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Flame Shield

From Diablo 4 Wiki

Flame Shield is a Sorcerer skill from the Defensive skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immunity
Barrier
+ Movement Speed
+ Mana Cost
Heals
Defensive
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

flame shield

Flame Shield

Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.

While Flame Shield is active, you are Immune.

Cooldown: 20 seconds

Enchantment Slot Effect

Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.

Damage: Fire

Lucky Hit Chance: 35%

Tags: Defensive, Pyromancy

Upgrades

Upgrade Hub
Enhanced Flame Shield

Flame Shield grants + 25% Movement Speed while active.

Upgrade Hub
Mystical Flame Shield

You gain 25% Mana Cost Reduction while Flame Shield is active.

Upgrade Hub
Shimmering Flame Shield

Flame Shield Heals you for 50% of your missing Life.

* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.


Tips for using Flame Shield

  • Flame Shield is classified as a Barrier so it will be affected by all skills and items that boost or exploit the barrier mechanic.


Items that work with Flame Shield

The following items either:

  • Grant a bonus when using Flame Shield
  • Create a condition Flame Shield can exploit
  • Exploit a condition Flame Shield creates

Legendary Aspects

Aspect of Binding Embers
Utility Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized (CC) for 2 - 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 20 - 30%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Engulfing Flames
Offensive You deal x 10 - 30% increased Burning damage (DoT) to enemies below 50% Life

While enemies are affected by more Damage over Time than their total Life, you deal x 80 - 100% increased Burning damage to them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Fortune
Utility Your Lucky Hit Chance is increased by 10 - 20% while you have a Barrier active.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of the Deflecting Barrier
Defensive While you have a Barrier active, there is a 7 - 13% chance to ignore incoming direct damage from Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

Lost Keep
(Map)
Hawezar All
Aspect of the Unwavering
Defensive Taking direct damage has a 2 - 6% chance to reset the Cooldown of one of your Defensive skills.

Helm, Chest, Pants, Shield, Amulet (+50%)

Putrid Aquifer
(Map)
Kehjistan Sorcerer
Assimilation Aspect
Resource You have + 8% increased Dodge Chance versus enemies affected by Damage over Time effects. When you Dodge you gain 5 - 10 of your Primary Resource.

Ring

N/A Extraction All
Conceited Aspect
Offensive Deal x 15 - 25% increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All
Incendiary Aspect
Resource Lucky Hit: Burning damage (DoT) has up to a 12 - 17% chance to restore 10 Mana.

Ring

Tomb of the Saints
(Map)
Kehjistan Sorcerer
Storm Swell Aspect
Offensive You deal 21 - 30% increased damage to Vulnerable enemies while you have a Barrier.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Onyx Hold
(Map)
Dry Steppes Sorcerer

Unique Items

Paingorgers_Gauntlets.png

Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

Type: Gloves
Class: All

Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing x 100 – 200% increased damage.

Affixes:


Soulbrand.png

Soulbrand

"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas"

Type: Chest Armor
Class: All

Description: Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20]% Damage Reduction.


Affixes:

  • % Damage Reduction from Close Enemies
  • + # Maximum Life
  • + % Barrier Generation
  • + % Lucky Hit Chance while you have a Barrier
Temerity.png

Temerity

"The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps." - Barrett's Book of Implements

Type: Pants
Class: All

Description: Effects that Heal you beyond 100.0% Life grant you a Barrier up to 40% - 80% of your Maximum Life that lasts for 8 seconds. Potions can be used while at full Life

  • While Injured, your potion also grants 30% Movement Speed for 2 secs

Affixes:

  • + # Maximum Life
  • + % Potion Drop Rate
  • + % Healing received
  • Lucky Hit: Up to a 5% chance to Heal + # Life
XFalsCorrodedSignet.png

X'Fal's Corroded Signet

Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.

Type: Ring
Class: All

Description: Your Damage over Time effects have up to a 50% chance to erupt, dealing # damage of the same type to Nearby enemies.

  • + % Resistance to All Elements
  • + % Fire Resistance

Affixes:

Flamescar.png

Flamescar

The burn may heal, but the pain is eternal.

Type: Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing # Fire damage.


Affixes:

Staff_of_Endless_Rage.png

Staff of Endless Rage

"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

Type: Staff
Class: Sorcerer

Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage.


Affixes:


Tal_Rashas_Iridescent_Loop.png

Tal Rasha's Iridescent Loop

"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

Type: Ring
Class: Sorcerer

Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only)

  • + % Resistance to All Elements
  • + % Resistance to All Elements

Affixes:

  • + % Non-Physical Damage
  • + % Lucky Hit Chance
  • + % Resource Generation
  • + % Cooldown Reduction


Paragon Glyphs

40int.png

Elementalist

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

Additional Bonus:

  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

Requirements: 40 Intelligence (in radius range)

40int.png

Enchanter

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

Additional Bonus:

  • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

Requirements: 40 Intelligence (in radius range)

25dex.png

Flamefeeder

Rare: Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

Additional Bonus:

  • You deal x 10% increased direct damage to Burning (DoT) enemies.

Requirements: 25 Dexterity (in radius range)

25will.png

Pyromaniac

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

Additional Bonus:

  • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

Requirements: 25 Willpower (in radius range)

25will.png

Reinforced

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You gain 15% Damage Reduction while you have an active Barrier.

Requirements: 25 Willpower (in radius range)

25dex.png

Tactician

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill.

Requirements: 25 Dexterity (in radius range)

25will.png

Torch

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

Additional Bonus:

  • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

Requirements: 25 Willpower (in radius range)


Item Affixes

The following Affixes are particularly useful with Flame Shield

Attribute Amulet Ring Helm Chest Legs Gloves Boots Weap 1H Weap 2H Off-Hand
Ranks in Flame Shield
[2 - 3]
Ranks in Defensive Skill
[1 - 2]
Pyromancy Skill Damage
[10.5 - 17.5%]
Fire Damage
[10.5 - 17.5%]
Damage Over Time
[7.0 - 14.0%]
Damage Over Time
[14 - 28%]
Fire Damage Over Time
[12.5 - 19.5%]
Damage to Burning Enemies
[7- 14%]
Damage to Burning Enemies
[14 - 28%]
Damage Reduction from Burning Enemies
[5.0 - 12.0%]
Lucky Hit Chance while you have a Barrier
[3.2 - 6]
Lucky Hit Chance while you have a Barrier
[4.4 - 10]
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weap 1H Weap 2H Off-Hand


Changes to Flame Shield

There have been no changes to Flame Shield.