Cold Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Cold Dmg | Crowd Controlled |
Vulnerable | Frozen |
Freezes | |
Imbuement |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Cold ImbuementImbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit. Cooldown: 13 seconds Damage: Cold Tags: Imbuement |
Upgrades
Enhanced Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. |
Mixed Cold ImbuementCold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. |
Blended Cold ImbuementLucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
Other Skills that work with Cold Imbuement
The following skills either:
- Create a condition Cold Imbuement can exploit
- Exploit a condition Cold Imbuement creates
Basic Tree |
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Fundamental Blade ShiftMoving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Daze (CC) enemies for 2 seconds. Skill |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through Vulnerable enemies. Skill |
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. Skill |
Core Tree |
Twisting BladesImpale an enemy with your blades, dealing 45% damage and making them take x 8% increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 72% damage. Combo Points increases movement speed and damage. Requires Dual Wielded weapons Energy Cost: 30 Damage: Physical Lucky Hit Chance: 33% Tags: Core, Imbueable, Cutthroat Skill |
Improved Twisting BladesEnemies are Dazed (CC) while impaled with Twisting Blades. Skill |
BarrageUnleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage. Combo Points increase number of arrows and damage. Requires Ranged Weapon Energy Cost: 30 Damage: Physical Lucky Hit Chance: 16% Tags: Core, Chain, Imbueable, Marksman Skill |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
FlurryUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 75% damage to each. Combo Points increase damage and attack speed. Requires Dual Wielded weapons. Energy Cost: 25 Damage: Physical Lucky Hit Chance: 10% Tags: Core, Imbueable, Cutthroat Skill |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Improved FlurryFlurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Skill |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. Skill |
Rapid FireRapidly fire 5 arrows each dealing 33% damage. Combo Points increase number of arrows fired and damage. Requires a Ranged Weapon. Energy Cost: 25 Damage: Physical Lucky Hit Chance: 20% Tags: Core, Imbueable, Marksman Skill |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
Penetrating ShotFire an arrow that pierces through all enemies in a line, dealing 70% damage. Combo Points increase damage and improves Lucky Hit Chance. Requires a Ranged Weapon. Energy Cost: 35 Damage: Physical Lucky Hit Chance: 50% Tags: Core, Imbueable, Marksman Skill |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. Skill |
Agility Tree |
Shadow StepBecome Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Requires Dual Wielded weapons Cooldown: 9 seconds. Damage: Physical Lucky Hit Chance: 100% Tags: Agility, Imbueable, Cutthroat, Mobility Skill |
Methodical Shadow StepEnemies damaged by Shadow Step are Stunned (CC) for 2 seconds. Skill |
DashDash forward and slash enemies for 37% damage. Requires Dual Wielded weapons Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Lucky Hit Chance: 25% Tags: Agility, Cutthroat, Mobility, Imbueable Skill |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. Skill |
CaltropsLeap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds. Charges: 2 Charge Cooldown: 12 seconds Damage: Physical Lucky Hit Chance: 25% Skill |
Weapon MasteryGain a bonus when attacking based on weapon type:
Passive |
Subterfuge |
Smoke GrenadeThrow a smoky concoction at enemies that Dazes (CC) them for 4 seconds. Dazed enemies cannot attack or use skills but are able to move. Cooldown: 13 seconds Tags: Subterfuge, Grenade Skill |
Subverting Smoke GrenadeIf an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer. Skill |
Countering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. Skill |
Enhanced Poison TrapPoison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates. Skill |
Countering Poison TrapPoison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated. Skill |
MaliceYou deal x 3% / 6% /9% increased damage to Vulnerable enemies. Requires point in Exploit. Passive |
Imbuements |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Precision ImbuementImbued Skills gain + 3% / 6% / 9% increased Critical Strike Chance. Passive |
Frigid FinesseYou deal x 5%/10%/15% increased damage to Chilled enemies. This bonus increases to x 10%/20%/30% against Frozen enemies. Passive |
Chilling WeightChilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect. Requires point in Frigid Finesse. Passive |
Ultimate Tree |
Rain of ArrowsArrows rain down over a large area 2 times, each wave dealing 110% damage. Requires a Ranged weapon. Cooldown: 55 seconds Damage: Physical Lucky Hit Chance: 2% Tags: Ultimate, Imbueable, Marksman Skill |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x30% increased potency. Skill |
Supreme Rain of ArrowsRain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds. Skill |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. Skill |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. Passive |
Alchemist's FortuneNon-Physical damage you deal has a 5% / 10% / 15% increased Lucky Hit Chance. Requires point in Innervation. Passive |
Key Passives Tree |
MomentumCutthroat skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks if Momentum you gain:
Passive |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 29% of the original damage to them and surrounding enemies. Victimize's damage is increased by x 120% of your Vulnerable damage bonus. Passive |
ExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:
Passive |
Items that work with Cold Imbuement
The following items either:
- Grant a bonus when using Cold Imbuement
- Create a condition Cold Imbuement can exploit
- Exploit a condition Cold Imbuement creates
Legendary Aspects
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Imitated Imbuement |
Offensive | Your Shadow Clones also mimic the Imbuements applied to your skills.
Casting an Imbuement skill grants your active Shadow Clone 8 - 16% increased damage for 9 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Noxious Ice |
Utility | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 14 - 29% additional Poison damage to Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Aspect of Unstable Imbuements |
Offensive | When casting an Imbuement skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [# - #] damage of the same type.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Whispering Vault (Map) |
Dry Steppes | Rogue |
Frostbitten Aspect |
Utility | Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Icy Alchemist's Aspect |
Offensive | Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.
Ring |
Shifting City (Map) |
Dry Steppes | Rogue |
Snap Frozen Aspect |
Defensive | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [# - #] damage for 5 seconds, absorbing up to a maximum of [# - #] damage.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Rogue |
Trickster's Aspect |
Offensive | Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno Dungeon (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Word of Hakan"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II Type: Amulet Description: Your Rain of Arrows is always Imbued with all Imbuements at once. |
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Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Type: Gloves Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack. |
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Changes to Cold Imbuement
Patch 1-3-0, January 23, 2024
- Chill amount now increases by 5% per skill rank, up from 2.5%.
Patch 1.1.0a, July 18, 2023
- Enhanced Cold Imbuement - Lucky Hit Chance increased from 30% to 40%.