Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you.
Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.
Some enemies will be partially or fully immune to controlling effects.
Effects classed as Crown Control effects:
Listed below are all the skills that come with a crowd control component divided by class.
How does crowd control work with Bosses?
Bosses are not directly affected by crowd control effects, using crowd control skills will fill a boss's stagger meter. When the meter is full, all crowd control affects are applied all at once rendering the boss immobile.
Class crowd control skills
Barbarian crowd control skills
Brawling |
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KickThrow a powerful kick that deals 18% damage and Knocks Back (CC) enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned (CC) for 3 seconds. Damage: Physical Charges: 2 Charge Cooldown: 13 seconds Lucky Hit Chance: 40% Tags: Brawling |
Mighty KickKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 2 seconds. Requires point in Enhanced Kick. |
ChargeBecome Unstoppable and rush forward pushing enemies with you then swinging through them for 25% damage and knocking them back (CC). Requires a complete Arsenal weapon. Cooldown: 17 seconds Damage: Physical Lucky Hit Chance: 33% Tags: Brawling
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Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned (CC) for 3 seconds. Requires point in Charge. |
LeapLeap forward and slam down, dealing 33% damage and Knocking Back (CC) surrounding enemies on impact. Requires any complete Arsenal weapon. Damage: Physical Cooldown: 17 seconds Lucky Hit Chance: 66% Tags: Brawling
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Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Weapon Mastery |
Steel GraspThrow out a trio of chains that deal 23% damage and Pull In enemies. Damage: Physical Charges: 2 Charge Cooldown: 11 seconds Lucky Hit Chance: 25% Tags: Weapon Mastery |
HamstringYour Bleeding effects Slow (CC) Healthy enemies by 20 / 40 / 60% |
Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Requires point in Prime Call of the Ancients. |
Iron MaelstromActivate three times to attach chains to each of your weapons and perform an attack:
Requires a Full Arsenal of weapons. Damage: Physical Cooldown: 45 seconds Lucky Hit Chance: 24% Tags: Ultimate |
ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10 / 20 / 30% chance to Stun (CC) enemies for 3 seconds, or up to a 15 / 30 / 45% chance when using a Two-Handed Bludgeoning weapon. Requires a point in Wallop. |
Rogue crowd control skills
Basic Tree |
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Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. |
PunctureThrow your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow. Requires Dual Wielded Weapons. Damage: Physical Lucky Hit Chance: 35% Tags: Basic, Marksman |
Core Tree |
Improved Twisting BladesEnemies are Dazed (CC) while impaled with Twisting Blades. |
Advanced FlurryEvading through an enemy will cause your next Flurry to Stun (CC) enemies for 2.5 seconds. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Agility Tree |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Tags: Agility, Trap Lucky Hit Chance: 25% |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Subtefuge Tree |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes (CC) them for 4 seconds. Cooldown: 13 seconds Tags: Subterfuge, Grenade Dazed enemies cannot attack or use skills but are able to move. |
Enhanced Poison TrapPoison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates. |
Imbuement |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10%/20%/30%. Requires point in Frigid Finesse. |
Ultimate Tree |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to: |
Countering crowd control
When a player is affected by crowd control, there are skills that can counter the effect. These include the following skills:
Barbarian
Brawling |
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ChargeBecome Unstoppable and rush forward pushing enemies with you then swinging through them for 25% damage and knocking them back (CC). Requires a complete Arsenal weapon. Cooldown: 17 seconds Damage: Physical Lucky Hit Chance: 33% Tags: Brawling
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Defensive |
Enhanced Rallying CryRallying Cry grants Unstoppable while active. Requires point in Rallying Cry. |
Ultimate |
Wrath of the BerserkerExplode into a rage, Knocking Back surrounding enemies and gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing Direct Damage with Basic skills grants Berserking for 5 seconds. Cooldown: 60 seconds Tags: Ultimate |
Druid
Defensive |
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Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Ultimate |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
Wrath |
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Cooldown: 14 seconds Lucky Hit Chance: 20% Tags: Wrath, Werebear, Shapeshifting |
Rogue
Subterfuge |
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ConcealmentVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack skill during Concealment will break Concealment. Cooldown: 20 seconds Tags: Subterfuge |
Ultimate |
Prime Shadow CloneYou are Unstoppable for 5 seconds after casting Shadow Clone. |
Agility |
Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds. Damage: Physical Lucky Hit Chance: 100% Tags: Agility, Imbueable, Cutthroat |
Sorcerer
Defensive |
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TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival. Cooldown: 11 seconds. Enchantment Slot EffectEvade is replaced with a short-range Teleport on a 17 second cooldown. Damage: Lightning Lucky Hit Chance: 65% Tags: Defensive, Shock |