Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you.
Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.
Some enemies will be partially or fully immune to controlling effects.
Effects classed as Crown Control effects:
Listed below are all the skills that come with a crowd control component divided by class.
Barbarian
Brawling |
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KickThrow a powerful kick that deals 19% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 57% damage and are Stunned for 3 seconds. Charges: 2 Damage: Physical |
Mighty KickKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. Requires point in Enhanced Kick. |
ChargeBecome Unstoppable and rush forward pushing enemies with you then swinging through them for 26% damage and knocking them back. Cooldown: 17.0 seconds Damage: Physical |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 16% damage and are Stunned for 3 seconds. Requires point in Charge. |
LeapLeap forward and slam down, dealing 34% damage and Knocking Back surrounding enemies on impact. This is also the Barbarian's dismount skill which he performs automatically when dismounting his horsy. Cooldown: 17.0 seconds Damage: Physical |
Mighty LeapEnemies damaged by Leap are Slowed by 50% for 5 seconds. Requires point in Enhanced Leap. |
Weapon Mastery |
Steel GraspThrow out a trio of chains that deal 24% damage and Pull In enemies. Charges: 2 Charge Cooldown: 11.0 seconds Damage: Physical Tags: Weapon Mastery Lucky Hit Chance: 25% |
Hamstrung |
Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with Frenzy. Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind. Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval. Requires point in Prime Call of the Ancients. |
Iron MaelstromActivate to attach a chain to your Two-Handed Bludgeoning weapon and slam the ground, dealing 63% damage and Stunning them for 2 seconds. Reactivate a second time to attach a chain to your Two-Handed Slashing weapon and swipe it in front of you, dealing 21% damage and 126% Bleeding damage over 5 seconds. Reactivate a final time to attach a chain to your Dual Wield weapons and swing them around you, dealing 34% damage per hit. Requires a Full Arsenal of weapons. Cooldown: 60.0 seconds Damage: Physical Tags: Ultimate |
ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10%/20%/30% chance to Stun enemies for 3 seconds, or up to a 15%/30%/45% chance when using a Two-Handed Bludgeoning weapon. Requires a point in Wallop. |
Rogue
Basic |
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Fundamental Forceful ArrowForceful Arrow Knocks Back the enemy if they are nearby. If they collide with an enemy, both are Knocked Down for 1.5. seconds. |
PunctureThrow your blades, dealing 27% damage and Slowing enemies by 20% for 2 seconds. Critical Strikes will always show. Requires Dual Wielded Weapons. Damage: Physical Tags: Basic, Marksman Lucky Hit Chance: 50% |
Core |
Improved Twisting BladesEnemies are Immobilized while impaled with Twisting Blades. |
Advanced FlurryEvading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. |
Agility |
Methodical Shadow StepEnemies damaged by Shadow Step are Immobilized for 2 seconds. |
CaltropsLeap backwards and throw caltrops on the ground, dealing 38% damage and Slowing enemies by 50%. Lasts 6 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Tags: Agility, Trap |
Disciplined DashDash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Stunned for 2 seconds instead. |
Subtefuge |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes them for 4 seconds. Cooldown: 15.0 seconds. Tags: Subterfuge, Grenade Dazed enemies cannot attack or use skills but are able to move. |
Enhanced Poison TrapPoison Trap Immobilizes enemies for 2 seconds when it activates. |
Imbuement |
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 50%. Cold Imbued skills deal x15% damage to Crowd Controlled enemies. Cooldown: 9.0 seconds. Tags: Imbuement |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10%/20%/30%. Requires point in Frigid Finesse. |
Ultimate |
Prime Death TrapEnemies are pulled into Death Trap when it activates. |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down enemies for 3 seconds. |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a +30% chance to reduce the active Cooldowns of your Trap skills by 25% and drop a cluster of Stun Grenades that explode and deal 40% total Physical damage and Stun enemies for 0.25 seconds. |