Flurry is a Rogue skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Dmg | Crowd Control |
Vulnerable | Vulnerable |
Stuns (CC) | Combo Points |
Imbueable | |
Cutthroat |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
FlurryUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 75% damage to each. Combo Points increase damage and attack speed. Requires Dual Wielded weapons. Energy Cost: 25 Damage: Physical Lucky Hit Chance: 10% |
Upgrades
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. |
Improved FlurryFlurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. |
Combo Points
Flurry works in tandem with the Rogue Specialization Combo Points. When used together the Combo Points will add the following bonuses to Flurry.
Combo Pts | All Ranks | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
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1 | + 15% Attack Speed | x 75% Damage | x 83% Damage | x 90% Damage | x 98% Damage | x 105% Damage |
2 | + 30% Attack Speed | x 90% Damage | x 99% Damage | x 108% Damage | x 117% Damage | x 126% Damage |
3 | + 45% Attack Speed | x 105% Damage | x 116% Damage | x 126% Damage | x 137% Damage | x 147% Damage |
Other Skills that work with Flurry
The following skills either:
- Create a condition Flurry can exploit
- Exploit a condition Flurry creates
Basic Tree |
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PunctureThrow your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow. Requires Dual Wielded Weapons. Damage: Physical Lucky Hit Chance: 35% Tags: Basic, Marksman, Chain (PP) Skill |
Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. Skill |
Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. Skill |
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Fundamental Blade ShiftMoving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Daze (CC) enemies for 2 seconds. Skill |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. Skill |
Primary Invigorating StrikeInvigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance. Skill |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds. Skill |
Forceful ArrowFire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes the enemy Vulnerable for 5. seconds. Requires a Ranged Weapon Damage: Physical Lucky Hit Chance: 50% Skill |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through Vulnerable enemies. Skill |
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. Skill |
Core Tree |
Improved Twisting BladesEnemies are Dazed (CC) while impaled with Twisting Blades. Skill |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. Skill |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. Skill |
Agility Tree |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. Skill |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. Skill |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Lucky Hit Chance: 25% Skill |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
Subterfuge Tree |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes (CC) them for 4 seconds. Dazed enemies cannot attack or use skills but are able to move. Cooldown: 13 seconds Tags: Subterfuge, Grenade Skill |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. Skill |
Enhanced Poison TrapPoison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates. Skill |
Subverting StealthThe skill that breaks Concealment makes enemies Vulnerable for 6 seconds. Skill |
MaliceYou deal x 3% / 6% /9% increased damage to Vulnerable enemies. Requires point in Exploit. Passive |
Imbuement Tree |
Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Cooldown: 13 seconds Damage: Shadow Lucky Hit Chance: 33% Tags: Imbuement Skill |
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against injured enemies infected by Shadow Imbuement. Skill |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. Skill |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement Skill |
Mixed Cold ImbuementCold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. Skill |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. Skill |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds. Cooldown: 13 seconds Damage: Poison Lucky Hit Chance: 33% Tags: Imbuement Skill |
Enhanced Poison ImbuementPoison Imbuement’s Poisoning duration is increased by 1 second. Skill |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds. Skill |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning Damage. Skill |
Ultimate Tree |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. Skill |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. Skill |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Key Passives Tree |
MomentumCutthroat skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks if Momentum you gain:
Passive |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. Passive |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 29% of the original damage to them and surrounding enemies. Victimize's damage is increased by x 120% of your Vulnerable damage bonus. Passive |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:
Passive |
Items that work with Flurry
The following items either:
- Grant a bonus when using Flurry
- Create a condition Flurry can exploit
- Exploit a condition Flurry creates
Legendary Aspects
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Encircling Blades |
Offensive | Flurry damages enemies in a circle around you and deals 15 - 22% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forsaken Quarry (Map) |
Fractured Peaks | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun enemies for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Blast-Trapper's Aspect |
Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Kor Valar Ramparts (Map) |
Fractured Peaks | Rogue |
Cheat's Aspect |
Defensive | You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.
Ring |
Shifting City (Map) |
Dry Steppes | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Condemnation"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot Type: Dagger Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
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Windforce"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements Type: Bow Description: Lucky Hit: Hits with this weapon have up to a 30 - 40% chance to deal double damage and Knock Back (CC) the target. |
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Cowl of the Nameless"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Type: Helm Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies. |
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EaglehornScholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets. - Barrett's Book of Implements Type: Bow Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals x 40%–60% bonus damage. |
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Changes to Flurry
Patch 1.3.3, March 5, 2023
- Damage increased by 10%.,,