Cyclone Armor is a Druid skill from the Defensive skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Damage | N/A |
Dmg Reduction | |
Vulnerable | |
Slows (CC) | |
Knocks Back | |
Nature Magic | |
Storm Skills |
Cyclone Armor Details and Upgrades
Cyclone Armor
Type: Nature Magic Damage: Physical Cooldown: 18 seconds Lucky Hit Chance: 25% Tags: Defensive, Nature Magic, Storm |
Upgrades
Enhanced Cyclone ArmorEnemies who are Knocked Back (CC) by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds. |
Innate Cyclone ArmorEnemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. |
Preserving Cyclone ArmorEvery 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. |
Other Skills that work with Cyclone Armor
The following skills either:
- Create a condition Cyclone Armor can exploit
- Exploit a condition Cyclone Armor creates
Basic Tree |
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Fierce Earth SpikeFortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. Skill |
Defensive Tree |
VigilanceYou gain 5%/10%/15% Damage Reduction for 6 seconds after using a Defensive Skill. Requires a point in Ancestral Fortitude. Passive |
Companion Tree |
Enhanced Wolf PackWolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies. Skill |
Nature's ReachDeal x 3%/6%/9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. Passive |
Wrath Tree |
Crushing EarthEarth skills deal x 5%/10%/15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. Passive |
Elemental ExposureLucky Hit: Your Storm skills have up to 10% chance to make enemies Vulnerable for 1/2/3 seconds. Passive |
Bad OmenLucky Hit: Up to a 10% / 20% / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. Passive |
Ultimate Tree |
DefianceNature Magic skills deal x 4% / 8% / 12% increased damage to Elites. Passive |
Circle of LifeNature Magic skills that consume Spirit Heal you for 1% / 2% / 3% of your Maximum Life. Requires point in Defiance. Passive |
Natural DisasterYour Earth skills deal x 4% / 8% / 12% increased damage to Vulnerable enemies. Your Storm skills deal x 4% / 8% / 12 increased damage to enemies that are Stunned, Immobilized, or Knocked Back. Requires point in Defiance. Passive |
ResonanceNature Magic skills deal 2% / 4% / 6% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill or a Storm skill is the next skill cast after an Earth skill. Requires point in Circle of Life or Natural Disaster. Passive |
Key Passives Tree |
Earthen MightLucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:
This chance is increased by:
Passive |
Nature's FuryCasting an Earth skill has a 30% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 30% chance to trigger a free Earth skill of the same category. Passive |
Perfect StormYour Storm skills that you cast grant 1 Spirit and deal x15% increased damage when damaging Vulnerable, Immobilized or Slowed enemy. Passive |
Items that work with Cyclone Armor
The following items either:
- Grant a bonus when using Cyclone Armor
- Create a condition Cyclone Armor can exploit
- Exploit a condition Cyclone Armor creates
Legendary Aspects
Aspect of Cyclonic Force |
Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Collapsed Vault (Map) |
Kehjistan | Druid |
Aspect of Natural Balance |
Offensive | Casting a Storm Skill grants your Earth Skills [30-45%] Critical Strike Damage for [4.0] seconds.
Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0%] for [4.0] seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Earthguard Aspect |
Defensive | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of [100.0%].
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
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FleshrenderThis weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes." - Moreg, Druidic Scholar Type: One-handed Mace Description: Debilitating Roar and Blood Howl deal 0.5 - 1.0 damage to Nearby Poisoned enemies. Fleshrender has a flat damage effect, which scales with power. |
Affixes: - Item Power 725
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Tempest Roar"Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony." – Airidah Type: Helm Description: Lucky Hit: Storm Skills have up to a 15% - 25% chance to grant 4.0 Spirit. Your base Storm Skills are now also Werewolf Skills. |
Affixes: - Item Power 725
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Malignant Hearts
Revenge |
Defensive |
10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge (Rogue) or a Macabre (Necromancer) skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to nearby enemies. | Generic |
Creeping Death |
Super |
Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. | Generic |
Changes to Cyclone Armor
There have been no changes to Cyclone Armor to date.