended presence straight off the bat. We believe it appropriate to provide a gradual buildup of smaller defense structures upon approach to the settlement. Doing this hints to you that something greater lies ahead. Upon reaching the gates you are confronted with steep stone, perimeter walls and a deep cavernous moat that wards off any unwelcoming visitors.
Upon entering the town, you see the architecture typical throughout Fractured Peaks. Making use of the wood from the many forests in the region, structures here are clad with natural pine boards and birch shingles. As with most dwellings in Sanctuary these buildings are very much function over form.
In the video we can see a large portion of the southern end of Kyovashad, which contains the simplest of shelters. Some clinging to the town walls overlooking the glacial flow beneath. When you happen upon this area, we want you to draw similarities with slum-type encampments where densely packed living quarters are in abundance. The interactives team has done a fantastic job of really driving home that narrative with their culture pass.
Kyovashad has many districts, with each one set dressed in unique culture kits. Here we have the slums where the downtrodden seek shelter from the extreme elements: we support this idea by layering details of frayed cloth, broken shelters, and general unhappiness. Can you believe this is an example of high-end living in Sanctuary?
For this nighttime look at Kyovashad we can see the use of fog, soft shadows and bounce lighting to create a softness to the lighting. This softness is a core part of Diablo 4’s lighting aesthetic – providing a natural and grounded frame.
We aim to give Kyovashad a thick and lived-in atmosphere with warm and earthy tones, giving it a sense of reprieve from Fractured Peaks cooler, frigid palette.