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Druid Passives

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Below is a list of all Druid Talents as found in the Druid Skill Tree.


Basic

Required Points: N/A

Spirit

Required Points: 2

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Abundance

Basic skills generate 5% more Spirit.

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Heart of the Wild

Maximum Spirit is increased by 3.

Defensive

Required Points: 2

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Predatory Instinct

Critical Strike Chance against nearby enemies is increased by 3%.

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Ancestral Fortitude

Increase your non-physical resistances by 5%.

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Vigilance

Taking reduced damage

Companion

Required Points: 11

Companions cost nothing to summon and do not need to be controlled once active.  However, each companion comes with an Active skill that allows you to target their special attack on a single target or area depending on the skill.  These Active skills have a cooldown.
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Nature's Reach

Deal x3% increased damage to distant enemies

Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.

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Call of the Wild

You deal x8% increased critical strike damage against Wolves' focus target.

Raven attacks deal x8% increased damage to Vulnerable enemies.

Vine Creeper’s poison duration is increased by x8%

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Clarity

Gain 2% Spirit when transforming into Human form.

Wrath

Required Points: 16

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Elemental Exposure

Lucky Hit: Your Storm skills have up to 20% chance to make enemies vulnerable for 1.0 seconds.

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Endless Tempest

Increase the duration of Hurricane and Cataclysm by 5%.

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Charged Atmosphere

Every 18 seconds, a Lightning Strike hits a nearby enemy dealing 47.25% (15-18) damage.

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Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.

If the target is already Immobilized, the Lightning damage dealt to them is increased by X% instead.

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Bad Omen

Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a  Lightning Strike also hits dealing 57.75% (18-22} damage.

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Iron Fur

While in Werebear form, damage reduction is increased by 3%.

This bonus persists for 3 seconds after leaving Werebear form.

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Mending

While in Werebear form, you receive 5% additional healing from all sources.

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Provocation

Your next Werebear skill every 30 seconds is guaranteed to Overpower.

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Crushing Earth

Earth skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

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Stone Guard

While  Fortified over 50% of your maximum Life, your  Earth skills deal x4% increased damage.

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Safeguard

Critical Strikes with  Earth skills  Fortifies you for 0.88.

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Lycanthropic Speed

While in Werewolf form, your Movement Speed is increased by 4%.

This bonus persists for 3 seconds after leaving Werewolf form.

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Toxic Claws

Critical strikes with  Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds.

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Neurotoxin

Poisoned enemies are slowed by 8%.

Ultimate

Required Points: 33

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Defiance

Nature Magic skills deal x4% increased damage to Elites.

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Natural Disaster

Your Earth skills deal x4% increased damage to  Vulnerable enemies.

Your  Storm skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

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Resonance

Nature Magic skills deal x2% increased damage.

Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.

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Circle of Life

Nature Magic skills that consume Spirit restore 1% of your maximum Life.

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Defensive Posture

Increase the amount of Fortify you gain from all sources by 5%

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Thick Hide

Whenever you are Stunned, Immobilized, or Knocked Down,  Fortify for 2.56.

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Unrestrained

Reduce the duration of control impairing effects by 3%.  Triple this effect while you are  Fortified for over 20% of your maximum Life.

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Nature's Resolve

5% chance when struck to Fortify you for 1.76

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Quickshift

After shapeshifting into a different form, your next skill deals x5% increased damage.

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Heightened Senses

Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 3 seconds.

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Natural Fortitude

Shapeshifting  Fortifies you for 0.56.

Masteries

Required Points: 33 (You can only choose one)

Ursine Strength
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Gain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x20% increased damage.

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Bestial Rampage

After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.

After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds.

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Lupine Ferocity

Every 6th Werewolf skill hit Critically Strikes and deals x60% increased damage.

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Earthen Might

Luck Hit: Damaging enemies with  Earth skills has up to a 5% chance to grant Earthen Might.

This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back.

Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds.

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Nature's Fury

Casting an  Earth skill has a 20% chance to trigger a free  Storm skill of the same category.

In addition, casting a  Storm skill has a 20% chance to trigger a free  Earth skill of the same category.

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Perfect Storm

Your  Storm skills grant 2 Spirit and deal x20% increased damage when damaging a  Vulnerable, immobilized or slowed enemy.