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Cold Imbuement

From Diablo 4 Wiki

Cold Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:

Grants Player Exploits Condition
Cold Dmg Crowd Controlled
Vulnerable Frozen
Freezes
Imbuement

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

Cold imbuement

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit.

Cooldown: 13 seconds

Damage: Cold

Tags: Imbuement

Upgrades

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Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

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Mixed Cold Imbuement

Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

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Blended Cold Imbuement

Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.


Other Skills that work with Cold Imbuement

The following skills either:

  • Create a condition Cold Imbuement can exploit
  • Exploit a condition Cold Imbuement creates
Basic Tree
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Fundamental Blade Shift

Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Daze (CC) enemies for 2 seconds.

Skill

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Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through Vulnerable enemies.

Skill

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Fundamental Forceful Arrow

Forceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds.

Skill

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Enhanced Heartseeker

When Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds.

Double this amount if the enemy is Vulnerable.

Skill

Core Tree
Twisting blades

Twisting Blades

Impale an enemy with your blades, dealing 45% damage and making them take x 8% increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

Combo Points increases movement speed and damage.

Requires Dual Wielded weapons

Energy Cost: 30

Damage: Physical

Lucky Hit Chance: 33%

Tags: Core, Imbueable, Cutthroat

Skill

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Improved Twisting Blades

Enemies are Dazed (CC) while impaled with Twisting Blades.

Skill

Barrage

Barrage

Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage.

Combo Points increase number of arrows and damage.

Requires Ranged Weapon

Energy Cost: 30

Damage: Physical

Lucky Hit Chance: 16%

Tags: Core, Chain, Imbueable, Marksman

Skill

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Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Skill

Flurry

Flurry

Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 75% damage to each.

Combo Points increase damage and attack speed.

Requires Dual Wielded weapons.

Energy Cost: 25

Damage: Physical

Lucky Hit Chance: 10%

Tags: Core, Imbueable, Cutthroat

Skill

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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

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Improved Flurry

Flurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Skill

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Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.

Skill

Rapid fire

Rapid Fire

Rapidly fire 5 arrows each dealing 33% damage.

Combo Points increase number of arrows fired and damage.

Requires a Ranged Weapon.

Energy Cost: 25

Damage: Physical

Lucky Hit Chance: 20%

Tags: Core, Imbueable, Marksman

Skill

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Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Skill

Penetrating shot

Penetrating Shot

Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

Combo Points increase damage and improves Lucky Hit Chance.

Requires a Ranged Weapon.

Energy Cost: 35

Damage: Physical

Lucky Hit Chance: 50%

Tags: Core, Imbueable, Marksman

Skill

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Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.

Skill

Agility Tree
Shadow step

Shadow Step

Become Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Requires Dual Wielded weapons

Cooldown: 9 seconds.

Damage: Physical

Lucky Hit Chance: 100%

Tags: Agility, Imbueable, Cutthroat, Mobility

Skill

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Methodical Shadow Step

Enemies damaged by Shadow Step are Stunned (CC) for 2 seconds.

Skill

Dash

Dash

Dash forward and slash enemies for 37% damage.

Requires Dual Wielded weapons

Charges: 2

Charge Cooldown: 12 seconds

Damage: Physical

Lucky Hit Chance: 25%

Tags: Agility, Cutthroat, Mobility, Imbueable

Skill

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Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Skill

Caltrops

Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%.  Lasts 7 seconds.

Charges: 2

Charge Cooldown: 12 seconds

Damage: Physical

Lucky Hit Chance: 25%

Tags: Agility, Mobility, Trap

Skill

Weapon Mastery
Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: x 5%/10%/15% increased damage to Healthy enemies.
  • Swords: x 3%/6%/9% increased damage.
  • Bows: x 4%/8%/12% increased damage to Vulnerable enemies.
  • Crossbows: x 5%/10%/15% increased Critical Strike Damage.

Passive

Subterfuge
Smoke grenade

Smoke Grenade

Throw a smoky concoction at enemies that Dazes (CC) them for 4 seconds.

Dazed enemies cannot attack or use skills but are able to move.

Cooldown: 13 seconds

Tags: Subterfuge, Grenade

Skill

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Subverting Smoke Grenade

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer.

Skill

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Countering Smoke Grenade

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

Skill

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Enhanced Poison Trap

Poison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates.

Skill

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Countering Poison Trap

Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.

Skill

Malice
Malice

You deal x 3% / 6% /9% increased damage to Vulnerable enemies.

Requires point in Exploit.

Passive

Imbuements
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Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Precision Imbuement
Precision Imbuement

Imbued Skills gain + 3% / 6% / 9% increased Critical Strike Chance.

Passive

Frigid Finesse
Frigid Finesse

You deal x 5%/10%/15% increased damage to Chilled enemies. This bonus increases to x 10%/20%/30% against Frozen enemies.

Passive

Chilling Weight
Chilling Weight

Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Requires point in Frigid Finesse.

Passive

Ultimate Tree
Rain of arrows

Rain of Arrows

Arrows rain down over a large area 2 times, each wave dealing 110% damage.

Requires a Ranged weapon.

Cooldown: 55 seconds

Damage: Physical

Lucky Hit Chance: 2%

Tags: Ultimate, Imbueable, Marksman

Skill

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Prime Rain of Arrows

Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.

Skill

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Supreme Rain of Arrows

Rain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds.

Skill

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Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

Skill

Trap Mastery

Trap Mastery

When  Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Passive

Alchemist's Fortune
Alchemist's Fortune

Non-Physical damage you deal has a 5% / 10% / 15% increased Lucky Hit Chance.

Requires point in Innervation.

Passive

Key Passives Tree
Momentum
Momentum

Cutthroat skills grant a stack of Momentum for 8 seconds if they either:

While at 3 stacks if Momentum you gain:

Passive

Victimize

Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 29% of the original damage to them and surrounding enemies.

Victimize's damage is increased by x 120% of your Vulnerable damage bonus.

Passive

Exposure

Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:

  • Reduce the active Cooldowns of your Trap skills by 20%
  • Drop a cluster of Stun Grenades that deal 40% total Physical damage and Stun (CC) enemies for 1 second.

Passive


Items that work with Cold Imbuement

The following items either:

  • Grant a bonus when using Cold Imbuement
  • Create a condition Cold Imbuement can exploit
  • Exploit a condition Cold Imbuement creates

Legendary Aspects

Aspect of Corruption
Offensive Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Renegade's Retreat
(Map)
Kehjistan Rogue
Aspect of Imitated Imbuement
Offensive Your Shadow Clones also mimic the Imbuements applied to your skills.

Casting an Imbuement skill grants your active Shadow Clone 8 - 16% increased damage for 9 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Noxious Ice
Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 14 - 29% additional Poison damage to Frozen enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.

Helm, Chest, Pants, Shield, Amulet (+50%)

Leviathan's Maw
(Map)
Hawezar Rogue
Aspect of Unstable Imbuements
Offensive When casting an Imbuement skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [# - #] damage of the same type.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Whispering Vault
(Map)
Dry Steppes Rogue
Frostbitten Aspect
Utility Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Icy Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.

Ring

Shifting City
(Map)
Dry Steppes Rogue
Snap Frozen Aspect
Defensive Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [# - #] damage for 5 seconds, absorbing up to a maximum of [# - #] damage.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Trickster's Aspect
Offensive Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Guulrahn Canals
(Map)
Dry Steppes Rogue
Vengeful Aspect
Offensive Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Inferno Dungeon
(Map)
Kehjistan Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Word_of_Hakan.png

Word of Hakan

"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

Type: Amulet
Class: Rogue

Description: Your Rain of Arrows is always Imbued with all Imbuements at once.

  • + % Resistance to All Elements

Affixes:

Grasp_of_Shadow.png

Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

Type: Gloves
Class: Rogue

Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.

Affixes:

Changes to Cold Imbuement

Patch 1-3-0, January 23, 2024

  • Chill amount now increases by 5% per skill rank, up from 2.5%.

Patch 1.1.0a, July 18, 2023