Earth Spike is a Druid skill from the Basic skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Damage | Immobilized |
Nature Magic | Stunned |
Earth Skills | Knocked Back |
Fortifies | |
Stuns - (CC) | |
Spirit |
Earth Spike Details and Upgrades
Earth SpikeSunder the earth, impaling the first enemy hit for 17% damage. Type: Nature Magic Damage: Physical Generates: 13 Spirit Lucky Hit Chance: 35% Tags: Basic, Nature Magic, Earth |
Upgrades
Enhanced Earth SpikeEarth Spike has a 10% chance to Stun (CC) for 2.5 seconds. |
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Fierce Earth SpikeFortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
Other Skills that work with Earth Spike
The following skills either:
- Create a condition Earth Spike can exploit
- Exploit a condition Earth Spike creates
Core Tree |
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AbundanceBasic skills generate x 6%/12%/18% more Spirit. Requires a point in Heart of the Wild. Passive |
Raging LandslideWhen you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. Skill |
Companion Tree |
Enhanced Wolf PackWolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies. Skill |
Nature's ReachDeal x 3%/6%/9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. Passive |
Wrath Tree |
Natural BoulderWhile you have any Fortify, Boulder has +20% increased Critical Strike Chance. Skill |
Crushing EarthEarth skills deal x 5%/10%/15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. Passive |
SafeguardCritical Strikes with Earth skills Fortify you for 2%/4%/7% Base Life. Requires a point in Crushing Earth. Passive |
Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4%/8%/12% increased damage. Requires a point in Crushing Earth. Passive |
Bad OmenLucky Hit: Up to a 10% / 20% / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. Passive |
Ultimate Tree |
Defensive PostureIncrease the amount of Fortify you gain from all sources by + 5% / 10% / 15%. Passive |
UnrestrainedReduce the duration of Control Impairing Effects by 3% / 6% / 9%. Triple this effect while you have Fortify for over 50% of your Maximum Life. Requires a point in Thick Hide or Nature's Resolve. Passive |
DefianceNature Magic skills deal x 4% / 8% / 12% increased damage to Elites. Passive |
Natural DisasterYour Earth skills deal x 4% / 8% / 12% increased damage to Vulnerable enemies. Your Storm skills deal x 4% / 8% / 12 increased damage to enemies that are Stunned, Immobilized, or Knocked Back. Requires point in Defiance. Passive |
ResonanceNature Magic skills deal 2% / 4% / 6% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill or a Storm skill is the next skill cast after an Earth skill. Requires point in Circle of Life or Natural Disaster. Passive |
Key Passives Tree |
Earthen MightLucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:
This chance is increased by:
Passive |
Nature's FuryCasting an Earth skill has a 30% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 30% chance to trigger a free Earth skill of the same category. Passive |
Items that work with Earth Spike
The following items either:
- Grant a bonus when using Earth Spike
- Create a condition Earth Spike can exploit
- Exploit a condition Earth Spike creates
Legendary Aspects
Seismic-shift Aspect |
Offensive | Earth Spike launches spikes in a line and has a 2 - 1 second Cooldown.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to [20-40%] increased damage based on your amount of Fortify.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Ballistic Aspect |
Utility | When you have Fortify your Earth Skills gain +[2] Ranks.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines (Map) |
Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal [30-40%] more Critical Strike Damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Earthguard Aspect |
Defensive | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of [100.0%].
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Subterranean Aspect |
Offensive | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
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Vasily's Prayer"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements Type: Helm Description: Your Earth Skills are now also Werebear Skills and Fortify you for [x]. |
Affixes: - Item Power 725
|
Malignant Hearts
Creeping Death |
Super |
Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. | Generic |
The Malignant Pact |
Super |
Cycle through a Malignant bonus every 20 kills:
|
Generic |
Changes to Earth Spike
Patch 1.1.1, August 8, 2023
- Spirit gain increased from 11 to 13.
Patch 1.0.3, June 27, 2023
- Base damage increased from 16% to 17%.
- Spirit generated increased from 10 to 11.
- Fierce Earth Spike - Fortify increased from 4% to 8%.