The Druid has access to six groups of skills:
- Basic
- Spirit
- Defensive
- Companion
- Wrath
- Ultimate
The tables below show the Druid's skills and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: As the skill and talent stats are changing as testing progresses, some stats have been removed as they will change prior to the game's final release. Where stats are available, they are the latest build as far as we can tell.
BasicRequired Points: N/A |
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EarthspikeSunder the earth, impaling the first enemy hit for 16.80% (5 - 6) damage. Each time you hit an enemy with Earthspike, your chance to deal Crushing Blow* to that target is increased by 10%. Requires bludgeoning weapon. Type: Earth Magic Damage: Physical Generates: 8 Spirit |
Enhanced EarthspikeEarth Spike has a 10% chance to Stun for 2.5 seconds. |
Wild EarthspikeEarthspike generates 2 additional Spirit. |
Fierce EarthspikeFortify for 0.96 whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
ClawShapeshift into a werewolf and shred an enemy, dealing 21.00 (6-8) damage. Type: Shapeshifting Damage: Physical Generates: 9 Spirit |
Enhanced ClawClaw's Attack Speed is increased by +10%. |
Wild ClawClaw has an additional +10% Critical Strike Chance and deals +15% increased Critical Strike Damage. |
Fierce ClawClaw poisons enemies for +10.5% (3) over 3 seconds. |
Storm StrikeElectricity gathers around your weapon, dealing +27.34% (9-11) damage split between your target and up to 3 nearby enemies. Type: Storm Magic Damage: Lightning Generates: 15 Spirit |
Enhanced Storm StrikeDealing damage with Storm Strike reduces your damage taken by +25% for 3 seconds. |
Wild Storm StrikeStorm Strike has a 25% chance to Immobilize all enemies hit for 3 seconds. |
Fierce Storm StrikeStorm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
MaulShapeshift into a Werebear and maul nearby enemies, dealing +21.00% (6-8) damage. Type: Shapeshifting Damage: Physical Generates: 11 Spirit |
Enhanced MaulIf an enemy is hit by Maul, then Fortify for 0.64. |
Wild MaulMaul slows enemies by 15% for 2 seconds. |
Fierce MaulWhile Healthy, Maul grants 4 additional Spirit. |
Wind ShearConjure a piercing blade of wind, dealing 17.85% (5-7) damage Type: Storm Magic Damage: Physical Generates: 12 Spirit |
Enhanced Wind ShearWind Shear has a 35% chance to make enemies Vulnerable for 4 seconds. |
Wild Wind ShearWind Shear grants additional Spirit for each enemy hit beyond the first. |
Fierce Wind ShearEach enemy hit by Wind Shear increases your movement speed by 5% for 3 seconds, up to 20%. |
SpiritRequired Points:2 |
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PulverizeShapeshift into a werebear and slam the ground, dealing 52.50% (18-20) damage to nearby enemies. Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quickshift, Storm and Claw, Elemental Exposure. Type: Shapeshifting Damage: Physical Spirit Cost: 34 |
Enhanced PulverizePulverize deals x20% increased bonus damage when hitting 2 or more enemies. |
Primal PulverizeEnemies hit with Pulverize deal 15% reduced damage for 4 seconds. |
Raging PulverizePulverize has a 20% chance to Immobilize all enemies hit for 3 seconds. |
LandslideCrush enemies between 3 pillars of earth, dealing up to 78.75% (25-31) damage. Has an additional 10% chance to deal a Crushing Blow*. Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might. Type: Earth Magic Damage: Physical Spirit Cost: 29 |
Enhanced LandslideEnemies hit by all 3 Landslide pillars have a 25% chance to be Immobilized for 3 seconds by the final hit. |
Primal LandslideLandslide has a 10% increased Critical Strike Chance and deals x30% increased Critical Strike Damage against enemies who are Stunned, Immobilized or Knocked Back. |
Raging LandslideFor 2 seconds after Landslide is cast, the Spirit cost is reduced by 10. |
TornadoConjure a vortex that moves outwards and curves in a random direction, dealing 105.00% (33-41) damage every second. Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Fury of Nature, Perfect Storm. Type: Storm Magic Damage: Physical Spirit Cost: 38 |
Enhanced TornadoEach time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
Primal TornadoEnemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to X%. |
Raging TornadoEach time an enemy is damaged by a Tornado, they take x5% increased damage from Tornado for 3 seconds, stacking up to x15% increased damage. |
Lightning StormConjure a growing lightning storm that deals 26.25% (8-10) damage per strike and increases the number strikes the longer it is channeled up to a maximum of 5. Type: Storm Magic Spirit Cost: 14 per strike |
Enhanced Lightning StormThe size of your Lightning Storm is preserved for 4 seconds after channeling. |
Primal Lightning StormLightning Storm has an 8% chance to Immobilize enemies hit for 3 seconds. |
Raging Lightning StormLightning Storm gains 1 additional lightning strike. |
ShredShapeshift into a Werewolf and leap onto an enemy slashing them 3 times for 42.00% (13-16) damage per slash. Type: Shapeshifting Damage: Physical Spirit Cost: 34 |
Enhanced ShredEach slash with Shred heals you for 2% of your maximum Life when it deals damage. |
Primal ShredShred deals 25% increased damage to Injured enemies. |
Raging ShredShred has an additional +10% Critical Strike Chance against Poisoned enemies. |
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DefensiveRequired Points:2 |
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Cyclone ArmorPowerful winds protect you, granting 20.0% ranged damage reduction. When an enemy in melee range hits you, there is up to a 15.75% (5- 6) chance for the winds to knock it back. Type: Storm Magic |
Enhanced Cyclone ArmorEnemies who are Knocked Back by Cyclone Armor are also Slowed by 40% for 3 seconds. |
Preserving Cyclone ArmorEvery 10 seconds, Cyclone Armor intensifies, reducing the next instance of non-Physical damage by an additional 40%. |
Innate Cyclone ArmorEnemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds. |
Earthen BulwarkRocks surround you for 3 seconds, making you Unstoppable* and absorbing up to 10 damage. Type: Earth Magic Damage: Physical Cooldown: 16 seconds |
Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Preserving Earthen BulwarkCasting Earthen Bulwark grants 7.2 Fortify. |
Innate Earthen BulwarkUpon expiration, Earthen Bulwark shatters, dealing 300% of the remaining shield amount to nearby enemies. |
Debilitating RoarShapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by 50% for 4 seconds. Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw. Type: Shapeshifting Damage: Physical Cooldown: 22 seconds |
Enhanced Debilitating RoarDebilitating Roar also Fortifies you for 8.8. |
Preserving Debilitating RoarDebilitating Roar also heals you for 4% of your maximum Life each second for its duration. |
Innate Debilitating RoarDebilitating Roar also slows enemies by 40% for its duration |
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Blood HowlShapeshift into a Werewolf and howl furiously, restoring X% Life. Cooldown: 15 seconds |
Enhanced Blood HowlKills reduce the cooldown of Blood Howl by 1 second. |
Preserving Blood HowlBlood Howl also increases your Attack Speed by 15%% for 4 seconds. |
Innate Blood HowlBlood Howl also generates 20 Spirit. |
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CompanionRequired Points: 11 |
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Vine CreeperPassive: A vine creeper periodically emerges from the ground every 7 seconds and poisons a nearby enemy for 37.80% (13) damage over 6 seconds. Active: Vines strangle enemies in a target area, poisoning them for X damage over 6 seconds and stunning them for 2 seconds. Type: Companion Damage: Poison Cooldown: 20 seconds |
Enhanced Vine CreeperVine Creeper's Immobilize duration is increased by 1 second. |
Ferocious Vine CreeperVine Creeper's active poison duration is increased by 3 seconds. |
Brutal Vine CreeperYour chance to Critically Strike is increased by 20% against enemies strangled by Vine Creeper. |
WolvesPassive: Summon 2 wolf companions that bite enemies for 18.19% (2-3) damage. Active: Direct the wolves to focus an enemy, leaping to them and striking for 36.75% (11-14) damage. Talents: Call of the Wild Type: Companion Damage: Physical Cooldown: 14.0 seconds |
Enhanced WolvesWolves deal x20% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies. |
Ferocious WolvesYou deal x10% increased damage to your Wolves' focus target. |
Brutal WolvesYour Wolves' first attack against a focused enemy makes them Vulnerable for 2 seconds. |
RavensActive: The target area is swarmed with ravens. dealing 89.25 (28-35) damage over 6 seconds. Type: Companion Damage: Physical Cooldown: 25 seconds |
Enhanced RavensPassive: Ravens fly above you and periodically attack your enemies for 13.85% (4-5) damage every 5 seconds. |
Ferocious RavensEnemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. |
Brutal Ravens2 additional Ravens appear when they periodically attack enemies. |
Nature's ReachDeal x3% increased damage to distant enemies Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
Call of the WildYou deal x8% increased critical strike damage against Wolves' focus target. Raven attacks deal x8% increased damage to Vulnerable enemies. Vine Creeper’s poison duration is increased by x8% |
ClarityGain 2% Spirit when transforming into Human form. |
WrathRequired Points:16 |
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HurricaneForm a hurricane around you that deals 102.37 (33-40) damage to nearby enemies over 8 seconds. Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm, Type: Storm Magic Damage: Physical Cooldown: 20 seconds |
Enhanced HurricaneEnemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. |
Natural HurricaneHurricane has a 15% chance to make enemies Vulnerable for 3 seconds. |
Savage HurricaneEnemies who are in Hurricane's radius have their damage reduced by 20%. |
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TrampleShapeshift into a Werebear and charge forward, dealing 26.25% (8-10) damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional 47.25% (15-18) damage and are stunned for 3 seconds. Type: Shapeshifting Damage: Physical Cooldown: 14 seconds |
Enhanced TrampleYou are Unstoppable during Trample. |
Natural TrampleCasting Trample grants 6 Fortify. |
Savage TrampleCasting Trample grants 20 Spirit. |
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BoulderUnearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% (11-13) damage with each hit. Type: Earth Magic Damage: Physical Cooldown: 10 seconds |
Enhanced BoulderEnemies are slowed by 30% for 2 seconds after being hit with Boulder. |
Natural BoulderYour Basic skills grant 75% bonus Spirit while damaging enemies who are Knocked Back by Boulder. |
Savage BoulderThe first enemy damaged by Boulder is made Vulnerable for 3 seconds. |
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RabiesShapeshift into a Werewolf and perform an infectious bite on the target dealing 24.40% (9-11) damage, and an additional 55.65 (19) damage over 6 seconds. Infected enemies spread Rabies to other nearby targets. Poison Damage Cooldown: 12 seconds |
Enhanced RabiesOnce Rabies infects 4 targets, it deals x30 |
Natural RabiesThe initial bite of Rabies heals you for 10% of your maximum Life. |
Savage RabiesThe initial bite of Rabies deals x100% increased damage against enemies who are Immobilized or Stunned. |
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UltimateRequired Points: 33 |
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CataclysmA massive storm follows you for 8 seconds Tornadoes knock back enemies, and lightning strikes wildly dealing 54.60% (17-21) damage. Cooldown: 80 seconds |
Prime CataclysmCataclysm's duration is increased by 2 seconds. |
Supreme CataclysmLightning strikes from Cataclysm make enemies Vulnerable for 2 seconds. |
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PetrifyPetrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies. Type: Companion Damage: Physical Cooldown: 60 seconds |
Prime PetrifyPetrify's duration is increased by 1 seconds. |
Supreme PetrifyKilling a Petrified enemy grants 25 Spirit. |
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Grizzly RageShapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction. Damage bonus is increased by +3% each second while in this form. Kills extend the duration by 1 second up to +10 additional seconds. Cooldown: 60 seconds |
Prime Grizzly RageYou are unstoppable when Grizzly Rage is active. |
Supreme Grizzly RageGain 3.2 Fortified Life per second while Grizzly Rage is active. |
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LacerateShapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage. Cooldown: 50 seconds |
Prime LacerateEach time Lacerate deals a Critical Strike, heal for 3% of your maximum Life. |
Supreme LacerateLacerate's final strike deals x200% increased damage. |
MasteriesRequired Points: 33 (You can only choose one) |
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Ursine StrengthGain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.While Healthy, deal x20% increased damage. |
Bestial RampageAfter being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds. |
Lupine FerocityEvery 6th Werewolf skill hit Critically Strikes and deals x60% increased damage. |
Earthen MightLuck Hit: Damaging enemies with Earth skills has up to a 5% chance to grant Earthen Might. This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back. Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds. |
Nature's FuryCasting an Earth skill has a 20% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category. |
Perfect StormYour Storm skills grant 2 Spirit and deal x20% increased damage when damaging a Vulnerable, immobilized or slowed enemy. |