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Crowd Control

From Diablo 4 Wiki

Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you.

Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.

Some enemies will be partially or fully immune to controlling effects.

Effects classed as Crown Control effects:

  • Chill
  • Daze
  • Fear
  • Frozen
  • Immobilize
  • Knock Down
  • Knock Back
  • Pull In
  • Slow
  • Stun
  • Tether

Listed below are all the skills that come with a crowd control component divided by class.

Barbarian

Brawling
Kick

Kick

Throw a powerful kick that deals 19% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 57% damage and are Stunned for 3 seconds.

Charges: 2

Damage: Physical

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Mighty Kick

Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.

Requires point in Enhanced Kick.

Charge

Charge

Become Unstoppable and rush forward pushing enemies with you then swinging through them for 26% damage and knocking them back.

Cooldown: 17.0 seconds

Damage: Physical

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Enhanced Charge

Enemies who are Knocked Back into terrain by Charge take 16% damage and are Stunned for 3 seconds.

Requires point in Charge.

Leap

Leap

Leap forward and slam down, dealing 34% damage and Knocking Back surrounding enemies on impact.

This is also the Barbarian's dismount skill which he performs automatically when dismounting his horsy.

Cooldown: 17.0 seconds

Damage: Physical

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Mighty Leap

Enemies damaged by Leap are Slowed by 50% for 5 seconds.

Requires point in Enhanced Leap.

Weapon Mastery
Steel Grasp

Steel Grasp

Throw out a trio of chains that deal 24% damage and Pull In enemies.

Charges: 2

Charge Cooldown: 11.0 seconds

Damage: Physical

Tags: Weapon Mastery

Lucky Hit Chance: 25%

Hamstrung

Your Bleeding effects Slow enemies by 10%/20%/30%

Ultimate
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Supreme Call of the Ancients

Each of the Ancients gains additional power:

Korlic: You gain 10 Fury each time Korlic damages an enemy with Frenzy.

Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.

Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.

Requires point in Prime Call of the Ancients.

Iron maelstrom

Iron Maelstrom

Activate to attach a chain to your Two-Handed Bludgeoning weapon and slam the ground, dealing 63% damage and Stunning them for 2 seconds.

Reactivate a second time to attach a chain to your Two-Handed Slashing weapon and swipe it in front of you, dealing 21% damage and 126% Bleeding damage over 5 seconds.

Reactivate a final time to attach a chain to your Dual Wield weapons and swing them around you, dealing 34% damage per hit.

Requires a Full Arsenal of weapons.

Cooldown: 60.0 seconds

Damage: Physical

Tags: Ultimate

Concussion

Lucky Hit: Skills using Bludgeoning weapons have up to a 10%/20%/30% chance to Stun enemies for 3 seconds, or up to a 15%/30%/45% chance when using a Two-Handed Bludgeoning weapon.

Requires a point in Wallop.

Rogue

Basic
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Fundamental Forceful Arrow

Forceful Arrow Knocks Back the enemy if they are nearby. If they collide with an enemy, both are Knocked Down for 1.5. seconds.

Puncture

Puncture

Throw your blades, dealing 27% damage and Slowing enemies by 20% for 2 seconds. Critical Strikes will always show.

Requires Dual Wielded Weapons.

Damage: Physical

Tags: Basic, Marksman

Lucky Hit Chance: 50%

Core
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Improved Twisting Blades

Enemies are Immobilized while impaled with Twisting Blades.

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Advanced Flurry

Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.

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Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.

Agility
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Methodical Shadow Step

Enemies damaged by Shadow Step are Immobilized for 2 seconds.

Caltrops

Caltrops

Leap backwards and throw caltrops on the ground, dealing 38% damage and Slowing enemies by 50%.  Lasts 6 seconds.

Charges: 2

Charge Cooldown: 12 seconds

Damage: Physical

Tags: Agility, Trap

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Disciplined Dash

Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Stunned for 2 seconds instead.

Subtefuge
Smoke grenade

Smoke Grenade

Throw a smoky concoction at enemies that Dazes them for 4 seconds.

Cooldown: 15.0 seconds.

Tags: Subterfuge, Grenade

Dazed enemies cannot attack or use skills but are able to move.

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Enhanced Poison Trap

Poison Trap Immobilizes enemies for 2 seconds when it activates.

Imbuement
Cold imbuement

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 50%.  Cold Imbued skills deal x15% damage to Crowd Controlled enemies.

Cooldown: 9.0 seconds.

Tags: Imbuement

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Blended Cold Imbuement

Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.

Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10%/20%/30%.

Requires point in Frigid Finesse.

Ultimate
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Prime Death Trap

Enemies are pulled into Death Trap when it activates.

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Supreme Rain of Arrows

Rain of Arrows' second wave Knocks Down enemies for 3 seconds.

Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a +30% chance to reduce the active Cooldowns of your Trap skills by 25% and drop a cluster of Stun Grenades that explode and deal 40% total Physical damage and Stun enemies for 0.25 seconds.