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Death Trap

From Diablo 4 Wiki

Death Trap is a Rogue skill from the Ultimate skill tree. Its features are:

Grants Player Exploits Condition
Shadow Dmg N/A
Pulls in (CC)
Trap
Ultimate

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

Death trap

Death Trap

Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.

Cooldown: 50 seconds

Damage: Shadow

Lucky Hit Chance: 4%

Tags: Ultimate, Trap

Upgrades

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Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

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Supreme Death Trap

If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.


Other Skills that work with Death Trap

The following skills either:

  • Create a condition Death Trap can exploit
  • Exploit a condition Death Trap creates
Basic Tree
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Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

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Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

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Primary Invigorating Strike

Invigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance.

Skill

Core Tree
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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Agility Tree
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Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

Imbuements Tree
Shadow Crash
Shadow Crash

Lucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds.

Passive

Consuming Shadows
Consuming Shadows

Each time you kill an enemy with Shadow Damage, you generate 10/20/30 Energy.

Requires point in Shadow Crash.

Passive

Ultimate Tree
Trap Mastery

Trap Mastery

When  Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Passive

Aftermath

Aftermath

After using an Ultimate Skill, restore 30 / 60 / 90 Energy.

Passive

Key Passives Tree
Close Quarters Combat

Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus.

While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.

Passive

Precision

Precision

Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 4 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Passive

Exposure

Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:

  • Reduce the active Cooldowns of your Trap skills by 20%
  • Drop a cluster of Stun Grenades that deal 40% total Physical damage and Stun (CC) enemies for 1 second.

Passive


Items that work with Death Trap

The following items either:

  • Grant a bonus when using Death Trap
  • Create a condition Death Trap can exploit
  • Exploit a condition Death Trap creates

Legendary Aspects

Aspect of Arrow Storms
Offensive Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [#] Physical damage over 3 seconds. You can have up to 5 active arrow storms.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Howling Warren
(Map)
Scosglen Rogue
Aspect of Explosive Verve
Utility Your Grenade skills count as Trap skills. Whenever you arm a Trap or drop Grenades, you gain 10 - 18% increased Movement Speed for 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Derelict Lodge
(Map)
Fractured Peaks Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Cheat's Aspect
Defensive You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Luban's Rest
(Map)
Scosglen Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.


Unique Items

Grasp_of_Shadow.png

Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

Type: Gloves
Class: Rogue

Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.

Affixes:

Cowl_of_the_Nameless.png

Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

Type: Helm
Class: Rogue

Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies.

Affixes:

  • % Cooldown Reduction
  • % Damage Reduction from Close Enemies
  • + % Crowd Control Duration
  • + 2 Ranks in All Imbuement skills
Eyes_in_the_Dark.png

Eyes in the Dark

"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night"

Type: Pants
Class: Rogue

Description: Death Trap deals x50 - 70% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy.

  • While Injured, your Potion also grants 30% Movement Speed for 2 Seconds

Affixes:

  • % Damage Reduction
  • + % Shadow Damage
  • + # Maximum Life
  • + % Damage to enemies affected by Trap Skills


Changes to Death Trap

Patch 1.1.0a, July 18, 2023