Crafting is a feature of Diablo 4 and there are numerous different crafting materials in the game.
Crafting materials include plants, skins, salvaged materials, monster parts.
Where to use Crafting Materials
- Metal Ore - Used at the Blacksmith.
- Plants - Used at the Alchemist to craft Potions, Elixirs, and Incencse.
- Monster Parts - Used at the Alchemist.
- Skins - Used at the Blacksmith.
- Salvaged Materials - Used at the Blacksmith and Occultist.
Known Crafting Materials
Metal Ore
Name | Quality | Description | Found in | Cost to Craft |
---|---|---|---|---|
Iron Chunk | Normal | Metal used for improving weapons and jewelry.
A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary. |
Found in veins nearly everywhere. | - |
Silver Ore | Magic | Rare metal used for improving weapons and jewelry.
Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary. |
Found in veins nearly everywhere. | 10 Iron Chunk
200 Gold |
Scattered Prism | Rare | A mysterious prism most often found in very, very large bodies, such as world bosses.
Rare and hoarded by their previous owners, these prisms are often guarded jealously. |
Most often found in very, very large bodies, such as world bosses. | - |
Monster Parts
Name | Quality | Description | Obtained from |
---|---|---|---|
Crushed Beast Bones | Magic | Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties. | Found by killing beasts and animals, as well as werecreatures. |
Demon's Heart | Magic | Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromatic alchemies. | Found in the bodies of demons. |
Grave Dust | Magic | Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromatic alchemies. | Found in the bodies, bones, or cerements of the undead. |
Paletongue | Magic | The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white. | Found in the mouths of evil humans. |
Plants
Name | Quality | Description | Obtained from | Cost to Craft |
---|---|---|---|---|
Angelbreath | Rare | A rare herb used in the crafting of potions, elixirs & incense.
A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers. |
Anywhere | - |
Biteberry | Magic | A herb used in the crafting of potions, elixirs & incense.
A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities. |
Fractured Peaks. | 5 Gallowvine
200 Gold |
Blightshade | Magic | A herb used in the crafting of potions, elixirs & incense.
A toxic swamp lily, prized by alchemists for its foul and aggressive qualities. |
Hawezar | 5 Gallowvine
200 Gold |
Fiend Rose | Rare | An exceptionally hard to find herb. Found during the Helltide, when Sanctuary gives way to Hell's influence.
Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists. |
Helltide | - |
Gallowvine | Rare | A herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.
Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs. |
Anywhere | 1 Biteberry or 1 Blightshade or 1 Howler Moss or 1 Lifesbane or 1 Reddamine
200 Gold |
Howler Moss | Magic | A herb used in the crafting of potions, elixirs & incense. .
A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. |
Scosglen | 5 Gallowvine
200 Gold |
Lifesbane | Magic | A herb used in the crafting of potions, elixirs & incense.
A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects. |
Kehjistan | Gallowvine
200 Gold |
Reddamine | Magic | A fungus used in the crafting of potions, elixirs & incense.
A hoary mass with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. |
Dry Steppes | 5 Gallowvine
200 Gold |
Skins
Name | Quality | Description | Obtained from | Cost to Craft |
---|---|---|---|---|
Rawhide | Normal | Common leather used for improving armor.
Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary. |
Various wildlife and beasts. | - |
Superior Leather | Magic | Rare leather used for improving armor.
Supple, rugged leather used for fine garments and even finer armor. |
Various wildlife and beasts. | 5 Rawhide
200 Gold |
Salvage Material
Name | Quality | Description | Obtained from |
---|---|---|---|
Abstruse Sigil | Legendary | Salvaged from, and used to improve, legendary jewelry.
Fragments from storied relics and talismans with truly unusual properties. |
Legendary Jewelry |
Baleful Fragment | Legendary | Salvaged from, and used to improve, legendary weapons.
Shards from storied weapons with truly unusual properties. |
Legendary Weapons |
Coiling Ward | Legendary | Salvaged from, and used to improve, legendary armor.
Fragments from storied armor with truly unusual properties. |
Legendary Armor |
Forgotten Soul | Legendary | Found in ore veins erupting during the Helltide. Used to improve sacred and ancestral items.
Is it a stone, an organ, or something else? Indescribably, it is all of these things. |
Helltide Ore veins |
Sigil Powder | Normal | Obtained by using the Occultist to salvage nightmare sigils of any tier.
A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards. |
Occultist salvaging nightmare sigils |
Veiled Crystal | Rare | Salvaged from rare weapons and armor, and used to alter the latent magic of things.
Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed. |
Weapons and Armor |