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Below is a list of all Druid Talents as found in the Druid Skill Tree.
BasicRequired Points: N/A |
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SpiritRequired Points: 2 | ||
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AbundanceBasic skills generate 5% more Spirit. |
Heart of the WildMaximum Spirit is increased by 3. |
DefensiveRequired Points: 2 | ||
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Predatory InstinctCritical Strike Chance against nearby enemies is increased by 3%. |
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Ancestral FortitudeIncrease your non-physical resistances by 5%. |
VigilanceTaking reduced damage |
CompanionRequired Points: 11 | ||
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Companions cost nothing to summon and do not need to be controlled once active. However, each companion comes with an Active skill that allows you to target their special attack on a single target or area depending on the skill. These Active skills have a cooldown. | ||
Nature's ReachDeal x3% increased damage to distant enemies Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
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Call of the WildYou deal x8% increased critical strike damage against Wolves' focus target. Raven attacks deal x8% increased damage to Vulnerable enemies. Vine Creeper’s poison duration is increased by x8% |
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ClarityGain 2% Spirit when transforming into Human form. |
WrathRequired Points: 16 | ||
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Elemental ExposureLucky Hit: Your Storm skills have up to 20% chance to make enemies vulnerable for 1.0 seconds. |
Endless TempestIncrease the duration of Hurricane and Cataclysm by 5%. |
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Charged AtmosphereEvery 18 seconds, a Lightning Strike hits a nearby enemy dealing 47.25% (15-18) damage. |
Electric ShockLucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by X% instead. | |
Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing 57.75% (18-22} damage. |
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Iron FurWhile in Werebear form, damage reduction is increased by 3%. This bonus persists for 3 seconds after leaving Werebear form. |
MendingWhile in Werebear form, you receive 5% additional healing from all sources. |
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ProvocationYour next Werebear skill every 30 seconds is guaranteed to Overpower. |
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Crushing EarthEarth skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
Stone GuardWhile Fortified over 50% of your maximum Life, your Earth skills deal x4% increased damage. |
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SafeguardCritical Strikes with Earth skills Fortifies you for 0.88. |
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Lycanthropic SpeedWhile in Werewolf form, your Movement Speed is increased by 4%. This bonus persists for 3 seconds after leaving Werewolf form. |
Toxic ClawsCritical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds. |
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NeurotoxinPoisoned enemies are slowed by 8%. |
UltimateRequired Points: 33 | ||
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DefianceNature Magic skills deal x4% increased damage to Elites. |
Natural DisasterYour Earth skills deal x4% increased damage to Vulnerable enemies. Your Storm skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. |
ResonanceNature Magic skills deal x2% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill. |
Circle of LifeNature Magic skills that consume Spirit restore 1% of your maximum Life. |
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Defensive PostureIncrease the amount of Fortify you gain from all sources by 5% |
Thick HideWhenever you are Stunned, Immobilized, or Knocked Down, Fortify for 2.56. |
UnrestrainedReduce the duration of control impairing effects by 3%. Triple this effect while you are Fortified for over 20% of your maximum Life. |
Nature's Resolve5% chance when struck to Fortify you for 1.76 |
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QuickshiftAfter shapeshifting into a different form, your next skill deals x5% increased damage. |
Heightened SensesUpon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 3 seconds. |
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Natural FortitudeShapeshifting Fortifies you for 0.56. |
MasteriesRequired Points: 33 (You can only choose one) | ||
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Ursine StrengthGain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.While Healthy, deal x20% increased damage. |
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Bestial RampageAfter being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds. |
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Lupine FerocityEvery 6th Werewolf skill hit Critically Strikes and deals x60% increased damage. |
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Earthen MightLuck Hit: Damaging enemies with Earth skills has up to a 5% chance to grant Earthen Might. This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back. Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds. |
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Nature's FuryCasting an Earth skill has a 20% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category. |
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Perfect StormYour Storm skills grant 2 Spirit and deal x20% increased damage when damaging a Vulnerable, immobilized or slowed enemy. |