Death Trap is a Rogue skill from the Ultimate skill tree. Its features are:
Grants Player | Exploits Condition |
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Shadow Dmg | N/A |
Pulls in (CC) | |
Trap | |
Marksman |
'Grants Player' means this skill creates this condition i.e it could make a target Vulnerable. 'Exploits Condition' means this skill takes advantage of this condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Death TrapPlace a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area. Cooldown: 50 seconds Damage: Shadow Tags: Ultimate, Trap Lucky Hit Chance: 4% |
Upgrades
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. |
Supreme Death TrapIf Death Trap kills an enemy, its Cooldown is reduced by 12 seconds. |
Other Skills that work with Death Trap
The following skills either:
- Create a condition Death Trap can exploit
- Exploit a condition Death Trap creates
Basic Tree |
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Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. Skill |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. Skill |
Primary Invigorating StrikeInvigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance. Skill |
Core Tree |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Agility Tree |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. Skill |
Imbuements Tree |
Shadow CrashLucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds. Passive |
Consuming ShadowsEach time you kill an enemy with Shadow Damage, you generate 10/20/30 Energy. Requires point in Shadow Crash. Passive |
Ultimate Tree |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
AftermathAfter using an Ultimate Skill, restore 30 / 60 / 90 Energy. Passive |
Key Passives Tree |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. Passive |
PrecisionCritical Strikes with Marksman skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%. When you reach maximum Precision, your next Marksman skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision. Passive |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:
Passive |
Items that work with Death Trap
The following items either:
- Grant a bonus when using Death Trap
- Create a condition Death Trap can exploit
- Exploit a condition Death Trap creates
Legendary Aspects
Aspect of Arrow Storms |
Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [# - #] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Howling Warren (Map) |
Scosglen | Rogue |
Aspect of Explosive Verve |
Utility | Your Grenade skills count as Trap skills. Whenever you arm a Trap or drop Grenades, you gain 10 - 18% increased Movement Speed for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Derelict Lodge (Map) |
Fractured Peaks | Rogue |
Blast-Trapper's Aspect |
Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Kor Valar Ramparts (Map) |
Fractured Peaks | Rogue |
Cheat's Aspect |
Defensive | You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Cowl of the Nameless"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Type: Helm Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies. |
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Eyes in the Dark"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night" Type: Pants Description: Death Trap deals x 50 - 30% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. |
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Changes to Death Trap
Patch 1.1.0a, July 18, 2023
- Supreme Death Trap - Cooldown reduction increased from 10 to 12 seconds.