Dash is a Rogue skill from the Agility skill tree. Its features are:
Grants Player | Exploits Condition |
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Physical Dmg | Critical Strike Chance |
Critical Strike Dmg | Crowd Control |
Slows (CC) | |
Dazes (CC) | |
Agility | |
Cutthroat | |
Mobility | |
Imbueable |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
DashDash forward and slash enemies for 37% damage. Requires Dual Wielded weapons Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Lucky Hit Chance: 25% |
Upgrades
Enhanced DashEnemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds. |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. |
Other Skills that work with Dash
The following skills either:
- Create a condition Dash can exploit
- Exploit a condition Dash creates
Basic Tree |
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PunctureThrow your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow. Requires Dual Wielded Weapons. Damage: Physical Lucky Hit Chance: 35% Tags: Basic, Marksman, Chain (PP) Skill |
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Fundamental Blade ShiftMoving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Daze (CC) enemies for 2 seconds. Skill |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. Skill |
Primary Invigorating StrikeInvigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance. Skill |
Enhanced Forceful ArrowEvery 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance. Skill |
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. Skill |
HeartseekerFire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by + 5% for 4 seconds, up to + 15%. Requires a Ranged Weapon Damage: Physical Lucky Hit Chance: 50% Tags: Basic, Marksman, Chain (PH) Skill |
Core Tree |
Improved Twisting BladesEnemies are Dazed (CC) while impaled with Twisting Blades. Skill |
Advanced BarrageWhenever a single cast of Barrage ricochets at least 4 times your next cast gains a + 20% increased Critical Strike Chance. Skill |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. Skill |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has a +5% increased Critical Strike Chance up to +25% for the 5th arrow. Skill |
Improved Penetrating ShotPenetrating Shot deals an additional 10%[x] increased damage per enemy it hits. Skill |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. Skill |
Agility Tree |
Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds. Damage: Physical Lucky Hit Chance: 100% Tags: Agility, Imbueable, Cutthroat, Mobility Skill |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. Skill |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Lucky Hit Chance: 25% Skill |
Disciplined CaltropsYou have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
Rapid GambitsYour Evade Cooldown is reduced by 0.5/1/1.5 seconds when you Daze (CC) enemy. Passive |
Trick AttacksWhen you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds. Point required in Concussive or Rapid Gambits. Passive |
Subterfuge Tree |
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance. Skill |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Enhanced Poison TrapPoison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates. Skill |
Countering StealthThe skill that breaks Concealment will always be a guaranteed Critical Strike. Skill |
Imbuement Tree |
Shadow ImbuementImbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Cooldown: 13 seconds Damage: Shadow Lucky Hit Chance: 33% Tags: Imbuement Skill |
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against injured enemies infected by Shadow Imbuement. Skill |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. Skill |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement Skill |
Mixed Cold ImbuementCold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. Skill |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. Skill |
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds. Cooldown: 13 seconds Damage: Poison Lucky Hit Chance: 33% Tags: Imbuement Skill |
Enhanced Poison ImbuementPoison Imbuement’s Poisoning duration is increased by 1 second. Skill |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds. Skill |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning Damage. Skill |
Precision ImbuementImbued Skills gain + 3% / 6% / 9% increased Critical Strike Chance. Passive |
Shadow CrashLucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds. Passive |
Ultimate Tree |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. Skill |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. Skill |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Key Passives Tree |
MomentumCutthroat skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks if Momentum you gain:
Passive |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus. While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies. Passive |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:
Passive |
Items that work with Dash
The following items either:
- Grant a bonus when using Dash
- Create a condition Dash can exploit
- Exploit a condition Dash creates
Legendary Aspects
Aspect of Quickening Fog |
Utility | You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.4 - 0.6 seconds per target hit, up to 2 - 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun enemies for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Synergy |
Offensive | Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 30 - 50%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Uncanny Treachery |
Defensive | Dealing direct damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15 - 45% Control Impaired Duration Reduction for 4 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Demon's Wake (Map) |
Scosglen | Rogue |
Cheat's Aspect |
Defensive | You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Frostbitten Aspect |
Utility | Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Shadowslicer Aspect |
Offensive | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing 200 - 300% of the Base damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Twisted Hollow (Map) |
Scosglen | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Skyhunter"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt Type: Bow Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x 10 – 30% increased Critical Strike Damage and you gain 20 – 40 Energy. |
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Windforce"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements Type: Bow Description: Lucky Hit: Hits with this weapon have up to a 30 - 40% chance to deal double damage and Knock Back (CC) the target. |
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Cowl of the Nameless"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Type: Helm Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies. |
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Changes to Dash
Patch 1.4.0, May 14, 2024
- Added Mobility Tag.
Patch 1.1.0a, July 18, 2023
- Methodical Dash - Maximum Cooldown reduction increased from 3 to 4 seconds.
Patch 1.0.2d, June 4, 2023
- Enhanced Dash - Critical Strike Damage bonus from 20% to 15%.,,,