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Druid Skills

From Diablo 4 Wiki

The Druid has access to six groups of skills and in general, they serve the following purposes:

  • Basic
  • Spirit
  • Defensive
  • Companion
  • Wrath
  • Ultimate

The Druid's skillset spans shapeshifting, earth magic, and summons.

Skills are augmented augmented by Talents. View the Druid Talents or the full Druid Skill Tree.

Basic

Required Points: N/A

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Earthspike

Sunder the earth, impaling the first enemy hit for 5 damage.

Requires bludgeoning weapon.

Type: Earth Magic

Damage: Physical

Generates: 8 Spirit

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Enhanced Earthspike

Earth Spike has a 10% chance to Stun for 2.5 seconds.

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Wild Earthspike

Summon a second Earthspike when hitting an immobilized or stunned enemy.

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Fierce Earthspike

Fortify for 2% of your base Life (1) whenever  Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

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Claw

Shapeshift into a werewolf and claw an enemy for 6 damage.

Type: Shapeshifting

Damage: Physical

Generates: 9 Spirit

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Enhanced Claw

Claw's Attack Speed is increased by 10%.

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Wild Claw

Claw has a +10% Chance to attack twice.

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Fierce Claw

Claw applies 3 poisoning damage over 6 seconds.

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Storm Strike

Electricity gathers around your weapon, dealing +27.34% (9-11) damage split between your target and up to 3 nearby enemies.

Type: Storm Magic

Damage: Lightning

Generates: 15 Spirit

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Enhanced Storm Strike

Dealing damage with  Storm Strike reduces your damage taken by +25% for 3 seconds.

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Wild Storm Strike

Storm Strike has a 25% chance to  Immobilize all enemies hit for 3 seconds.

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Fierce Storm Strike

Storm Strike has a 50% chance to make enemies  Vulnerable for 3 seconds.

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Maul

Shapeshift into a Werebear and maul nearby enemies, dealing 6 damage.

Type: Shapeshifting

Damage: Physical

Generates: 11 Spirit

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Enhanced Maul

If an enemy is hit by  Maul, then  Fortify for 2% of our base Life (1)

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Wild Maul

Maul has a 10% chance to knockdown enemies for 1,5 seconds.

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Fierce Maul

Increase the radius of Maul by 30%

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Wind Shear

Conjure a piercing blade of wind, dealing 5 damage

Type: Nature Magic

Damage: Physical

Generates: 12 Spirit

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Enhanced Wind Shear

Wind Shear has a 20% chance to make enemies  Vulnerable for 4 seconds.

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Wild Wind Shear

Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.

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Fierce Wind Shear

Each enemy hit by  Wind Shear increases your movement speed by 5% for 3 seconds, up to 20%.

Spirit

Required Points: 2

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Pulverize

Shapeshift into a werebear and slam the ground, dealing 17 damage to nearby enemies.

Type: Shapeshifting

Damage: Physical

Spirit Cost: 34

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Enhanced Pulverize

You next Pulverize will Overpower every 10 seconds while you remain healthy.

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Primal Pulverize

Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.

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Raging Pulverize

Enemies are stunned for 2 seconds when they are Overpowered by Pulverize.

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Landslide

Crush enemies between 3 pillars of earth, dealing up to 78.75% (25-31) damage.

Has an additional 10% chance to deal a Crushing Blow*.

Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might.

Type: Earth Magic

Damage: Physical

Spirit Cost: 29

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Enhanced Landslide

Enemies hit by all 3 Landslide pillars have a 25% chance to be Immobilized for 3  seconds by the final hit.

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Primal Landslide

Landslide has a 10% increased Critical Strike Chance and deals x30% increased Critical Strike Damage against enemies who are Stunned, Immobilized or Knocked Back.

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Raging Landslide

For 2 seconds after  Landslide is cast, the Spirit cost is reduced by 10.

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Tornado

Conjure a vortex that moves outwards and curves in a random direction, dealing 105.00% (33-41) damage every second.

Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Fury of Nature, Perfect Storm.

Type: Storm Magic

Damage: Physical

Spirit Cost: 38

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Enhanced Tornado

Each time you cast  Tornado, you have a 20% chance to spawn an additional  Tornado.

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Primal Tornado

Enemies damaged by  Tornado are Slowed by 8% for 3 seconds, stacking up to X%.

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Raging Tornado

Each time an enemy is damaged by a  Tornado, they take x5% increased damage from  Tornado for 3 seconds, stacking up to x15% increased damage.

Lightning Storm

Conjure a growing lightning storm that deals 26.25% (8-10) damage per strike and increases the number strikes the longer it is channeled up to a maximum of 5.

Type: Storm Magic

Spirit Cost: 14 per strike

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Enhanced Lightning Storm

The size of your  Lightning Storm is preserved for 4 seconds after channeling.

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Primal Lightning Storm

Lightning Storm has an 8% chance to  Immobilize enemies hit for 3 seconds.

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Raging Lightning Storm

Lightning Storm gains 1 additional lightning strike.

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Shred

Shapeshift into a Werewolf and leap onto an enemy slashing them 3 times for 42.00% (13-16) damage per slash.

Type: Shapeshifting

Damage: Physical

Spirit Cost: 34

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Enhanced Shred

Each slash with Shred heals you for 2% of your maximum Life when it deals damage.

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Primal Shred

Shred deals 25% increased damage to  Injured enemies.

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Raging Shred

Shred has an additional +10% Critical Strike Chance against Poisoned enemies.

Defensive

Required Points: 2

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Cyclone Armor

Powerful winds protect you, granting 20.0% ranged damage reduction.

When an enemy in melee range hits you, there is up to a 15.75% (5- 6) chance for the winds to knock it back.

Type: Storm Magic

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Enhanced Cyclone Armor

Enemies who are Knocked Back by  Cyclone Armor are also Slowed by 40% for 3 seconds.

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Preserving Cyclone Armor

Every 10 seconds, Cyclone Armor intensifies, reducing the next instance of non-Physical damage by an additional 40%.

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Innate Cyclone Armor

Enemies Knocked Back by  Cyclone Armor become  Vulnerable for 2 seconds.

Earthen Bulwark

Rocks surround you for 3 seconds, making you Unstoppable* and absorbing up to 10 damage.

Type: Earth Magic

Damage: Physical

Cooldown: 16 seconds

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Enhanced Earthen Bulwark

Earthen Bulwark makes you  Unstoppable while active.

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Preserving Earthen Bulwark

Casting  Earthen Bulwark grants 7.2 Fortify.

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Innate Earthen Bulwark

Upon expiration,  Earthen Bulwark shatters, dealing 300% of the remaining shield amount to nearby enemies.

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Debilitating Roar

Shapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by 50% for 4 seconds.

Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw.

Type: Shapeshifting

Damage: Physical

Cooldown: 22 seconds

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Enhanced Debilitating Roar

Debilitating Roar also  Fortifies you for 8.8.

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Preserving Debilitating Roar

Debilitating Roar also heals you for 4% of your maximum Life each second for its duration.

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Innate Debilitating Roar

Debilitating Roar also slows enemies by 40% for its duration

Blood Howl

Shapeshift into a Werewolf and howl furiously, restoring X% Life.

Cooldown: 15 seconds

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Enhanced Blood Howl

Kills reduce the cooldown of  Blood Howl by 1 second.

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Preserving Blood Howl

Blood Howl also increases your Attack Speed by 15%% for 4 seconds.

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Innate Blood Howl

Blood Howl also generates 20 Spirit.

Companion

Required Points: 11

Companions cost nothing to summon and do not need to be controlled once active.  However, each companion comes with an Active skill that allows you to target their special attack on a single target or area depending on the skill.  These Active skills have a cooldown.
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Vine Creeper

Passive: A vine creeper periodically emerges from the ground every 7 seconds and poisons a nearby enemy for 37.80% (13) damage over 6 seconds.

Active: Vines strangle enemies in a target area, poisoning them for X damage over 6 seconds and stunning them for 2 seconds.

Type: Companion

Damage: Poison

Cooldown: 20 seconds

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Enhanced Vine Creeper

Vine Creeper's Immobilize duration is increased by 1 second.

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Ferocious Vine Creeper

Vine Creeper's active poison duration is increased by 3 seconds.

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Brutal Vine Creeper

Your chance to Critically Strike is increased by 20% against enemies strangled by Vine Creeper.

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Wolves

Passive: Summon 2 wolf companions that bite enemies for 18.19% (2-3) damage.

Active: Direct the wolves to focus an enemy, leaping to them and striking for 36.75% (11-14) damage.

Talents: Call of the Wild

Type: Companion

Damage: Physical

Cooldown: 14.0 seconds

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Enhanced Wolves

Wolves deal x20% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.

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Ferocious Wolves

You deal x10% increased damage to your  Wolves' focus target.

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Brutal Wolves

Your  Wolves' first attack against a focused enemy makes them  Vulnerable for 2 seconds.

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Ravens

Active: The target area is swarmed with ravens. dealing 89.25 (28-35) damage over 6 seconds.

Type: Companion

Damage: Physical

Cooldown: 25 seconds

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Enhanced Ravens

Passive: Ravens fly above you and periodically attack your enemies for 13.85% (4-5) damage every 5 seconds.

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Ferocious Ravens

Enemies inside the swarm of  Ravens when it is activated become Vulnerable for 3 seconds.

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Brutal Ravens

2 additional Ravens appear when they periodically attack enemies.

Wrath

Required Points: 16

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Hurricane

Form a hurricane around you that deals 102.37 (33-40) damage to nearby enemies over 8 seconds.

Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm,

Type: Storm Magic

Damage: Physical

Cooldown: 20 seconds

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Enhanced Hurricane

Enemies who are damaged by  Hurricane are Slowed by 25% for 2 seconds.

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Natural Hurricane

Hurricane has a 15% chance to make enemies  Vulnerable for 3 seconds.

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Savage Hurricane

Enemies who are in Hurricane's radius have their damage reduced by 20%.

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Trample

Shapeshift into a Werebear and charge forward, dealing 26.25% (8-10) damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 47.25% (15-18) damage and are stunned for 3 seconds.

Type: Shapeshifting

Damage: Physical

Cooldown: 14 seconds

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Enhanced Trample

You are Unstoppable during  Trample.

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Natural Trample

Casting Trample grants 6 Fortify.

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Savage Trample

Casting Trample grants 20 Spirit.

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Provocation

Your next Werebear skill every 30 seconds is guaranteed to Overpower.

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Boulder

Unearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% (11-13) damage with each hit.

Type: Earth Magic

Damage: Physical

Cooldown: 10 seconds

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Enhanced Boulder

Enemies are slowed by 30% for 2 seconds after being hit with  Boulder.

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Natural Boulder

Your  Basic skills grant 75% bonus Spirit while damaging enemies who are Knocked Back by  Boulder.

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Savage Boulder

The first enemy damaged by Boulder is made  Vulnerable for 3 seconds.

Rabies

Shapeshift into a Werewolf and perform an infectious bite on the target dealing 24.40% (9-11) damage, and an additional 55.65 (19) damage over 6 seconds.

Infected enemies spread Rabies to other nearby targets.

Poison Damage

Cooldown: 12 seconds

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Enhanced Rabies

Once Rabies infects 4 targets, it deals x30% increased Poison damage against all targets.

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Natural Rabies

The initial bite of  Rabies heals you for 10% of your maximum Life.

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Savage Rabies

The initial bite of  Rabies deals x100% increased damage against enemies who are Immobilized or Stunned.

Ultimate

Required Points: 33

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Cataclysm

A massive storm follows you for 8 seconds

Tornadoes knock back enemies, and lightning strikes wildly dealing 54.60% (17-21) damage.

Cooldown: 80 seconds

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Prime Cataclysm

Cataclysm's duration is increased by 2 seconds.

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Supreme Cataclysm

Lightning strikes from  Cataclysm make enemies Vulnerable for 2 seconds.

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Petrify

Petrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies.

Type: Companion

Damage: Physical

Cooldown: 60 seconds

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Prime Petrify

Petrify's duration is increased by 1 seconds.

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Supreme Petrify

Killing a Petrified enemy grants 25 Spirit.

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Nature's Resolve

5% chance when struck to Fortify you for 1.76

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Grizzly Rage

Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction.

Damage bonus is increased by +3% each second while in this form.

Kills extend the duration by 1 second up to +10 additional seconds.

Cooldown: 60 seconds

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Prime Grizzly Rage

You are unstoppable when Grizzly Rage is active.

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Supreme Grizzly Rage

Gain 3.2 Fortified Life per second while  Grizzly Rage is active.

Lacerate

Shapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage.

Cooldown: 50 seconds

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Prime Lacerate

Each time Lacerate deals a Critical Strike, heal for 3% of your maximum Life.

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Supreme Lacerate

Lacerate's final strike deals x200% increased damage.