Aspects that can only be acquired through extraction from a dropped item and removed at the Occultist.
Name | Category | Description | Dungeon | Zone | Class |
---|---|---|---|---|---|
Aspect of Explosive Mist |
Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [.2-.5] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Ultimate Shadow |
Offensive | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of the Embalmer |
Defensive | Consuming a Corpse has a [20-30%] chance to spawn a Blood Orb.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Cadaverous Aspect |
Offensive | Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Imitated Imbuement |
Offensive | Your Shadow Clones also mimic the Imbuements applied to your skills.
Casting an Imbuement skill grants your active Shadow Clone 8 - 16% increased damage for 5 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Hardened Bones |
Defensive | While you have [7.0] or more Minions, your Minions gain [15-20%] increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Untimely Death |
Offensive | Each percent of your Maximum Life you Heal beyond [100.0%] grants you [0.5%] bonus Overpower damage on your next Overpowering attack, up to a [20-60%] bonus.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Rathma’s Chosen |
Offensive | Whenever your Blood Skills Overpower you gain [20-50%] Attack Speed for [4.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Tidal Aspect |
Offensive | Blood Wave fires two additional waves, each dealing [50-60%] less damage than the previous.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Decay |
Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within [10.0] seconds by [20-40%], stacking up to [5.0] times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Serration |
Offensive | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by [1.0%] per Essence above [50.0], up to [30-40%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Blood Getter's Aspect |
Utility | Your maximum number of Skeletal Warriors is increased by [2].
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Shielding Storm |
Defensive | Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5%] of your Base Life for [10.0] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Shattered Aspect |
Offensive | Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Everliving Aspect |
Defensive | You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Frozen Memories |
Offensive | The Avalanche Key Passive now applies to [1.0] additional 4cast:casts;.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of the Unbroken Tether |
Offensive | Chain Lightning has a [25-35%] chance to chain [2.0] additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Mage-Lord's Aspect |
Offensive | The Vyr’s Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [20-30 * 3.0%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Gravitational Aspect |
Offensive | Ball Lightning orbits around you, but its damage is decreased by [10-20%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Overwhelming Currents |
Offensive | Unstable Currents has a [10-20%] chance to cast an additional Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of the Frozen Tundra |
Offensive | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [] Cold damage. Your Ice Spikes have a [25-35%] increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by [10-20%] while you have a Barrier active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Encased Aspect |
Defensive | While Deep Freeze is active, you restore [10-20%] of your Maximum Life and Mana per second.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of the Frozen Wake |
Offensive | While Ice Armor is active, you leave behind exploding Ice Spikes that deal [] damage. Your Ice Spikes Chill enemies for [%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Glacial Aspect |
Offensive | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [] damage. Your Ice Spikes deal [20-30%] increased damage to Frozen enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Shattered Stars |
Offensive | Meteorites fall around Meteor, dealing [] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [6.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Engulfing Flames |
Offensive | While enemies are affected by more Damage Over Time than their total Life, you deal [30-40%] increased Burning damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Ancient Flame |
Offensive | While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40-50%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Armageddon |
Offensive | A hail of Meteorites falls during Inferno, dealing [] Fire damage on impact. Your Meteorites Immobilize enemies for [3] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Serpentine Aspect |
Offensive | You may have [1.0] additional Hydra active, but Hydra’s duration is reduced by [20-30%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Frozen Orbit |
Offensive | Frozen Orb stays in place after reaching its destination and explodes [2.0] additional times for [20-30%] of its damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Sorcerer | |
Frostblitz Aspect |
Defensive | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30-40%].
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Aspect of Binding Embers |
Utility | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Sorcerer | |
Snap Frozen Aspect |
Defensive | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs 157 - 315 damage for 5 seconds, absorbing up to a maximum of 787 - 1,1573 damage.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Repeating Aspect |
Offensive | Rapid Fire has a 30 - 45% chance to ricochet to another target.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Frostbitten Aspect |
Utility | Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Infiltrator's Aspect |
Offensive | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be 5 - 8 seconds per trap placed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Elusive Menace |
Defensive | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 3 - 7% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Lethal Dusk |
Defensive | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1 - 5% Maximum Life on Kill for 4 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Synergy |
Offensive | Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 10 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Ravager's Aspect |
Mobility | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 1 - 6% for 2 seconds, up to 5 - 30%.
Boots, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Noxious Ice |
Utility | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 10 - 25% additional Poison damage to Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Quickening Fog |
Utility | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by 0.25 - 0.35 seconds for each enemy Dazed this way, up to 0.75 - 1.05 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Stolen Vigor |
Defensive | Each stack of the Momentum Key Passive Heals you for 126 - 252 Life per second.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Cruel Sustenance |
Defensive | Explosions from the Victimize Key Passive Heal you for 157 - 283 Life for each enemy damaged, up to a maximum of 472 - 850 Life.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Bursting Venoms |
Offensive | Lucky Hit: Critical Strikes with Poison Imbued skills have up to a 10% chance to create a toxic pool that deals 3,398 - 4,248 Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement skill has no Cooldown and no Charge limit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Icy Alchemist's Aspect |
Offensive | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued skill has up to a 75% chance to release an explosion that deals 692 -1,259 Cold damage to the target and surrounding enemies, Chilling them for 25%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Toxic Alchemist's Aspect |
Offensive | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued skill has up to a 75% chance to create a toxic explosion that applies 346 - 503 Poisoning damage over 5 seconds to the target and surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal 315 - 629 total Physical damage and Stun enemies for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Exposed Flesh |
Resource | Lucky Hit: Up to a [10.0%] chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills.
Ring |
Extraction | Necromancer | |
Osseous Gale Aspect |
Offensive | Bone Storm consumes up to [8] Corpses to increase its duration by up to [1-2] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Coldbringer's Aspect |
Utility | Every [10.0] seconds, your Cold Skeletal Mages cast a blizzard that deals [] Cold damage and continuously Chills enemies for [48.0/6.0%] over [6.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Unyielding Commander's Aspect |
Offensive | While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take [90%] reduced damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Faceless Shrine (Map) |
Hawezar | Necromancer |
Viscous Aspect |
Utility | Your maximum number of Skeletal Mages is increased by [2].
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Hungry Blood |
Offensive | When Blood Lance hits an enemy that is already lanced, it has a [10-20%] chance to fire a Blood Lance at a Nearby enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Rotting Aspect |
Offensive | Decompose can chain up to [2.0] additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of the Void |
Utility | Blight's defiled area, when spawned, Pulls in enemies around the affected area.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Necromancer | |
Aspect of Frenzied Dead |
Offensive | Each time one of your Summoning Minions damages an enemy, they gain [10-14%] Attack Speed for [3.0] seconds, up to [30-42%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Necromancer | |
Exploiter's Aspect |
Utility | You have [20.0%] increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | All | |
Smiting Aspect |
Offensive | You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | All | |
Accelerating Aspect |
Offensive | Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | All | |
Assimilation Aspect |
Resource | You have [8.0%] increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource.
Ring |
Extraction | All | |
Protecting Aspect |
Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every [90.0] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | All | |
Conceited Aspect |
Offensive | Deal [15-25%] increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | All | |
Starlight Aspect |
Resource | Gain [10-20] of your Primary Resource for every [25.0%] of your Life that you Heal.
Ring |
Extraction | All | |
Aspect of the Blurred Beast |
Offensive | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70 - 100%] of the Poisoning damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Metamorphic Stone |
Offensive | Boulder is now a Core Skill and costs [50.0] Spirit to cast dealing [100 - 120%] of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Stampede |
Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal [16-26%] bonus damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Dire Wolf's Aspect |
Offensive | Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [15-25] Spirit cost reduction bonus. In addition, kills Heal you for [10.0%] of your Maximum Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Druid | |
Lightning Dancer's Aspect |
Offensive | Lightning Storm Critical Strikes spawn [3.0] Dancing Bolts that seek enemies in the area dealing [588-672] Lightning damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Earthguard Aspect |
Defensive | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of [100.0%].
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Symbiotic Aspect |
Utility | When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3-5] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Druid | |
Mighty Storm's Aspect |
Offensive | The Earthen Might Key Passive also applies to your Storm Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Stormchaser's Aspect |
Offensive | Tornado will seek up to [1-3] targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Wildrage |
Offensive | Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Dark Howl |
Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 - 4] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Nature's Savagery |
Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Alpha |
Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [90 - 115%] additional damage and can spread Rabies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Shockwave Aspect |
Offensive | Pulverize creates a shockwave that travels forward, dealing [60-100%] of its damage to targets in the path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Ursine Horror |
Offensive | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over [2.0] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of the Aftershock |
Offensive | Landslide's earth pillars each strike a second time and deal an additional [6-12%] bonus damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Balanced Aspect |
Resource | Increase your Maximum Spirit by [60-80] and Spirit Generation by [20%] while Grizzly Rage is active.
Ring |
Extraction | Druid | |
Aspect of the Trampled Earth |
Offensive | Trample now summons [6.0] Landslide pillars of earth during its duration that deal [70-80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Seismic-shift Aspect |
Offensive | Earth Spike launches spikes in a line and has a 2 - 1 second Cooldown.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Natural Balance |
Offensive | Casting a Storm Skill grants your Earth Skills [30-45%] Critical Strike Damage for [4.0] seconds.
Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0%] for [4.0] seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Limitless Rage |
Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2%] increased damage, up to [15-30%].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Burning Rage |
Offensive | While Berserking, you deal [.22 - .28] Fire damage every second to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Bear Clan Berserker's Aspect |
Resource | Killing an enemy while Berserking has a [40.0%] chance to grant [16-32%] increased Cooldown Reduction to your Brawling Skills for [2.0] seconds.
Ring |
Extraction | Barbarian | |
Luckbringer Aspect |
Utility | Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Bold Chieftain's Aspect |
Resource | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-1.9] seconds per Nearby enemy, up to a maximum of [6] seconds.
Ring |
Extraction | Barbarian | |
Steadfast Berserker's Aspect |
Defensive | Lucky Hit: Up to a [35%] chance to gain [] Fortify whenever you deal direct damage while Berserking.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Grasping Whirlwind |
Utility | Whirlwind periodically Pulls enemies to you.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Windlasher Aspect |
Offensive | Casting Double Swing twice within [1.5] seconds creates a Dust Devil that deals [.22-.32] damage to enemies behind the target.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Berserk Fury |
Resource | You gain [3-6] Fury per second while Berserking.
Ring |
Extraction | Barbarian | |
Dust Devil's Aspect |
Offensive | Whirlwind leaves behind Dust Devils that deal [ .22-.32] damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Encroaching Wrath |
Offensive | After spending [100.0] Fury, your next Weapon Mastery Skill deals [82-100%] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Skullbreaker's Aspect |
Offensive | Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Extraction | Barbarian | |
Weapon Master's Aspect |
Utility | Your Weapon Mastery Skills have an additional Charge.
Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37% - 55%] chance to Stun them for [2] seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Extraction | Barbarian | |
Aspect of Giant Strides |
Resource | Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of [9] seconds.
Ring |
Extraction | Barbarian | |
Aspect of the Crowded Sage |
Defensive | You Heal for [] Life per second for each Close enemy, up to [] Life per second.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Extraction | All | |
Aspect of the Expectant |
Offensive | Attacking enemies with a Basic skill increases the damage of your next Core skill cast by 5 - 10%, up to 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Codex of Power | All |