Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo

Crowd Control

From Diablo 4 Wiki

Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you.

Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.

Some enemies will be partially or fully immune to controlling effects.

Effects classed as Crown Control effects:

Listed below are all the skills that come with a crowd control component divided by class.

How does crowd control work with Bosses?

Bosses are not directly affected by crowd control effects, using crowd control skills will fill a boss's stagger meter. When the meter is full, all crowd control affects are applied all at once rendering the boss immobile.

Class crowd control skills

Barbarian crowd control skills

Brawling
Kick

Kick

Throw a powerful kick that deals 18% damage and Knocks Back (CC) enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Charges: 2

Charge Cooldown: 13 seconds

Lucky Hit Chance: 40%

Tags: Brawling

Upgrade.png
Mighty Kick

Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 2 seconds.

Requires point in Enhanced Kick.

Charge

Charge

Become Unstoppable and rush forward pushing enemies with you then swinging through them for 180% damage and knocking them back (CC).

Requires a complete Arsenal weapon.

Cooldown: 17 seconds

Damage: Physical

Lucky Hit Chance: 33%

Tags: Brawling


Upgrade Hub
Enhanced Charge

Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned (CC) for 3 seconds.

Requires point in Charge.

Leap

Leap

Leap forward and slam down, dealing 33% damage and Knocking Back (CC) surrounding enemies on impact.

Requires any complete Arsenal weapon.

Damage: Physical

Cooldown: 17 seconds

Lucky Hit Chance: 66%

Tags: Brawling


Upgrade Hub
Mighty Leap

Enemies damaged by Leap are Slowed (CC) by 70% for 5 seconds.

Requires point in Enhanced Leap.

Weapon Mastery
Steel Grasp
Steel Grasp

Throw out a trio of chains that deal 23% damage and Pull In enemies.

Damage: Physical

Charges: 2

Charge Cooldown: 11 seconds

Lucky Hit Chance: 25%

Tags: Weapon Mastery

Hamstring

Hamstring

Your Bleeding effects Slow (CC) Healthy enemies by 20 / 40 / 60%

Ultimate
Upgrade Hub
Supreme Call of the Ancients

Each of the Ancients gains additional power:

  • Korlic: You gain 10 Fury each time Korlic damages an enemy with Frenzy.
  • Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
  • Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.

Requires point in Prime Call of the Ancients.

Iron maelstrom

Iron Maelstrom

Activate three times to attach chains to each of your weapons and perform an attack:

  • First your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
  • Next your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
  • Finally your Dual Wield weapons swing around you, dealing 33% damage per hit.

Requires a Full Arsenal of weapons.

Damage: Physical

Cooldown: 45 seconds

Lucky Hit Chance: 24%

Tags: Ultimate

Concussion
Concussion

Lucky Hit: Skills using Bludgeoning weapons have up to a 10 / 20 / 30% chance to Stun (CC) enemies for 3 seconds, or up to a 15 / 30 / 45% chance when using a Two-Handed Bludgeoning weapon.

Requires a point in Wallop.

Rogue crowd control skills

Basic Tree
Upgrade Hub
Fundamental Forceful Arrow

Forceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds.

Puncture

Puncture

Throw your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Requires Dual Wielded Weapons.

Damage: Physical

Lucky Hit Chance: 35%

Tags: Basic, Marksman, Chain (PP)

Core Tree
Upgrade Hub
Improved Twisting Blades

Enemies are Dazed (CC) while impaled with Twisting Blades.

Upgrade Hub
Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.

Upgrade Hub
Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.

Agility Tree
Upgrade Hub
Methodical Shadow Step

Enemies damaged by Shadow Step are Stunned (CC) for 2 seconds.

Caltrops

Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%.  Lasts 7 seconds.

Charges: 2

Charge Cooldown: 12 seconds

Damage: Physical

Lucky Hit Chance: 25%

Tags: Agility, Mobility, Trap

Upgrade Hub
Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Subtefuge Tree
Smoke grenade

Smoke Grenade

Throw a smoky concoction at enemies that Dazes (CC) them for 4 seconds.

Dazed enemies cannot attack or use skills but are able to move.

Cooldown: 13 seconds

Tags: Subterfuge, Grenade

Upgrade Hub
Enhanced Poison Trap

Poison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates.

Imbuement
Cold imbuement

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit.

Cooldown: 13 seconds

Damage: Cold

Tags: Imbuement

Upgrade Hub
Blended Cold Imbuement

Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.

Chilling Weight
Chilling Weight

Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Requires point in Frigid Finesse.

Ultimate Tree
Upgrade Hub
Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

Upgrade Hub
Supreme Rain of Arrows

Rain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds.

Exposure

Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:

  • Reduce the active Cooldowns of your Trap skills by 20%
  • Drop a cluster of Stun Grenades that deal 40% total Physical damage and Stun (CC) enemies for 1 second.

Countering crowd control

When a player is affected by crowd control, there are skills that can counter the effect. These include the following skills:

Barbarian

Brawling
Charge

Charge

Become Unstoppable and rush forward pushing enemies with you then swinging through them for 180% damage and knocking them back (CC).

Requires a complete Arsenal weapon.

Cooldown: 17 seconds

Damage: Physical

Lucky Hit Chance: 33%

Tags: Brawling


Defensive
Upgrade Hub
Enhanced Rallying Cry

Rallying Cry grants Unstoppable while active.

Requires point in Rallying Cry.

Ultimate
Wrath of the Berserker

Wrath of the Berserker

Explode into a rage, Knocking Back surrounding enemies and gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing Direct Damage with Basic skills grants Berserking for 5 seconds.

Cooldown: 60 seconds

Tags: Ultimate


Druid

Defensive
Upgrade Hub
Enhanced Earthen Bulwark

Earthen Bulwark makes you Unstoppable while active.

Ultimate
Upgrade Hub
Prime Grizzly Rage

Grizzly Rage makes you Unstoppable for 6 seconds

Wrath
trample

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Tags: Wrath, Werebear, Shapeshifting


Rogue

Subterfuge
Concealment

Concealment

Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.

Using an attack skill during Concealment will break Concealment.

Cooldown: 20 seconds

Tags: Subterfuge

Ultimate
Upgrade Hub
Prime Shadow Clone

You are Unstoppable for 5 seconds after casting Shadow Clone.

Agility
Shadow step

Shadow Step

Become Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Requires Dual Wielded weapons

Cooldown: 9 seconds.

Damage: Physical

Lucky Hit Chance: 100%

Tags: Agility, Imbueable, Cutthroat, Mobility

Sorcerer

Defensive
teleport

Teleport

Transform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival.

Cooldown: 11 seconds.

Enchantment Slot Effect

Evade is replaced with a short-range Teleport on a 17 second cooldown.

Damage: Lightning

Lucky Hit Chance: 65%

Tags: Defensive, Shock